The
second and final expansion to The Witcher 3, Blood & Wine takes
Geralt on an adventure to an entirely new region – Toussaint. With
a new map to explore, a substantial core quest chain, dozens of side
quests, new monsters and new weapons and armour, Blood & Wine
offers excellent value, with an abundance and variety of content that
would put many fully priced titles to shame.
And
yet, though I hate to admit it, I found myself feeling a little
disappointed by Blood & Wine. In terms of content, I certainly
can’t complain, with 10-20 hours of play if you complete all of the
core and side quests. Include the treasure hunting, points of
interest, crafting and home decoration (seriously) and you could
probably get a good 30 hours out of this expansion.
No,
it’s not the content that disappoints me, but rather the
presentation. Compared to the first expansion – Hearts of Stone –
Blood & Wine isn’t quite as polished or perfectly paced. The
core quest chain of Blood & Wine is a somewhat uneven tale, with
a slow and tedious beginning, a clumsy middle and a (thankfully)
fantastic end. As with my Hearts of Stone review, I won’t get into
specifics of the story as I’d rather not spoil anything.
But
like HoS, Blood & Wine begins with the offer of a monster
contract which quickly reveals itself to be part of a much larger
puzzle. Unfortunately, the core story quests vary in terms of quality
from one to the next. The pacing also feels off when, after a slow
start, things suddenly feel very rushed. Fortunately, the conclusion
to the main story makes it all worth it, with a nice variety of
possible outcomes based on your unique decisions.
In
fact, there are entire chunks of gameplay that you will miss
depending on your chosen path. And this is then followed by a lovely
‘epilogue’ scene that varies depending on choices you made during
the main game. It’s a nice way to bring a little closure to The
Witcher 3 experience as a whole.
But
the core story certainly doesn’t feel as polished as that in Hearts
of Stone, and that’s really the unfortunate thing about this
expansion as a whole. And although it’s a matter of personal taste,
I felt more engaged by the story of HoS as opposed to Blood &
Wine. It’s still a fine tale and an enjoyable new adventure, but
that lack of polish and uneven pacing certainly doesn’t help.
In
terms of side content, although I enjoyed many of the side quests
from a narrative perspective, few were particularly engaging or
memorable from a gameplay perspective. There’s little complexity on
offer, with many quests being fairly simplistic in nature and easy to
complete.
There’s
also, unlike HoS, no truly memorable fights or encounters. But I did
enjoy the new monster types, as well as the new weapons and armour on
offer. This expansion also overhauls the game’s UI and menu system
into something a little less troublesome to navigate.
I
hate to sound too negative about Blood & Wine, because what’s
here is actually really good, but I can’t say I agree with all the
praise I’ve seen lavished upon it either. I found the entire expansion to
be too rough around the edges and hastily put together, with none of the quality or polish of the previous expansion.
Whereas HoS felt more quality over quantity, Blood & Wine feels
more like the opposite.
But
if you loved The Witcher 3 I’d certainly recommend Blood &
Wine. The conclusion to the core story and the final epilogue scenes
make it a wonderful way to wrap up The Witcher 3 as a whole, making
it an essential purchase if you’re a fan.
7/10
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