Wednesday, 27 May 2020
Monday, 18 May 2020
Now Playing: A World Betrayed (DLC)
After what felt like
something of a content drought for Total War: Three Kingdoms, we have
a new DLC following hot on the heels of the recent Mandate of Heaven
DLC – A World Betrayed. Like Mandate of Heaven, A World Betrayed
shifts the action to a new campaign start date – 194. So, once
again, we’re faced with a familiar campaign, but with a new twist.
Unlike MoH, however, this
new campaign doesn’t offer as significant a change from the core
190 campaign. It’s focused primarily on two characters – Lu Bu
and Sun Ce – characters that already feature in the 190 campaign,
but are now promoted to faction leaders, each with their own unique
campaign mechanics.
I’ve played primarily as
Lu Bu, so this review will be mostly based upon that campaign, but
I’d say that both of these ‘new’ factions are pretty fun to
play. Lu Bu has a mechanic called ‘momentum’ which grants the
ability to reset your movement points after each battle. This builds
a ‘momentum bar’ that grants further extensions to movement
range, army bonuses and character satisfaction the higher it goes.
Playing as Lu Bu is all
about maintaining your momentum, continually moving from one battle
to the next. It results in a very rapid campaign in which you can
build your personal prestige very
quickly – I triggered the Three Kingdoms war and declared myself
Emperor after only 28 turns on Hard. I’ve had a real blast with
this campaign, and with this DLC in general, but the problem is, I’m
not sure I can really recommend it.
A World Betrayed has
released at the same price as Mandate of Heaven. And if you’re
going to charge a similar price, I’d expect a similar level of new
content. But compared to MoH, A World Betrayed is sorely lacking as
far as new content goes.
Mandate of Heaven
introduced new characters, factions and mechanics to the game, but A
World Betrayed is essentially only re-purposing existing characters –
Lu Bu and Sun Ce. The content that you’re paying
for in A World Betrayed, in my view, doesn’t match the asking
price, and that’s why it’s a hard one to recommend.
But it’s a tricky one to
judge, because like Mandate of Heaven, A World Betrayed is more
than just the DLC – it includes a pretty sizeable patch that
overhauls various aspects of the existing game and adds quite a lot
of new stuff entirely for free. In fact, the free content patch that
dropped alongside A World Betrayed is, in many ways, much better than
the DLC itself.
It introduces around 16 new
characters, each with unique art. There’s been new additions and
improvements rolled into the Spy system. There’s a great new
‘mercenary contract’ diplomatic option that allows you to fight
for gold on behalf of other factions. All of the ‘bandit’
factions have also received a campaign overhaul.
They have an entirely new
approach to the technology tree based upon the territory they seize,
the income they receive and the infrastructure they can support. Oh,
and there’s also a new free playable bandit faction, with its own
unique mechanics.
All of this stuff is great,
but it’s also all free and not technically a part of this DLC.
Obviously, free updates like this are essentially funded through DLC
sales – one wouldn’t exist without the other – and that’s
why, despite feeling that A World Betrayed shouldn’t be priced at a
similar level to Mandate of Heaven because it doesn’t offer a
comparable level of new content, I don’t really feel short changed.
It’s a tricky one,
because the DLC and the patch, taken as a whole, is really good. But
this review is purely of the paid content included in the DLC, and in
that regard, the DLC package is somewhat lacking. If you’re a fan
of 3K then it’s something I’d still recommend picking up at some
point, but it might be best to wait for a sale.
6/10
Wednesday, 13 May 2020
Suburban Killbot Year 8
Well, I certainly didn’t
expect the next time I wrote one of these yearly updates that I’d
be doing so in the middle of a global pandemic. I can’t say it’s
had a significant impact on my life – I didn’t exactly get out of
the house much anyway. I did start a new job recently, but that’s
now on hold. I’m certainly not bored – if anything, I’ve got
too much to do and not enough time.
Since the start of this
year I published a new e-book every month. I can’t say they’ve
been very successful, but I didn’t really expect them to be. I’ll
keep doing what I can to drive sales, but I’m just pleased to get
them out there. I’ve got one more e-book lined up, but that’s
going to take a little more work before it’s ready to publish. And
once that’s done, I guess it’s time to write something new.
At the time of writing I’ve
got reviews of another 4 games lined up, and there’s more new stuff
coming out I’m yet to play. Like I said, I’m certainly not bored.
