Battleborn is a multiplayer
focused, MOBA style first person shooter. I really didn’t know much
about Battleborn going in. In fact, I haven’t really seen or heard
much about it at all. It seems a little overshadowed by Overwatch,
although based on what I’ve seen and played, Battleborn offers
quite a different experience.
But it’s not hard to see
why comparisons will be made. Both are ‘hero’ based team games,
with a variety of unique characters to play, combined with vibrant,
cartoon style graphics. But though it’s primarily a multiplayer
game, Battleborn does offer a fun, if somewhat limited single player
and co-op campaign mode.
It’s essentially a series
of missions strung together with a very loose narrative thread. It
shares a style and humour similar to Borderlands in terms of
characters and ‘story’. Although a welcome addition, these
missions appear to be little more than linear corridors with multiple
enemies to grind your way through.
The beta only included two
missions, so I can’t say how the rest will pan out, but what was on
offer was extremely basic. You can play these missions solo or in
co-op, and I suspect co-op play is where you’ll find the most
enjoyment in this mode. As you progress through the level you’ll
face a handful of mini-bosses before eventually encountering the
final end of mission boss.
The boss fights are a lot
of fun, each featuring unique enemies with unique attack patterns.
They make a welcome change of pace to the repetitive hordes of
standard enemy grunts. The bosses are, without a doubt, the highlight
of the single player/co-op mode, and they make grinding your way
through the (admittedly very pretty) corridor worth it in the end.
That said, once I’d
completed both of these missions, I had zero desire to replay them.
The game does give you some incentive to do so – higher difficulty
modes and the ability to unlock gear that can carry over into the MP
– but there simply wasn’t enough variety or complexity to draw me
back in.
A big part of the problem
is how the hero characters play. Each character only has two types of
attack combined with three special abilities, all of which you’ll
be rather tired of by the time you’ve grinded your way through the
mission. These limited weapons and abilities make perfect sense
within the context of the competitive MP, but result in a repetitive
SP/co-op experience.
I’d have liked this part
of the game far more if there were periodic ‘character flip’
stations positioned throughout each mission, allowing you to switch
to a new hero, thereby providing some much needed variety.
Which leads us onto the
core part of Battleborn – the MP. Two modes were available in the
beta, although I really only sunk any significant time into one of
them – Incursion. There was another mode called Meltdown, but I
didn’t find it as compelling or enjoyable as Incursion, so that’s
pretty much what I stuck with and will be referring to in this post.
So as I said, Battleborn is
a MOBA style first person shooter. The map is essentially one long
corridor, along which there are four ‘objective’ NPCs – two on
each team – that must either be protected or destroyed. As you
advance through the map you can earn and collect shards that allow
you to utilise equipped gear, build various automated turrets or
spawn ally NPCs.
It’s a 5v5 game that
requires a degree of coordination in order to win. Because although
the hero characters you play as are certainly powerful, the match
really is won or lost by which team better manages their NPC support.
Your ‘minions’ are a key part to victory, particularly when
facing the objective NPCs which take time and serious fire power to
take down.
Playing Battleborn for the
first time in MP is a little bit of a nightmare in terms of knowing
exactly what the hell is going on or what you’re supposed to do.
But the map is neatly designed and full of helpful icons and hints
which push you in the right direction, and after a match or two you
should be fully up to speed.
It’s also important to
try to build a somewhat balanced team, with characters who fall into
specific class groups – ranged, melee, heavy, light and healing.
There’s a wide and varied selection of unique characters to choose,
each with their own attack types and special abilities. I didn’t
have time to play or unlock them all, but I found 2-3 I quite
enjoyed, particularly the mushroom headed healer.
As you progress through a
match your hero will level up, allowing you to unlock boosts to your
existing abilities. You can also spend collected shards on unlocking
gear (you can take 3 pieces into a match) which provide unique
effects such as increased damage, shield strength, or a reduction in
ability cooldown.
Matches are fast paced,
colourful and hectic, lasting no more than 30 minutes, which is the
match limit. And I have to say, I had quite a lot of fun playing it.
For a game I knew little about and had little interest in, I
thoroughly enjoyed my time with it. So will I picking it up on
release? Well...
When both teams clash in a
match, it’s often hard to know exactly what the hell is going on. I
like how bright and colourful the game is, but when multiple AoE
attacks are popping off, the combat becomes a total clusterf**k
that’s nearly impossible to sort through, particularly if you’re
playing as a melee focused hero.
Balance is something I
can’t really comment on. With so many characters with so many
varied abilities, it’s hard to get a sense of any that may prove
more or less effective than others. What I can say is that some of
the characters I played did
feel more effective than others, but that may have been due to me
favouring their style of play more than anything.
My main concern for
Battleborn is really long term appeal. Sure, I had fun with it, but
even with a variety of maps, there’s no getting around the fact
that the game modes are essentially a repetitive grind from A to B.
Also, because each hero only has a small number of attack types and
abilities, playing as the same hero a couple of times in a row can
get a little tedious. Thankfully, the hero selection is extensive and
varied, so there’s always something new to play and mix things up.
Is there depth to the game?
Is there scope to improve as an individual player? That’s hard to
say. Once I’d played as the mushroom headed healer several times I
think I got pretty damn good with them. In fact, I don’t think I
lost a single match when playing as a healer. But had I ‘mastered’
this hero? Probably not, but I didn’t feel like I was that far from
it either.
And maybe that’s by
design. Because Battleborn is a team focused game, so maybe it’s
not so much about individual skill, and more about working together
to achieve your objectives. So although it may not take long to
‘master’ each hero, the real skill is more about supporting your
team and playing to your strengths as part of a larger strategy.
Game performance is solid,
with only a few noticeable frame drops when things get a little
crazy. It’s a nice looking game and it already feels very polished
and complete. And yeah, I had fun with it. But did it do enough to
convince me to pick it up on release? No, not quite, especially when
the game is shipping with a DLC Season Pass and from what I’ve
read, will feature microtransactions.
The DLC may only be
SP/co-op content, and the microtransactions may only be cosmetic in
nature, but whenever microtransaction content features in a full
price release, I can’t help but be wary. There’s also these
things called ‘gear packs’ you can currently buy with in-game
currency, but I do wonder if they may extend the microtransaction
model to include them. Or maybe I’m just being paranoid. I’ve
really got nothing against post-release content, I’m just concerned
how it may pan out over time.
Oh, and there’s also the
concern of if the game will attract a large enough player base to
keep it going. As I said at the beginning of this post, it already
feels overshadowed by other titles, and I do wonder if there’s
enough depth and variety here to hook an audience in for the long
haul. Overall though, I enjoyed my time with Battleborn, but not
quite enough to convince me to pick it up, at least not on release.
It’s a neat blend of genres, with a great selection of playable
characters and some fast, colourful action. I’ll be keeping an eye
on it.
No comments:
Post a Comment
Note: only a member of this blog may post a comment.