I didn’t know about this
beta until it was nearly over, so I only put in about 6 hours of
play, and the first of those was spent trying to make the game not
look like total shit. The default graphic and control settings of
this beta made it look like a blurry, washed out mess and handle like
utter ass. Not exactly the best first impressions.
The graphic options are
limited. Not terrible, but limited. But once I’d tweaked
everything, I got the game running pretty smoothly and looking…okay.
It’s not a bad looking game, but it’s not exactly going to blow
you away either. Technical performance seems solid, however. I never
noticed any frame drops and I only experienced one crash.
I’m not sure if I’ve
written about my history with the CoD franchise. Well, there’s not
much to say. I played and enjoyed the original CoD 1 & 2, but the
only other game I’ve played in the series is MW2. I liked that
game, mostly for its co-op mode, but I found the MP a bit of a mess.
Fun, but a mess.
Jumping into the BOPS3 beta, it was interesting how instantly familiar it felt. I’ve not
actually played MW2 for a long while, but this didn’t really feel
any different. Movement, thanks to the wall running, boost jump and
slide, feels far more zippy, but aside from that, it doesn’t seem
like much has changed.
Which I guess is what
people like. I mean, it’s not like CoD games don’t sell so it’s
not surprising they take a ‘if it ain’t broke’ approach. Just
like MW2, this is a very fast paced MP where you’re quick to die
and quick to kill. It’s really a game of who shoots first, or
rather, who spots who first. One short burst, and you’re dead. But
you repsawn nearly instantly, and you’re never more than a few
seconds away from the action.
Weapon recoil is
non-existent. A lot of the time you can fire from the hip, even at
mid-range, and still maintain a decent level of accuracy. Matches
last anywhere from 5-10 minutes. They go by in a flash, the screen
popping out with all sorts of different badges and shit whenever you
seem to do anything. It’s not too distracting, but I’d rather
they shove all that stuff into the post-match analysis.
It’s all very flashy,
slick and fast paced and undeniably addictive and fun, at least for
the few hours I put into it. But am I interested in buying it?
Well…probably not. Like MW2, the combat has a system of rewarding
those playing well by giving them weapons and abilities that can
result in a complete domination.
In one game I racked up a
few quick kills and unlocked my ‘special’ weapon for my chosen
class. This is essentially a ‘one-shot’ weapon that racked me up
even more kills and allowed me to unlock another killstreak – a
missile barrage. The map I was playing on was mostly outdoors and my
missiles killed the entire enemy team.
There’s no great skill to
it. It’s a ‘rich get richer’ system and it can make matches
become very one sided very quickly. I guess it’s part of the
formula though, and people like it. And yeah, it’s kind of fun
raining death down on everyone, but it still feels a bit cheap to me.
So the combat isn’t quite to my taste. I don’t hate it. I had fun
with it. But it’s hard to take it too seriously.
In terms of modes, I tried
everything on offer, but not to an extensive degree. You have the
standard team deathmatch, a domination mode, capture the flag etc.
It’s pretty much what you’d expect. The only really interesting
modes were an ‘escort the robot’ thing, which I had some fun
with, and a ‘satellite uplink’ thing, which actually involves
grabbing a ‘ball’ and trying to score in your opponents ‘goal’.
That was pretty hectic, but fun. As you’d expect, the majority of
players just stick to Team DM though, so all the other modes weren’t
very active.
The game has a level system
for each weapon which allows you to unlock different attachments. I
really hate this, because it means whenever you want to try out a new
weapon you have to grind out all the different sights and shit all
over again. I don’t
mind progression based systems in shooters and unlocking different
weapons, classes, abilities or killstreaks is okay with me. But
attachments? For every
gun? Couldn’t they at least limit it to weapon classes? And in
terms of weapons, the selection is solid but not particularly
inspired. Like I said, if it ain’t broke…
My main issue with this
beta is the maps. The maps are small and bland. Their design is fine,
but aesthetically they’re just so generic and dull. Actually, their
design isn’t quite fine, because none of those on offer in the beta
feel suited to the wall running and boost jump abilities. There are
only limited places where you can use these abilities. In a game like
Titanfall, its maps were designed around its movement system. Here,
they feel like an afterthought.
Several times when trying
to boost onto a rooftop I found myself hitting an invisible wall,
even though I had sufficient height. There are also many places when
you think you can boost over some rocks or a low wall but instead hit
an invisible barrier that knocks you back. It’s bloody ridiculous.
The slide ability seems like a great addition…until you completely
lose momentum at the end of it. The movement isn’t fluid enough,
and trying to chain together wall runs (in the few places where it’s
possible) just feels awkward.
So, what are we left with?
A game with uninspired weapons. Uninspired maps. A bland, generic
aesthetic. Basic, repetitive combat that lacks any serious skill or
strategy. An irritatingly tedious unlock system that makes you
repeatedly grind for the same equipment. And a movement system that
feels out of place in a game not appropriately designed for it.
I still had some fun with
it though, I must admit, but it doesn’t look like BOPS3 will be the
CoD to bring me back to the series. It must seem like I’m shitting
on it a bit, and I must say that I really don’t think it’s bad,
just…very by the numbers. I think that’s the best way to describe
it. It plays it safe with its formula, doesn’t take any risks and
just ends up being rather mundane and forgettable.
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