I
picked up the Command & Conquer: Ultimate Collection in a recent
sale. It includes all of the main C&C games – Command &
Conquer, Red Alert, Tiberian Sun, Red Alert 2, Renegade, Generals,
Tiberium Wars, Red Alert 3 & Tiberian Twilight – as well as all
the various expansions.
Aside
from Renegade and Tiberian Twilight, I’ve actually played all of
these games at some point. Some I’ve owned and sold on – Red
Alert, Tiberian Sun, Generals, Red Alert 3 – whilst others I still
own – C&C, Red Alert 2, Tiberium Wars.
But
having them all digitally with the accompanying expansions is a
pretty good offer for six quid and a chance to play my way through
the entirety of this wonderful series. The original Command &
Conquer is one of the first RTS games I played and a big part of the
reason why I’m so fond of the genre (even if I’m not particularly
great at it, I must admit).
But
I didn’t want to simply play through every game and review each in
turn. Instead, I thought I’d do something a little more fun and put
the core C&C titles head to head against the Red Alert games.
It’s
a quest to determine which C&C series is the best – GDI vs.
NOD? Or Allies vs. Soviets? Which series has the best units? The best
music? The best sound? The best missions? The best story? And, of
course, the most important question of all – which Red Alert game
has the best Tanya?
We’ll
begin with the original Command & Conquer vs. the original Red
Alert. Who shall emerge the victor? Round 1 coming soon.
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