Battlefield
1 is a gorgeous, technically impressive first person shooter set
during World War 1. It’s a fantastic looking game, and the organic
terrain destruction and deformation is incredible to witness over the
duration of a match. Performance is rock solid, loading is fast, and
I had zero issues with matchmaking.
And,
most importantly, it’s fun – in a mindlessly repetitive sort of
way. But that’s really the problem with Battlefield 1. I enjoyed
the beta in the same way I enjoyed the Star Wars: Battlefront beta –
fun, for a short time, but the flaws quickly became apparent. Because
like Battlefront, Battlefield 1 is a fun, but undoubtedly shallow and
repetitive shooter, with serious questions regarding content and
pricing.
But
let’s start with the good stuff, shall we? As I said, Battlefield 1
is gorgeous, but it’s the terrain deformation that I found to be
the most impressive aspect. As bombs are dropped, tanks open fire, or
artillery shells explode, entire structures are destroyed or
collapse. The ground is pockmarked by shell craters and the entire
nature of the map and your engagement with the enemy transforms as a
result.
Craters
become cover for advancing infantry. Tanks roll through walls or
blast houses to pieces – and anyone hiding inside. As planes race
overhead, strafing the ground or dropping bombs, Battlefield 1 is an
incredible spectacle in motion. The chaos of the Conquest mode
creates an exciting and engaging conflict.
And
chaotic is really the best word to describe Conquest. There is
some semblance of order to be found in matches, but it tends to be
fleeting and depends heavily on how willing your team are to
coordinate their attacks. Fortunately, the game is designed to
encourage cooperative play, with many vehicles requiring multiple
players to be at their most effective.
But
the mode also isn’t without its problems. The map available in the
beta may have been impressive in terms of scale, but much of it was
simply empty terrain, with one capture point placed out in the middle
of nowhere. You could cut that entire area out of the map and it
would benefit the ‘flow’ of the action far better, as the
conflict would then be focused across a central corridor.
The
map also doesn’t cater much to close range, infantry assault
outside of the central town, with so much open ground making it
heaven for the scout/sniper class, able to go prone on a rocky hill
and rack up easy kills on players who are unfortunate enough to spawn
out in the middle of the open desert.
And
spawning, as it was in Battlefront, is a real issue. Sometimes I’d
select a spawn location, only to be shunted elsewhere at the last
second. And your placement around the spawn areas can be very hit or
miss. Sometimes you’ll spawn near cover, but many times you’ll
spawn completely exposed in the open and promptly be shot before you
can even react. Several times I spawned in the path of an enemy
vehicle.
Bad
luck? Maybe. But there really needs to be more feedback for a player
prior to spawning – such as the health of a vehicle before you
choose to spawn inside of it. A few times I spawned into a vehicle
only for it to suddenly explode. It’s these little irritations that
drag the experience down. Too many deaths feel cheap because of how
the game handles its spawn system.
Oh,
and vaulting. Vaulting is one of most annoying aspects of the
game. It should offer more fluid movement over and around the
environment, but over half the time you attempt to vault an object
(the rocky terrain is the worst) you’ll continually bounce back and
be a sitting duck for anyone nearby. Also, doors. Doors really
shouldn’t be an issue, but attempting to open doors when you’re
not charging through them is a frustratingly hit and miss endeavour.
Vehicles
in Battlefield 1 are also ridiculously effective. With the ability to
infinitely self-repair, you can spend entire matches roaming the map
in a tank, racking up kills with ease. All of my top scoring matches
in terms of kills came from simply sitting in a tank. If you’re
careful, repair when you need to, and don’t get overconfident, you
can stay in a tank from beginning to end and tally up an impressive
kill/death ratio. But is it fun to do that? Well … not really.
Classes
are another issue, with the Medic and Support classes being almost
entirely useless. The Support lacks the mobility or anti-vehicle
versatility of the Assault class. It’s not as effective at close
range, or even mid-range, and it doesn’t have the long range power
of the Scout. The Medic, on the other hand, is simply redundant.
When
playing as a Medic you’ll never know who needs healing because
there’s no real visual feedback of that. But people regenerate
health within a matter of seconds anyway, so why would you need to?
People die, respawn or regenerate so quickly that the Medic class is
entirely unnecessary. Nearly every match of the beta was dominated by
the Assault and Scout classes – with people switching between the
two depending on which area of the map they were spawning into.
Although
I enjoyed the controlled chaos of Conquest, I was more hopeful for
the second available mode – Rush – as it provided a more direct,
objective focused push from A to B. But Rush, due to the open nature
of the map, quickly became dominated by a heavy focus on sniper play,
with many matches descending into both teams taking shots at each
other whilst laying prone amidst the rocks.
Of
course, many of these issues can be fixed or improved over time. And
despite my concerns regarding class balance, map design, vehicle
effectiveness and the spawn system, I can’t deny I had fun playing
this beta. Because the game is damn spectacular at times. Like
Battlefront, it’s a game with many wow! moments, all of
which arise unscripted from the chaos.
But
also like Battlefront, I have concerns regarding content and pricing.
I can’t find any clear indication of how many maps or modes will be
available at release, but they’re already pushing lots of
pre-order, in-game content in addition to ridiculously priced
‘deluxe’ and ‘ultimate’ editions. When Titanfall 2 is
offering all future maps and modes for free, it’s certainly a more
attractive option.
I
hate to be too negative about Battlefield 1 though, because it does
seem to be offering more content than Battlefront did, and as I’ve
said multiple times – it is pretty fun to play. But I have my
doubts about long term appeal and how the new modes and maps will be
split between content DLC packs – and potentially splitting the
player base. I won’t be picking it up at release. Like Battlefront,
I may eventually get it on sale, but if Titanfall 2 is as good as I
hope (although the beta has me a little worried) then I’ll probably
quite happily forget all about Battlefield 1.
I
love the horses though. They’re like super fast mobile tanks.
Riding about and slashing people to death with a sword on horseback
is great!
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