Before continuing with this
review, I’d recommend reading my previous post on Life is Strange.
It covers my thoughts on episodes 1-4. This review will focus
primarily on the final episode and ending. I’ll try to keep it as
spoiler free as I can.
Okay, so if you’ve read
my previous post, you’ll know I rather liked the first four
episodes of LiS. My concern, however, was if the final episode could
tie everything together and provide a satisfying conclusion. The
answer is – yes…and no.
The final episode of LiS is
far from perfect, and it doesn’t quite hit the mark in the way you
feel that it should. But it’s certainly not a total f**k up either.
In fact, I quite liked the ending. It felt thematically consistent to
what the previous four episodes were building towards. Which is a
fancy way of saying the ending was pretty much exactly what I
expected it to be. There were no twists or surprises, but rather a
sad inevitability.
I’m sure this will be
disappointing for some people, but I actually thought this was an
interesting decision and one that fits perfectly with the themes of
LiS. The main character, Max, has the ability to ‘rewind’ time.
And with great power…well, you know how it goes. Max uses this
ability to change fate. But doing so is not without consequence.
Early on in the game we see
Max’s power take a toll on her physically. It’s not a power she
can freely abuse, and it’s certainly not without its limits. Max,
being the good person that she is, uses her power to try to help
people, but throughout the game, her attempts to ‘fix’ or change
time often results in unforeseen negative effects.
And that’s really what
the game is trying to tell you – Max may have a great power, but
changing fate and rewriting history can come at an even greater cost.
The ending puts the player in the position of deciding if they’re
willing to pay
that cost. It’s a conclusion I think many people were expecting but
honestly, I don’t see any other way it could have ended.
Everything in the game,
even a lot of the small choices, seem to push the player towards the
realisation that no matter what they do or choose, at some point the
bill has to be paid. And as powerful as Max is, she can’t save or
‘fix’ everything. Something has give, and nature must balance its
books.
Another important aspect of
the narrative is the notion of ‘moments in time’. Moments in time
matter
– to Max, and to the player – even if they’ll be erased.
There’s a
wonderful sequence during the final stages where Max revisits many
key moments throughout the game – a winding path that guides her
back to Chloe. This
is just my interpretation of it, but what I took from it is this –
even if these moments are reset or erased, they still exist, and Max
still carries the memories of them.
At the end, the player has the
choice to reset fate, or to change it and pay the price. But choosing
to reset time doesn’t suddenly render your choices meaningless. The
choices you’ve made throughout the game are
important in the sense that they’ll shape the memories Max (and
you) will carry forwards.
When Max uses her power it
may be with the best of intentions, but it also upsets the ‘natural’
order. Changing fate is not without a cost, and the game reinforces
this notion throughout in both large choices and small. Which is why
the ending (and the choice the player has to make) feels both
appropriate, necessary and, like I said, sadly inevitable.
Now, although I liked the
ending and the way it built up, that doesn’t mean I think it’s
perfect. The final episode feels rushed in places, and I don’t
think it’s constructed in a way that quite hits the emotional highs
it feels it should. I know people might be disappointed at the lack
of explanation for Max’s powers. In fact, it doesn’t attempt to
address the science/supernatural aspects at all.
But this honestly didn’t
bother me because the game was never really about that. At its heart,
this was a story about two girls. They were like the eye of the
storm, and everything else revolved around them and their
relationship. The final episode may stumble in places, and perhaps it
does leave a little too much to interpretation, but I think it does
just enough to provide a satisfying conclusion.
It also has some very
strong sequences. There’s an ‘escape’ sequence early on that’s
a lot of fun and unintentionally hilarious. There’s also a
‘nightmare’ sequence which is brilliantly handled – with the
exception of a silly ‘stealth’ style section. I’ve seen people
talk about it like a ‘dream’ sequence, but my interpretation is
that it’s more of a ‘tear’ in reality.
The final episode sees Max
use her power repeatedly as she grows increasingly desperate in an
attempt to ‘fix’ everything. But doing so causes time and reality
to unravel around her, eventually leading to a dark and disturbing
nightmare reality. It’s almost like time is collapsing around Max.
Her meddling could see her lost in time completely, but it’s her
memories of Chloe and those moments in time they shared together that
guide her back.
And I really liked this
notion, of time fracturing around Max. She’s so desperate to save
everyone, but ultimately she has to understand that she can’t –
time always catches up to you, and changing fate is not without a
cost. There has to be a balance.
I’ve played through LiS
twice and seen both endings, both of which feel thematically
consistent with the themes raised throughout the experience – you
can’t cheat fate, not without paying a price. In some ways, it’s
kind of a depressing notion, but it feels wholly appropriate and what
the entire game is constructed around.
Overall, Life is Strange is
one of my favourite games of the year. It has its missteps and
stumbles, and maybe my interpretation is totally wrong. But this is a
game very much about what you choose to take with you, what memories
you want to hold on to. Every moment in time has its purpose. And
even if you choose to reset time, those moments aren’t lost or
erased. Not for Max. Not for you.
8/10
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