Game of the Year 2016 – Total War: Warhammer
In
my review, I wrote that ‘in
many ways, this is Warhammer: Total War, as opposed to Total War:
Warhammer. It embraces the licence and builds the game around it,
rather than attempting to crowbar the licence into the existing
formula. And I think it’s a better game for doing so.’
I
don’t think Total War: Warhammer is the best Total
War
game. In terms of its campaign, it’s far more streamlined and
simplistic than Attila – which I’d rate has having one of, if not
the,
most complex campaigns of the entire series. Which is why I hope
that, despite the success of Warhammer, the developers look to Attila
as the base upon which to build future historical campaigns.
That
said, the campaign of Warhammer feels fitting for
its setting,
and is no less engaging. I also wrote in the review that the initial
‘release is something of a ‘foundation’ upon which the
developers can now build.’ And I’m pleased to say that’s
exactly what’s happened. With regular updates and new content,
Total War: Warhammer has evolved considerably since release and will
continue to do so into the new year.
Total
War: Warhammer is the fantasy Total War I always wanted and it claims
my Game of the Year. (Full Review)
Most Disappointing Game of
2016 – Titanfall 2 (Multiplayer)
How
can Titanfall 2, one of my most highly rated games of the year, also
be my most disappointing? This wasn’t an easy choice, but I feel it
was a necessary one. Because I am disappointed by Titanfall 2. I’m
disappointed by its new approach to map design. I’m disappointed by
its lack of balance. And I’m disappointed by the media and fan
reaction to the game that seems more intent on sucking its dick than
addressing its many flaws.
I’ll
have a more in depth ‘Final Thoughts’ post up soon. Sorry,
Titanfall 2. But you’ve got to do better. (Full Review)
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