I
played the original GameCube version of Twilight Princess on release
in 2006, but going into this HD remaster, I remembered very little
about it. Which struck me as odd, because despite playing The Wind
Waker three years before Twilight Princess, I recalled far more
of that title. And after completing this remastered edition, I think
I know why.
The
Wind Waker has a very vibrant art style. Twilight Princess on the
other hand, can be described as ‘graphically gloomy’. Visually,
TP is rather bland to look at, featuring washed-out colours and murky
environments. This is, I suppose, due to the nature of the game
itself and its theme of light and dark – the ‘Twilight’ part of
the title isn’t just to be fancy. I’m not saying Twilight
Princess looks bad, just that it lacks the striking and
memorable visuals of The Wind Waker, which is probably the main
reason I didn’t remember much about it.
The
Wind Waker also features an impressive open ocean ‘overworld’ to
explore. In comparison, the overworld of Twilight Princess feels
rather empty and dull. There’s nothing particularly interesting or
memorable about it. But aside from these two issues, I do believe
that Twilight Princess is, overall, a better game than The Wind
Waker.
The
weakest part of Twilight Princess is definitely the opening section.
It’s a rather slow slog as the game walks you through the initial
three dungeons and introduces your various key abilities, including
the core ‘gimmick’ of TP which is that Link can now turn
into a wolf.
You’re
unable to switch between Link and wolf-Link at will during the first
part of the game, and there’s some unfortunate padding prior to the
early dungeons as you’re forced into rather tedious bug hunts.
Fortunately, once you clear this early hurdle and can switch between
human and wolf on the fly, the game opens up dramatically into an
engaging and hugely enjoyable adventure.
The
dungeons of TP are the real star, with a fantastic variety of
uniquely themed dungeons each with their own style, puzzles, enemies,
items and boss battles. And whilst none of them are particularly
challenging, they’re all very cleverly designed and will force you
to stop and think on occasion.
Outside
of the dungeons and main quest, there is side content to be found,
but not a great deal to get excited about. As I’ve already said,
the overworld of TP feels rather empty and it’s not a world that
encourages exploration. There are some neat things to be found
if you care to look, but you’ll likely spend more time using the
fast travel to bounce about.
This
isn’t just because there’s not much to see in the overworld, but
due to the irritating (though short) loading screens between the
separated zones of the map. Oh, and your horse which handles like
shit and is a real nightmare to control.
But
honestly, though the world and side content may be a little lacking,
Twilight Princess more than makes up for it with a fantastic story
driven main quest. You’re introduced quite early to Midna, who
becomes your permanent companion throughout the game. She’s a great
character who adds a lot of charm and humour and provides an
important emotional core to the story.
Which
is nice, because Link in TP is so f**king bland. Compared to
The Wind Waker, Link in TP seriously lacks personality. His only real
expression is a rather moronic grin which led me to believe that this
incarnation of Link was born a little ‘simple’. The guy is thick,
which is why it’s lucky he’s got the smart little Midna to lead
him around.
The
whole story of the world of light and dark is a pretty cool tale
which builds to a satisfying and heartfelt conclusion. But it’s
really the relationship between Midna and Link that’s the star of
the show, as the two work together to save both their worlds. And
this is a game that’s not afraid to get dark. There’s one
cut scene in particular that was so weird and disturbing it reminded
me of Event Horizon.
The
combat in Twilight Princess is improved compared to WW, with new
special abilities and attacks that can be learned as you progress, as
well as new enemy types requiring different tactics to defeat. As far
as changes between this HD version and the GC original go, I don’t
think there’s been any substantial alterations, more smaller
‘quality of life’ type improvements.
Overall,
Twilight Princess is a great Zelda game and I’d actually say I
enjoyed it nearly as much as Breath of the Wild. Whilst it certainly
can’t match that game in terms of its world, exploration or side
content, it easily surpasses it in terms of story and its main quest
and dungeons. If only we could combine the two, eh? Then we’d
really have something special.
8/10
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