The Forest is a first
person survival game in which you play as the survivor of a plane
crash upon a mysterious island. I recently played The Long Dark,
another first person survival game with a similar premise. But
whereas The Long Dark is a more slow, methodical tale of surviving
the desolate wilderness – where the cold
is your greatest threat – The Forest is a faster paced, more action
focused game. Because in The Forest, you’re sharing the mysterious
island upon which you crash with a tribe of flesh
eating cannibals.
And the cannibals are
probably the most interesting and unique part of The Forest
experience. Although you can choose to play without their presence,
it’s the cannibals which are easily the star of the show, and they
elevate The Forest beyond what would otherwise be a rather mundane
and repetitive survival experience.
Your first encounters with
this tribe may not necessarily be hostile. They seem curious about
you and your activity. They won’t just attack. They may observe,
they may approach, but they won’t get too
close, not unless they feel threatened. By relocating your camp, not
lighting fires at night, and staying on the move, it’s possible to
avoid contact entirely.
But the more you impose
yourself upon their world – by felling trees, hunting wildlife and
building outposts, the more aware and wary
of you they become. You’re as much of a threat to their world, as
they are to your life. Conflict becomes inevitable, and the first
cannibal life you take won’t be your last.
As time goes on, the tribe
will become increasingly hostile, and you’ll be dealing with
deadlier threats than a cannibal hunting party. Greater dangers lurk
in the extensive cave network beneath the island. And once you begin
delving into these dark and gloomy caverns, The Forest begins to feel
more like a survival horror
game.
Unlike many survival
focused games, The Forest isn’t entirely a sandbox experience. You
can play it that way, but the game does have a ‘story’ of sorts
and a primary objective to complete – to locate your missing son.
You’ll also unlock side objectives as you explore. But these
objectives remain entirely optional.
The problem is, The Forest
both is
and isn’t
a sandbox experience. It attempts to walk the line and it wobbles.
The sandbox element lacks the randomisation that would benefit repeat
play. I’m not expecting the entire layout
of the island to change, but cannibal villages, patrol routes and
most notably – unique items – could be randomised each game.
And because the ‘story’
is entirely optional, it’s also not very good. There’s no real
sense of progression, of taking the logical steps to locate your son.
You simply have to explore the island thoroughly until you locate the
necessary story items and final location. I stumbled
upon it whilst exploring one of the caves. And although I quite
enjoyed the final story area, I didn’t feel like I’d progressed
through the story in any way. I just kind of fell into the ending by
accident.
But I do like that The
Forest gives the player a goal
beyond survival for the sake of survival. Because like so many
survival games which focus purely on the sandbox experience, once
you’ve established your outpost and have access to a steady supply
of food and water, it’s easy to fall into a safe but monotonous
routine. But by giving the player a goal to achieve, it forces them
to take risks – to enter the cave network beneath the island in the
hope of finding their son.
Exploring the cave network
can be a genuinely unsettling experience. And it’s not just
cannibals
that lurk beneath the surface. I won’t spoil the kind of threats
that lie below, because I wasn’t aware of them going in, and the
first time I encountered one was pretty f**king unnerving. I can’t
recall the last time a game made me say ‘NOPE!’ and backtrack out
the way I came in.
But if you want to progress
through the story and also discover all of the unique and useful
items in the game – tools and weapons that will make your survival
that little bit easier – then you need to sack up and head below.
Just make sure you’re prepared for what’s waiting for you. I just
wish they’d made these unique items easier to spot in the dark and
sometimes cluttered cave environments. It’s very easy to simply
walk by a key story item.
As you’d expect, there’s
a crafting system in the game for tools and weapons, and a fairly
decent construction system allowing you to build your own large or
small outposts. You can build anywhere you want – you’re not
locked to pre-set locations – and although building a big walled
fortress isn’t strictly necessary
to your survival – and probably detrimental
given how visible it is – it can be a lot of fun to design and
construct your own base.
Although I’ve praised the
cannibal aspect, I must admit there does come a point when they’re
more annoying than dangerous, and once you understand their
behaviour, it’s pretty easy to exploit or abuse their limited AI.
Like so many video game foes, they’re entirely baffled by rocks.
Even the strongest enemies in the game can be easily defeated by
positioning yourself upon a slightly raised position.
It’s also a shame we
can’t interact with the cannibals more beyond ‘avoid’ or
‘murder and eat’. I’d have liked there to be multiple tribes,
each with their own territory. Maybe we could even build some kind of
‘relationship’ with a tribe, through trade or gifts. I understand
this isn’t a big budget game, I just think it’s a shame the
cannibal interactions and behaviour are so limited, because that
aspect of The Forest is by far the most interesting to me.
Overall, The Forest is an
enjoyable survival game. I just wish it had explored and developed
those unique aspects more – the cannibal behaviour and the story
elements – because they elevate the game beyond its somewhat
rudimentary survival mechanics. But alongside The Long Dark, it’s
probably one of the best survival themed games on the market right
now and certainly worth checking out.
7/10
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