Ori and the Blind Forest is
an action based 2D platform/puzzle game. It’s also one of the best
titles I’ve played this year. Maybe the
best. Yes, even more so than The Witcher 3. Ori may not offer a 120
hour epic, but it’s a game that strikes about as close to perfect
as you can get.
You play as Ori, a cute
little critter on a quest to restore the forest of Nibel. It’s a
charming tale, with some surprisingly touching moments. There’s a
Zelda style vibe to the world and story, but also to the way the game
is structured. There are three ‘dungeons’ to complete, each
themed around a natural element (wind, fire and water).
You begin with a basic
skill and attack set but as you progress, these skills will evolve
(jump – double jump – triple jump) or be enhanced (more powerful
attacks). You’ll also unlock new abilities which allow access to
previously inaccessible areas. It’s not exactly an original way of
structuring player progression, but it’s perfectly paced and
designed.
Some abilities are acquired
as part of the story progression, but you’ll also be able to earn
skill points by destroying enemies or by collecting those hidden
throughout the world. These points are fed into three trees to
enhance abilities or to gain advantages such as having hidden
collectibles marked on your map.
The world of Ori isn’t
massive, but it’s very cleverly designed. You move between several
areas, many of which are connected by multiple paths, but many of
these paths can only be opened with the right abilities. It results
in an experience that isn’t entirely linear, because there is a lot
of scope to explore, but it also forces the player to move in the
right direction.
And as you progress,
unlocking new abilities, and perhaps want to explore and seek out
more upgrades (to say, health or energy), you’ll be able to open up
more of these alternate paths, allowing faster access to the
different areas of the map. It makes backtracking through areas
you’ve already traversed far easier and far less tedious.
The combat of the game is
very, very simple, but neatly combined with your abilities. You have
a basic magic attack which you can spam until you whittle an enemy
down, or you can charge it up and release it in a powerful blast. You
also have a ‘slam’ attack, and you’ll also unlock other
movement based abilities which can be used to attack – such as a
‘charged’ jump ability which you can use to tear through multiple
enemies.
The real focus of Ori
though isn’t the combat, but the platform/puzzle elements. The
level design in Ori is fantastic. Initially, it may seem rather
simple, but as your skill set expands, so does the nature of the
puzzles put before you. As you progress, the levels become more
elaborate, forcing you to combine various abilities in order to
proceed.
None of the puzzles are
particularly challenging, but they do make you stop and think. The
real challenge comes from the platform segments, the ‘chase’
scenes in particular. I was worried Ori might be a bit too easy, but
thankfully, it offers some pretty tense, exciting and challenging
moments.
This is a game in which
you’ll want to save regularly because death is very common. There
are many areas where even a slight misstep can result in an instant
death. There are also some fast paced, action based segments which
may require multiple precision jumps, including rapidly combining
various skills, or you’ll die and be forced to restart.
This may sound a little
unfair and maybe even frustrating, but that’s never really the
case. Yes, some segments can be demanding and unforgiving, but they
really push the player to succeed, and when you do, it’s all the
more satisfying. It’s been a long time since I can recall a game
really having me on the edge of my seat, gripping my controller
tight, but there are multiple sections of Ori that had me doing just
that.
The game is incredibly well
structured, varied and paced, always giving you something new, be it
abilities, enemies or environments. Its gameplay is deceptively
simple, but highly skill based (there’s achievements for a 3 hour
speed and a ‘no death’ run which I’m not sure I’d want to
tackle) and thankfully (and importantly, given the precision
required) its controls are spot on.
Graphically, Ori looks
gorgeous with fantastic environments, creatures and animations. It
also has a great soundtrack and effects. My only real complaint about
Ori is that it’s a bit short, clocking in at about 10 hours. That’s
not to say it felt
too short, because the game is extremely well paced, but rather, I
was enjoying it so much I wanted more of it – more dungeons, more
puzzles, more enemies.
With some ingenious level
design, challenging, fast paced gameplay, amazing visuals and sound,
plus a wonderfully touching narrative, Ori and the Blind Forest is a
definite contender for my game of the year.
9/10
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