Damn, and I thought Far Cry
4 made me angry. That was nothing compared to playing Fahrenheit
(also known as Indigo Prophecy) during which there were times I very
nearly took the disc out of my console and smashed it to pieces. I’m
ashamed to admit that Fahrenheit had me yelling obscenities at my
screen for the first time in a long time.
Fortunately, these violent
outbursts were relatively few in number during the 6 hours or so I
spent with the game. But they occurred, and when they did I don’t
think I’ve ever wanted to punch a game so hard. For the most part
though, I was rather bored and irritated by Fahrenheit. And yet … I
just had to keep going. I had to see it through. Because despite its
many, many issues, there’s a pretty good concept and some
interesting stuff mixed in that managed to hook me right to the
bitter end.
According to Wikipedia,
Fahrenheit is a ‘cinematic interactive drama action-adventure’
which basically means it’s a narrative driven adventure game full
of QTEs. You play primarily as Lucas Kane, who at the opening of the
game has apparently just murdered a man in a bathroom. You can move
Kane throughout the environment, using the thumb sticks to interact
with various items. A lot of these interactions are unnecessary and
mundane, but others are vital to continue your progression.
And I have to say, I rather
liked the opening sections of Fahrenheit. Playing as Lucas, your
initial concern is to cover your tracks and flee the murder scene.
Once this is done, the game jumps you into the shoes of two
detectives sent to investigate the crime. You’ll be examining the
scene and interviewing witnesses in an attempt to track down …
yourself. And the game does alter slightly depending on your actions,
on what avenues of investigation you choose, or what evidence you, as
Kane, may have left behind.
And I liked this concept a
lot – of playing both the criminal and the cop. Of course, it’s
not long before the story begins to take on something of a
supernatural twist. I didn’t mind too much at first, and I was
genuinely intrigued by where the story was going. But it does reach a
point where it loses its way – probably the moment when Lucas goes
full Neo out of The Matrix – and everything stops making sense and
is rushed along to a rather unsatisfying conclusion.
There’s so much in this
game that, like Neo, made me ask WHY? Why did I even get to play as
Lucas’ brother? What was the point of those short scenes? What was
the point of the male detective or his playable segments? These
include an utterly pointless QTE driven basketball game and another,
equally pointless QTE driven ‘dances with his girlfriend’ scene.
It’s not so bad early on
in the game, but the QTEs soon begin to take over, popping up during
nearly every scene. And I just can’t figure out why. Why do I have
to perform a QTE during certain conversations? What’s the point of
it? There are two, quite lengthy cut scenes where a group of
characters speak but the whole thing is played out by a lengthy
series of QTE prompts. Why?
I can understand the QTEs being used as part of the ‘cinematic’
action scenes, but in Fahrenheit, your characters can’t seem to do
anything without them.
But the mundane and
completely unnecessary QTE segments aren’t what made me angry. They
were tedious and boring, but not anger inducing. No, that was an
issue with many of the action sequences. Many of these involved
lengthy QTE inputs, but slipping on a single one, even when it was
set to ‘Easy’ (and I started playing on Normal, but knocked it
down) can result in a failure.
The game gives you a pretty
punishing window in which to hit these prompts. The button inputs
aren’t too bad, and you’re more likely to miss them out of tedium
than anything, but the trigger mashing QTEs are by far the worst and
randomly seem to fail, often forcing you to restart the entire,
tedious f**king sequence from scratch. And this is where I began to
RAGE!
Too many of the QTE action
scenes drag on to the point where it’s easy to fail because they’ve
lost your attention, or because an input didn’t register properly
or because it leaves such a small margin for error that it’s far
too easy to slip up. And all it takes is a single slip to reset your
entire progress, forcing you to play through these tedious sequences
multiple times. To make it even more silly, there’s so many inputs
in a sequence that you have to focus entirely on them, so you’re
not even really watching the ‘cinematic’ scene anyway.
But what does the game
offer outside of these ‘cinematic’ QTE sequences? Are there
puzzles? Investigation? Exploration? Not exactly. The notion is that
by taking certain actions, the way certain scenes of the story plays
out will change. It’s a neat idea, especially within the early
context of the cop versus criminal idea – where do you hide the
evidence? What leads should you follow?
The problem is that you
very quickly realise that many ‘choices’ simply lead to a failure
state, forcing you to reload and trial and error your way to the
‘correct’ solution which will allow you to progress. There is
some slight variation based upon your actions, but it’s pretty
minimal, mostly confined to the odd piece of dialogue. And, as I’ve
already mentioned, there are many lengthy scenes in the game which
serve no purpose in advancing the story.
Fahrenheit is such a
bizarre game to play. In some ways, I liked the mundane scenes, even
when they didn’t progress the story. They were, at least, a nice
insight into the characters and their lives. But it’s sadly all
wasted, as none it means anything by the end. The game hits a point
where the story begins taking several leaps forward and stops making
any sense. It pretty much goes entirely off the rails in the last
third, but at the very least, it’s amusing to see just how stupid
it can get.
What was initially a slow,
well paced progression is completely discarded and the story rapidly
falls apart. The game becomes little more than an endless series of
tedious and needlessly punishing QTE sequences that will either send
you to sleep or make you want to punch it.
It’s so frustrating,
because I actually liked elements of Fahrenheit. I liked the concept
of switching back and forth between characters. I liked the early
interaction and the conversations. And, despite my issues with it, I
did quite enjoy the story, at least during the first half or so. But
everything else? Even traversing the environments is a pain in the
ass thanks to some incredibly wonky controls which see you
continually get stuck on scenery or walls.
Even as I type this, I’m
still so mad at this game. It began so promising, but rapidly
devolved into a complete mess with some of the most awful, painful,
tedious and rage inducing ‘gameplay’ I’ve ever experienced. But
despite that, I still finished the bloody thing. I had to. I wasn’t
going to let it beat me and I genuinely wanted to see how it would
end. Because despite everything, Fahrenheit did just
enough right to keep me going. But I was glad when it was over. So
glad. And I never want to play it again.
4/10
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