Here’s the updated, yearly mosaic of my top rated games –
Thursday, 7 May 2020
Now Playing: Halo CE
Halo is one of the most
enjoyable and engaging first person shooters you can play. It holds
up remarkably well today thanks to the free form, sandbox style of
its campaign. The missions may not be as long or as elaborate as
those in later instalments of the franchise, but they’re still
endlessly replayable thanks to the dynamic nature of the combat and
the enemy AI.
I didn’t talk much about
the AI in Halo in my Reach review, so I wanted to touch upon it here.
Enemy AI was always a strong point in the Halo games. They try to
flank you, take cover to recharge their shields, flee if they think
they’re losing, rush you if you’re close or dive out of the way
to avoid grenades.
Sure, you can argue that
it’s just basic scripting, but it’s very effective thanks to
their range of animations and audio. The different races you fight –
primarily grunts and elites in Halo 1 – each have their own
‘personality’ in combat that determines how they’ll react and
how they’ll fight.
This Halo release includes
the option to play through the campaign with both original visuals
and audio, or a remastered version. I’ve seen some criticism of the
remastered visuals, but I think they look fine and they do put the
game more on par with later titles. What’s really neat about this
release though, is that you can switch between Classic and Remastered
visuals on the fly.
I am curious to know,
however, if your choice of visuals does have a gameplay impact. I
found playing Halo on Legendary in Classic visuals much easier than
playing in Remastered. Whereas I could easily string together a chain
of head shots in Classic, for example, I couldn’t do so as reliably
in Remastered. I’ve seen some people say the enemy hit-boxes are a
little ‘off’ in Remastered, but I don’t know if this is true or
not. It’s just a little strange how much easier Halo 1 feels to
play in Classic compared to Remastered.
Gun play in Halo 1 is as
smooth and enjoyable today as it was at release. Obviously, the
weapon and enemy variety isn’t as good as later instalments, but
what’s here is still pretty good and I’d say I actually prefer
how some weapons handle in Halo 1 compared to Reach – the assault
rifle and the shotgun in particular are much more enjoyable to use
and feel more viable on the Legendary difficulty. I also like the
increased grenade limit, because I’ll never get tired of tossing
those around.
The campaign of Halo is
about 4-5 hours – a little shorter than Reach, but still very
enjoyable. My main criticism of Halo and its campaign is how its
recycles some of its maps as you progress. There’s a couple of
missions where you’re essentially just backtracking through the
same map as the previous level. And some of the alien environments –
a Covenant ship and the internal architecture of Halo itself – can
be very copy/paste leading to areas where it’s very easy to get
turned about and get lost because you’re not sure which direction
is which.
A little over half way into
the game, the Flood are released. Whilst lacking the personality and
AI behaviour of the Covenant – they basically just rush at you –
the Flood do introduce a new dynamic to combat. They just keep
coming, forcing you to stay on the move before they overwhelm your
position or you run out of ammo.
Although they’re not as
interesting
to fight as the Covenant forces, I do like the way they transform the
latter half of the game. Halo 1, in some ways, turns into something
of a sci-fi horror game as both the human and Covenant forces
struggle to contain and stop the spread of the Flood. There’s a
wonderful sense of desperation from both sides as you fight your way
through the chaos. And the Flood just keep coming, an unrelenting
tide of flesh and teeth.
Halo ends with a fun dash
to escape, the iconic theme kicking in at just the right moment. Even
today, it’s an exciting final ride. And Halo, of course, isn’t
just a solo game, but playable in co-op, and I had a real blast
playing through the campaign in both modes. Like Reach, there’s
plenty of collectibles to discover – terminals and skulls – as
well as little secrets to find that unlock various achievements.
There are time and score
challenges to test your skill, and plenty of gameplay modifiers –
some to make the game harder, and some just for fun. There’s a lot
here to keep you busy. As I said in my Reach review, the multiplayer
side of Halo just doesn’t interest me, so I’m not going to factor
that into this review.
Overall, Halo 1 is an
excellent shooter that I’d highly recommend. I’m very eager to
see how the upcoming Halo 2 remaster is handled. I recall having
pretty mixed feelings towards the Halo 2 campaign at release, so I’m
curious to know what my impression of it will be today.
8/10
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