Following the disappointing
Rainbow Six: Siege beta, I jumped straight into the Star Wars:
Battlefront beta which I’m pleased to say, was actually rather fun.
It’s not without its problems, however, and it’s not a game I’ll
be picking up on release for reasons I’ll explain later. But let’s
start with the good stuff, shall we?
Unlike the Siege beta, the
matchmaking actually worked and I didn’t have any trouble getting
into games. The menu system was also refreshingly neat and simple to
use with regards to class customisation, and the in-game UI was tidy
and unobtrusive. Starting up the game and jumping into a match barely
took a couple of minutes. Technical performance was really good with
a solid 60FPS at all times, even when running everything on High.
Battlefront is one of the
best looking games I’ve played this year. The landscapes of the
maps in particular are fantastic. Character and vehicle models look
great, as do all the effects such as explosions and laser blasts.
Battlefront also has excellent audio with effects and music ripped
straight out of the films. The visual and sound design combines to
create an authentic and atmospheric recreation of the Star Wars
universe.
If you’re expecting
Battlefront to play more like a Battlefield title, you might be
disappointed. It’s actually far more fast paced and doesn’t so
much have a skill/learning curve as it does a straight line. I
wouldn’t say this is necessarily a bad thing though. It’s
undeniably simple and shallow, but also very easy to pick up and
play, and most importantly – fun. Which is fine, but it does raise
questions about long term appeal.
There were three modes and
maps available in the beta. One was a solo or co-op horde mode which
was instantly forgettable. Another was a 8v8 ‘capture the pod’
mode. Fun, but limited. The only mode really worth talking about in
depth was ‘Walker Assault’ a 20v20 objective based recreation of
the Battle of Hoth from The Empire Strikes Back.
Now, it should be said that
this beta wasn’t only limited in terms of maps and modes but also
weapons, abilities and unlocks. It only allowed you to level up to
rank 5, and only provided a very small selection of abilities. It may
be that in the full release, there’s a lot more to these aspects
that really change the game and add more depth, so keep that in mind.
But based on what I’ve
played and what was available in the beta, Battlefront is a fun but
shallow experience. I liked how the weapons handled, especially the
overheat and ‘quick reload’ mechanic, but ultimately, there was
very little to differentiate the different blasters. There’s no
classes as such, and customisation is handled by picking three
ability cards – a sniper rifle, a grenade type, a jet pack etc. I
thought that was neat, but with such a limited selection, everyone
pretty much rolled with the same gear.
The spectacle of ground
combat is where Battlefront really shines. The graphics, the effects,
the sound all combine to create a fantastic and immersive Star Wars
experience. It genuinely feels like you’re in The Empire Strikes
Back. I couldn’t praise it enough for capturing that feeling. Of
course, the question is, if this wasn’t a Star Wars game, would I
enjoy it half as much? Probably not. But that’s the power of the
licence, and it proves just how strong it remains all these years
later.
I think the best way to
describe the gameplay is that it’s very ‘arcade’. It’s very
easy to pick up and play. There really is no learning curve involved,
even with vehicles. Everything controls much the same, with 3 special
abilities to activate in addition to a primary attack. The ships,
which I was expecting to be hard to master, are actually surprisingly
easy. I wouldn’t say their handling is all that great, but they are
refreshingly simple to fly.
A big problem with the
aerial combat, however, is the size of the map. On the ground, it
seems large enough, and you’re never too far from the action, but
in the air, you suddenly realise how small it really is and you feel
like you’re simply flying in a constant circle. The game also has
‘hero’ pick ups that let you play temporarily as Luke or Vader,
but the heroes are actually pretty underwhelming to play and very
easy to kill.
I liked the way the game
handled various pick-ups, including the heroes and vehicles. You’ll
find them as random token spawns across the map so it gives everyone
a chance to find one and have a go, rather than just one asshole
camping their spawn points. The only downside to this, is that the
Hoth map can be won or lost quite easily in the air, especially for
the Rebels, so if you keep getting idiots on your team picking up the
tokens and crashing your air support into the ground, you’re kind
of f**ked.
But overall, I liked the
the token spawn idea (although placement needs some work as the Rebel
side tokens are way too exposed). It’s just a shame the player
spawns are so badly handled. The Rebel spawns on Hoth in particular
are awful – during the last stage, the Rebels spawn on an open hill
in full view of the AT-ATs guns. And then we have the ‘partner’
spawn mechanic which means enemies can just pop up right next to the
guy you’re shooting.
In terms of balance, the
Hoth map is heavily weighted in favour of the Imperials. That doesn’t
mean it’s impossible to win as the Rebels, because I have, but only
in say, 2 in every 10 games. The difference is this – the Imperials
can play like shit and still have a good chance of winning. The
Rebels on the other hand have to work together, play as a team and
focus on the objectives if they want to stand any chance.
For some reason the game
spawns the Rebels pretty far from their first line of defence and
puts their pick up tokens right out in the open. The Imperials can
not only reach the first objective points more easily with
significant cover, but also have an advantage in terms of height and
vehicles. The second stage is even worse, as it allows an AT-AT to
fire unopposed straight into the heart of the Rebel base with a clear
line of fire at the objective point.
That said, if your team
pulls together as the Rebels you can actually win quite easily. But
in a public game, it’s a bit shitty when one side requires teamwork
and coordination to win and the other doesn’t, because it’s rare
you’ll find so many players working together, rather than just
running about, ignoring objectives and fretting about their kill
count. Oh, and people hacking. Maybe it’s a beta issue with false
readings, but every match I saw at least 10 people being kicked by
the anti-cheat. In a f**king beta. Why people bother, I really can’t
say.
As you can probably tell,
I’m now sliding into the negative aspects of Battlefront. It was a
lot of fun, but where’s the long term appeal? Without any skill
curve, or a variety of mechanics to master, where’s the depth?
What’s going to keep me playing? I mean, let’s compare this to
Titanfall. That was a game with greater weapon and ability variety,
which also had the free running and titan combat, both of which took
time to learn and perfect. There’s nothing like that in
Battlefront. Not in infantry or vehicle combat.
And I really wouldn’t
mind that so much. There’s nothing wrong with a basic, arcade style
shooter that focuses on quick, easy fun. But for 50 quid? And that’s
just the ‘standard’ edition. 50 quid for a online only shooter
with no single player campaign, only 12 release maps and a handful of
game modes? As much as I enjoyed the beta and had fun with it, I
don’t see myself getting more than 20-30 hours out of it before it
gets repetitive, especially with such limited content. With shallow
and simplistic gameplay, Battlefront really needed to hit the mark
with content, offering a wealth and variety to keep the player
engaged.
But it doesn’t. And I’ll
be f**ked if I’m going to pay 50 quid for 12 maps before they start
pumping out DLC. Especially considering Fallout 4 releases 9 days
earlier and is 10 quid cheaper. I have my reservations about that
title, but getting good value for money out of it isn’t one of
them.
All that said, I have to
reiterate how much fun I had with Battlefront. Yes it’s a very
shallow and simple shooter, at least based on what I’ve seen in the
beta, but it’s f**king STAR WARS and it captures the license
perfectly. If I see it on sale for 15 or 20 quid in the future, and
the game isn’t totally dead, I might just pick it up. Hell, I’d
probably get it on release if it was half the price or had double the
amount of content.
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