I
said in my Bayonetta review that ‘it doesn’t get much better than
this’. I was wrong. It does get better, and by ‘better’
I mean Bayonetta 2. As fantastic as I thought the original Bayonetta
was, it wasn’t a perfect game. Graphically, it was a little rough
in places and the frame rate would take the occasional hit.
The
camera could prove awkward during some battles, particularly some of
the larger boss battles. Oh, and by far the worst aspect of Bayonetta
was the rather unforgiving and pointless insta-death QTEs. Even
playing through the original twice on 360 and once on Wii U, these
moments still catch me out. I really don’t like them at all.
Bayonetta
2 fixes all of these issues. The frame rate is rock solid. The
camera is always perfectly placed. Graphically, it’s very polished,
and they removed the QTE nonsense entirely. But not only did they
completely fix my issues with the original game, they even improved
upon nearly every aspect of the original.
Visually,
Bayonetta 2 is stunning. Whereas the original was more dark and dour,
the sequel is bright and vibrant. There’s more variety to
environments and enemy design, all of which look absolutely amazing.
Bayonetta 2 is one of the most graphically engaging titles you’ll
ever play. As for the music, it’s all pretty
good, but I do think Bayonetta 1 had a stronger overall soundtrack.
If there’s one thing Bayo 1 did do better, it’s that.
The
combat, of course, is the most important element of Bayonetta 2. I
adored the combat of the original so much that I didn’t want some
fights to end. And yet, they’ve actually improved upon the combat
in some small, but very important ways.
The
combat of Bayonetta 2 feels refined to perfection. It feels more
fluid, with smoother transitions between combos, dodges and
animations. The controls feel more tight and responsive. It’s hard
to say exactly why it feels better – it just does. I can’t
be sure, but I do wonder if they’ve made the timing for dodge and
combo inputs slightly more forgiving, giving you an extra half a
second or so to pull them off.
As
a result, Bayonetta 2 does also feel quite a bit easier than the
original did, at least on the default Normal difficulty. But I don’t
see this as a bad thing, as these tweaks do make combat feel even
more fluid, responsive and enjoyable.
This
is also a result of a far better camera. Even during the larger
fights, the camera sensibly sweeps back and forth to give you the
most appropriate angle. Unlike the original, you won’t be taking
cheap hits because you couldn’t quite see what was coming.
Like
the original, Bayonetta 2 features multiple weapons, each with their
own attack style. You can combine them to create your own preferred
style and switch between custom sets on the fly, giving an incredible
variety to fights and a fantastic degree of replay value. You can
also unlock new characters to play. In fact, there’s so much to
unlock in Bayonetta 2 it’s kind of ridiculous – new weapons, a
varied range of combat modifiers, new moves, characters and outfits.
The
main story mode will take roughly 8-10 hours to complete, but there’s
a great degree of replay value through its different difficulty
modes, collectible items and, as I’ve said, the ability to play as
other characters with different weapons and attack styles. There’s
also a ‘trials’ mode you’ll unlock once you complete the story.
Oh,
and they also included a new ‘tag climax’ mode which is an
interesting mix of co-op and competitive play as you fight alongside
– but also compete against – either an AI or human companion
through a series of challenging fights.
One
thing I think you could argue the original did a little better
is story. The original has a surprisingly emotional aspect to it
which is a little lacking in the sequel. But I don’t think the
sequel really needed to retread the same narrative ground. The story
of Bayonetta 2 expands on the world and characters in a wonderful
way.
It
takes Bayonetta, quite literally, to hell and back. Purely as an
excuse to showcase an even greater variety of environments and
enemies, it’s pretty damn good. I also thoroughly enjoyed the trip
through time, which cleverly ties together and expands upon various
aspects of the original story.
Bayonetta
2 is one of the few games that I think comes close to being truly
perfect. But I’m not giving it a 10/10. Why? Because there’s one
thing that disappointed me, and that was the music – or lack of a
particular track, should I say.
At
no point in Bayonetta 2 does the fantastic Bayonetta 1 cover of ‘Fly
Me To The Moon’ play. I was waiting for it the entire game,
but it never came. If that track had kicked in during the
final phase of the final boss we’d have my first perfect 10/10
game. But it didn’t! Oh, and no final dance number?! So close,
Bayonetta 2! So close!
9/10
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