I’d
heard the final Command & Conquer game – Tiberian Twilight –
was bad. I didn’t expect it to be this bad. There’s no
pretty way to put this. Tiberian Twilight is f**king garbage. It’s
one of the worst games I’ve ever played.
I’ve
never reviewed a game I didn’t finish, but I’m making an
exception in this case. I made it through the opening missions of the
GDI and NOD campaigns, but after only a few short hours, I’d seen
enough. I had to stop. I closed the game and immediately uninstalled.
All I could think was ‘what the f**k did I just play?’
Visually,
Tiberian Twilight is a complete mess and easily the worst looking C&C
game. The environments are sparse and bland, and the units look
utterly terrible. They’re ugly and their animations are
wonky as shit. Audio isn’t any better, with irritating music that
you’ll rapidly be sick of. I knew something wasn’t right when I
entered the settings menu and realised there was no option to rebind
keys. How did this happen? Who thought this would be a good idea?
In
terms of gameplay, Tiberian Twilight is dull, annoying, poorly
balanced and the complete opposite of fun. Base building has been
almost entirely stripped from the game. You now control a single MCV
responsible for all unit and (very limited) building construction.
The MCV comes in three types – Assault, Defence and Support –
each of which grant access to a unique (and small) selection of
units.
Whilst
it’s possible to ‘delete’ your existing MCV and swap it for
another of a different type, there’s little point in doing so due
to the utterly baffling decision to introduce extremely restrictive
unit limits. Every unit costs a varying number of command points, and
there’s no way to increase these command points as you play. As a
result, you’ll only ever be controlling 8-12 units at a time if you
want a couple of higher tier units on the battlefield.
Combine
these limits with units being locked behind the three different MCV
options and you have what it may be the most tactically restrictive
and boring ‘RTS’ game ever made. Why did they include these
limits? What purpose do they serve?
Why
not let us earn more command points as we play by capturing key
structures – allowing us to expand our forces and introducing a new
form of map control to the series? That would have made some kind of
sense, even if it was a break from the more traditional RTS structure
of previous C&C titles.
Why
not allow us to call down multiple MCVs so we can mix unit types?
There’s many ways that Tiberian Twilight could be ‘fixed’ into
a somewhat competent title – perhaps not a traditional RTS, more a
basic RTT. Instead, it doesn’t succeed at being either. It’s a
complete failure on every level.
Missions
are (at least the ones I played before I gave up) so simple yet so
tedious. Some I completed in a matter of minutes to my utter
confusion, whilst others dragged endlessly on as I slowly whittled
the enemy down with my tiny unit squads. To say the game feels
half-assed and unfinished would be an understatement.
The
game is so poorly balanced that it’s a complete joke. There’s no
strategy at play here. No resource collection either – you can just
keep spamming units every time your command level drops. Oh, and unit
path finding is also f**king terrible which makes units a nightmare
to control.
If
it isn’t entirely obvious, I absolutely hated what I played of
Tiberian Twilight. It’s very, very rare that I’ll just give up on
a game, especially after only a few short hours. But it really is
that bad. I’m just going to pretend it never happened. I was going
to play and review Command & Conquer: Generals alongside
Twilight, but after this shit show, I’m totally burned out on RTS.
Maybe in the future.
2/10
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