Resident Evil 7 AKA Resident Evil 7: Biohazard AKA Resident Evil 7 biohazard /
Biohazard 7 resident evil (seriously, someone fix that on Steam it’s
f**king up my library), is the latest game in the long running
horror/action series. But in many ways, RE 7 feels more like a reboot
of the series than a direct continuation as it strips the series back
to its survival horror roots. In terms of gameplay, story and
structure, RE 7 has far more in common with the original Resident
Evil than any of its predecessors.
I
played the original RE upon release. I then played RE 2, but RE 3 I’m
not entirely sure about – I think I played it but didn’t finish
it. I also played Code: Veronica, RE 4, the GameCube RE remaster and
RE 0. I haven’t played 5, 6 or any of the spin-off titles. So it’s
been a long time since I had any real interest in the series and I
honestly wasn’t sure about RE 7 either. I played the demo they
released, but was rather underwhelmed. But when the game went on sale
recently, I decided to give it a go. And I’m glad I did, because
it’s pretty damn good.
You
play as Ethan, a man with a remarkable tolerance for pain and seeing
crazy shit. It’s kind of funny how not bothered he is by
everything that’s going on. Ethan is searching for his missing wife
upon a rural estate in Louisiana. It’s the home of the Baker family
who serve as antagonist ‘boss’ style characters throughout the
game.
The
Baker family and your interactions with them are the real highlight
of RE 7. They’re not just mindless, violent beasts. They speak to
you, taunt you and inject real personality into the experience. It’s
notable that once you’ve effectively ‘dealt’ with the Bakers
that the game gets far less interesting.
RE
7 is a tricky game to review, because I really don’t want to spoil
anything. Finding your wife and dealing with the Bakers is a big part
of the game, but it’s not all the game is about. As you progress,
more of the story is revealed – how the Bakers came to be like they
are, the truth about how your wife came to be there, and where the
f**k all that black goo came from – are explored and explained. The
game does rely a little too heavily on expository documents towards
the end to fill in the blanks but overall, it’s a fun and engaging
story that should hook you until the end.
Unlike
previous RE games, RE 7 is a first person experience and the first
person view is used very effectively. It can be played in VR, and if
I ever did get a VR set it’s something I’d love to play it with.
But despite the change of perspective, RE 7 does feel a lot like the
original game. It’s more of a pure survival horror than an action
title.
Weapons,
ammunition, health and inventory space are all limited. There are
‘safe’ rooms where you can save and use an item chest to store
gear. Some items can be combined to create new items or more potent
variations. It plays just like the original RE, only in first person.
The map is split between different areas of the estate, with
different key types required to access new areas. There are also
classic RE style puzzles required to progress.
The
game gets off to a fantastic start which is both a good and a bad
thing. Good in the sense that it draws you into the experience from
the go, but bad in the sense that it can’t maintain that momentum
all the way through. RE 7 isn’t a very long game. I cleared it on
Normal difficulty (the highest available when you start) in just
under 8 hours – although I didn’t find all the documents, coins
or bobblehead collectibles.
Despite
its short run time, some parts of the game do feel a little padded,
and as I’ve already said, once you deal with the Bakers it does get
a little less interesting to play. The last 2-3 hours or so of RE 7
are rather weak compared to what came before. It’s still engaging
and enjoyable to play, but it’s a shame the game can’t maintain
the same quality throughout.
I
don’t really want to get into specifics, because I don’t want to
spoil anything, but I was expecting a new environment with its own
challenges and puzzles to be introduced towards the end, similar to
the original RE. But instead, the game feels rather rushed at the end
as you’re stuck traversing some unimaginative and cheap looking
caves.
Outside
of the Baker family, RE 7 doesn’t really have much in the way of
interesting creatures to fight. There are these ‘black goo’
monsters that pop up and which are initially quite threatening. But
aside from a couple of variations of these monsters, there’s really
nothing else. And when you’re pretty much done with the Bakers, the
game relies entirely upon them. But the game just throws more and
more of them at you to the point that they lose all sense of menace
and just become kind of an annoyance.
There’s
some replay value, at least in the sense that it’s fun to play and
there are collectibles to find if you like that sort of thing. But
the game is pretty linear and overly scripted in places, so there
won’t be any new surprises. Even when the game asks you to make a
choice, a choice you might expect would vary the last couple of hours
a little, it turns out almost immediately to be entirely worthless.
The
game also has some performance issues, with the frame rate regularly
tanking for a few seconds when entering new areas. It doesn’t
always happen, but when it does it’s pretty irritating. Graphically
it’s pretty good, but the exterior environments look a little
shoddy. Sound design is great.
Despite
my criticisms, Resident Evil 7 is a damn good game. Some parts of it
are excellent, but it sadly runs out of steam before the end which
feels hastily stitched together. It needed to be a little longer and
offer more variety both in enemies and environments. It’s a little
frustrating how close to great it is, but as a ‘reboot’ of the
series, as a way of stripping RE back to its roots, I’d say it’s
a massive success. Far from perfect, but well worth your time, and
I’m certainly interested in what they’re going to do next.
7/10
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