I almost didn’t buy
Transistor in the recent Steam sale. I’m so glad I did. It’s an
action-RPG, set in the futuristic city of Cloudbank. You play as Red,
a singer without a voice, on a mission to save and restore Cloudbank
from an aggressive transformation called the ‘Process’.
I won’t say much more
than that, because I really don’t want to spoil anything. The
narrative aspect of Transistor is handled superbly, slowly unfolding
before the player as they progress. The world building is also
fantastic and perfectly paced.
Though Red may not be able
to speak, the developers inject a lot of personality into her
character through her animations, and her interactions with various
information terminals. The cast of Transistor may be small, but the
two primary characters possess an engaging bond that drives the
player through the story.
This is a game with a lot
of lovely little touches and attention to detail. The aforementioned
terminals are a neat glimpse into the world, but also to how Red
responds to it. And then you have the ‘hum’ and ‘flourish’
buttons. ‘Hum’ certainly has a special context within the game
with regards to the character, but it’s also wonderful to listen
to. And though ‘flourish’ may seem rather pointless, it injects a
little life into Red and the world about her.
In terms of visuals and
style, Transistor is a gorgeous game. With a variety of environments
and enemies, colourful effects and lovely character designs,
Transistor looks fantastic. It also has a superb soundtrack which
perfectly complements the action. So, as far as visuals, sound,
character and story, Transistor hits every target. But what about the
gameplay?
It’s a mixture of
real-time and turn-based combat. You have four active ‘functions’
which are your attack abilities. There are 16 in all and you’ll
unlock them as you progress and level up. You can attack in
real-time, but due to enemy numbers and the speed of combat, you’ll
need to use the turn-based system if you want to succeed and survive.
You can pause the action,
allowing you to queue up a chain of attacks, or to reposition within
the combat environment. You then ‘execute’ this planned turn.
Once completed, you’ll have to wait for the turn-based pause to
recharge. It’s a neat little system that adds a fair degree of
strategy to combat encounters.
You’ll be facing a
variety of enemy types, and although the game does a good job of
introducing new enemies as you progress, it also upgrades existing
enemies with new skills, always keeping you on your toes. As you
defeat these encounters, you’ll level up, allowing you to select
new functions, or unlock new upgrade/passive ability slots.
And this is where the
combat system, though quite simple in practice, becomes a lot more
interesting. Every function has a primary ability, but also an
upgrade and passive ability. By combining different functions, you
can build a diverse selection of offensive and defensive abilities.
It allows you to enhance or modify every function in various ways
depending on how you combine them.
It’s a lot of fun
experimenting with this system, building different combinations and
seeing what works best for you. The game also includes a small number
of challenge style rooms to test your skills in various ways such as
speed or efficiency. And efficiency is a key component of Transistor
combat – finding the least number of moves to defeat an encounter.
It’s a little puzzle-like, in a way, and if you want to make the
combat even more interesting and challenging, there are 10 ‘limiters’
you can activate, with various impacts on your own abilities, or on
enemy abilities.
Overall, I found the combat
system fun, engaging and enjoyable to play – but it’s not without
its problems. Some of the combat ‘arenas’ that you get locked
into are quite small and restrictive, somewhat limiting your
strategy. And because you can’t rotate the map, it’s sometimes
easy to lose focus on where enemies are as they become obscured by
scenery.
It can also play havoc with
the targeting system, whereby you’ll often be told your attack will
be ‘blocked’ even though there’s no apparent obstacle. As a
result of all this, some fights end up being more messy than truly
tactical. Battles, I must admit, can also get a little repetitive
over time, but thankfully this isn’t too much of an issue as
new/upgraded enemies are introduced.
I would have really, really
liked to see more boss fights. There’s only a couple in the game,
and your very first is great. It’s a shame there’s not more ‘big’
encounters like this, with multiple stages to fight through. I also
would have liked a little more exploration of the city, as most of
the time you’re pushed along an extremely linear path.
Transistor isn’t a very
long game (I beat it in about 9 hours) but I’d say it’s long
enough. Any more and it would have just been padding the experience.
But though it’s rather short, it does have a decent degree of
replay value. There’s a new game plus mode (which I’m already
getting stuck into), allowing you to restart with all of your
unlocked levels and abilities.
It’s an opportunity to
play through the game a second time and appreciate all the details
you didn’t pick up on the first time through, but also to challenge
yourself by using the various limiters and facing even harder
opponents.
Overall, Transistor was an
enjoyable, intriguing and frequently touching experience. With
fantastic visuals, style and sound, great characters, a superbly
unfolding narrative, plus a solid and engaging combat system, it
comes highly recommended.
8/10
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