The
Legend of Zelda: The Wind Waker was originally released on the
GameCube in 2003. Spin on 10 years, and Nintendo released a HD
remaster of WW for the Wii U, which is the version I’m going to be
reviewing. It’s an important distinction to make, because the Wii U
remaster doesn’t only overhaul the graphical quality of the
original, but also includes alterations and additions to various
aspects of gameplay.
I
played WW on release and it quickly became one of, if not my
favourite of the Zelda games. Does this HD remaster do the original
game justice? Do the changes they’ve made improve the experience or
weaken it?
Honestly, it’s hard to say. It’s been over 10 years since I
played the GC version, and whilst I remembered quite a bit of the
original going into this remaster, there was a lot I totally forgot
about.
Also, in the years since WW released, numerous other games, including new Zelda
titles, have arrived and improved on many aspects of what WW did
right . . . and not so right. It was always going to be strange
playing WW immediately following Breath of the Wild, because BotW was
such a radical departure from the Zelda ‘formula’ that WW so
rigidly adheres to.
Has
the open freedom of BotW made previous Zelda games seem less . . .
good? I don’t think so, but I don’t think you can ignore the
impact it’s had on the series as a whole, both past and future.
Because although WW does adhere to a very rigid and linear structure
of progression, that’s not really my issue with it. No, it’s not
the strict, structured progression that’s the problem, but rather
how the game handles it.
Something
I didn’t remember about the original game was how easy the
whole thing is. We get off to a rather slow start as the game walks
you through an extended tutorial segment. The problem is, it never
really stops walking you through the content. The game will
always tell you exactly where to go and what to do.
There’s
no real challenge to the game. There’s no sense of mystery, of
figuring things out on your own. The solution to the dungeon puzzles
are all too obvious, as are the patterns to the boss fights. The Wind
Waker is easy, which isn’t itself a serious issue, it’s
more that it’s insultingly easy.
The
world of WW is a fairly large open ocean broken down into individual
tiles, each with its own unique island. But only a handful of these
islands are particularly substantial or important. And until you
progress far enough to unlock various items, the majority of these
islands won’t even be accessible.
If
you’re playing Wind Waker, you really need to follow the main quest
because there’s very little point to exploration until you’ve
unlocked all of the main items. It’s also far more enjoyable to
explore once you do, because without abilities such as the fast
travel system, or the new HD addition of the ‘upgraded’ sail,
it’s rather tedious getting about.
There
is side content in WW, but very little of it is advertised and none
of it is tracked. There’s some good stuff to be found, but you
really need to seek it out. And whilst many of the islands in the
game aren’t very important or offer any substantial content, they
do nearly always contain a treasure to collect or a puzzle to solve,
making your exploration feel worthwhile.
And
it’s important to note that whilst I dislike how heavily WW walks
you through its core content, and how easy it is, that doesn’t mean
the core content is bad. In fact, it’s actually pretty good.
All of the dungeons were fun to complete. Each was unique visually,
but also in terms of enemies, puzzles and bosses.
Each
dungeon had its own ‘theme’, usually based around a particular
puzzle mechanic or key item. And each featured its own unique boss
with a unique pattern to defeat. They’re all pretty clever, even if
they’re not particularly challenging. In this respect, WW has far
more entertaining and interesting dungeons than BotW.
And
I did enjoy a return to that sense of mechanical progression that
BotW somewhat lacked. Each dungeon gave me something new. Something
that opened up the world just a little more. The problem WW has
though, is that whereas BotW didn’t gate its content at all,
WW gates its content too heavily.
You
can never really shake the feeling that the game is just walking you
through everything, step by step. And this is even more apparent in
this HD remaster when it comes to your final main quest prior to
facing Ganon. It involves tracking down eight shards of the triforce.
In
the GC original, you had to first track down a sea chart for each,
pay for each chart to be deciphered, and then find the islands where
the pieces were located. But a lot of people apparently didn’t like
this, which is why they altered the quest in this remaster so that
only three of the pieces require a chart. The rest it just tells you
exactly where to find them.
I
can see why people would prefer this change, but it kind of bothers
me. I don’t recall having any issue with the way the quest was
handled originally. In fact, I remember quite liking that stage of
the game. With all my key items unlocked, I could now explore the
ocean as I pleased, taking my time with each chart until I discovered
every shard.
But
now the game practically just gives them to you, without any real
work. I can see why many may dislike the original version of this
quest and may find it tedious and slow, but I’m just not sure the
way they handle it in this remaster is the best possible solution.
Graphically,
this remaster looks fantastic. Link in this game is so damn
expressive. It is, overall, a more light hearted affair, with more
humour and silly characters and situations than some of the other
Zelda games, but it can be serious when it needs to.
In
fact, the story of WW is very good, and I really like the way it
plays upon a previous game in the series, as well as how it handles
both Zelda herself and especially Ganon. Here, Ganon isn’t just a
giant smoke monster, but an actual character. And when you reach the
end of the game and learn about what happened in the past and why the
world is the way it is, you can almost sympathise with the bastard.
I
also really like the ending, which is both bitter sweet, but also
hopeful for the future. Oh, and your final fight against Ganon is a
lot of fun with what may be best delivered final blow in the entire
series.
Some
other minor irritations I have to mention are the dodgy auto-jump
which doesn’t always work exactly the way you want. You may, for
example, just want to drop down from a ledge, but instead Link
decides to take a flying, suicidal leap. The game does have some
unfortunate frame rate issues. It really tanks whenever you get a few
ships firing cannons at the same time.
Overall,
The Legend of Zelda: The Wind Waker HD is a good remaster of a good
game, but I can’t really shake the feeling that I enjoyed the
original more. I don’t know if that’s because of the changes
they’ve made, or simply because Zelda, as a series, has evolved and
improved since. Even so, WW is still a lot of fun to play. Sailing
across that open ocean remains as enjoyable today as it did all those years
ago.
7/10
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