After what felt like
something of a content drought for Total War: Three Kingdoms, we have
a new DLC following hot on the heels of the recent Mandate of Heaven
DLC – A World Betrayed. Like Mandate of Heaven, A World Betrayed
shifts the action to a new campaign start date – 194. So, once
again, we’re faced with a familiar campaign, but with a new twist.
Unlike MoH, however, this
new campaign doesn’t offer as significant a change from the core
190 campaign. It’s focused primarily on two characters – Lu Bu
and Sun Ce – characters that already feature in the 190 campaign,
but are now promoted to faction leaders, each with their own unique
campaign mechanics.
I’ve played primarily as
Lu Bu, so this review will be mostly based upon that campaign, but
I’d say that both of these ‘new’ factions are pretty fun to
play. Lu Bu has a mechanic called ‘momentum’ which grants the
ability to reset your movement points after each battle. This builds
a ‘momentum bar’ that grants further extensions to movement
range, army bonuses and character satisfaction the higher it goes.
Playing as Lu Bu is all
about maintaining your momentum, continually moving from one battle
to the next. It results in a very rapid campaign in which you can
build your personal prestige very
quickly – I triggered the Three Kingdoms war and declared myself
Emperor after only 28 turns on Hard. I’ve had a real blast with
this campaign, and with this DLC in general, but the problem is, I’m
not sure I can really recommend it.
A World Betrayed has
released at the same price as Mandate of Heaven. And if you’re
going to charge a similar price, I’d expect a similar level of new
content. But compared to MoH, A World Betrayed is sorely lacking as
far as new content goes.
Mandate of Heaven
introduced new characters, factions and mechanics to the game, but A
World Betrayed is essentially only re-purposing existing characters –
Lu Bu and Sun Ce. The content that you’re paying
for in A World Betrayed, in my view, doesn’t match the asking
price, and that’s why it’s a hard one to recommend.
But it’s a tricky one to
judge, because like Mandate of Heaven, A World Betrayed is more
than just the DLC – it includes a pretty sizeable patch that
overhauls various aspects of the existing game and adds quite a lot
of new stuff entirely for free. In fact, the free content patch that
dropped alongside A World Betrayed is, in many ways, much better than
the DLC itself.
It introduces around 16 new
characters, each with unique art. There’s been new additions and
improvements rolled into the Spy system. There’s a great new
‘mercenary contract’ diplomatic option that allows you to fight
for gold on behalf of other factions. All of the ‘bandit’
factions have also received a campaign overhaul.
They have an entirely new
approach to the technology tree based upon the territory they seize,
the income they receive and the infrastructure they can support. Oh,
and there’s also a new free playable bandit faction, with its own
unique mechanics.
All of this stuff is great,
but it’s also all free and not technically a part of this DLC.
Obviously, free updates like this are essentially funded through DLC
sales – one wouldn’t exist without the other – and that’s
why, despite feeling that A World Betrayed shouldn’t be priced at a
similar level to Mandate of Heaven because it doesn’t offer a
comparable level of new content, I don’t really feel short changed.
It’s a tricky one,
because the DLC and the patch, taken as a whole, is really good. But
this review is purely of the paid content included in the DLC, and in
that regard, the DLC package is somewhat lacking. If you’re a fan
of 3K then it’s something I’d still recommend picking up at some
point, but it might be best to wait for a sale.
6/10
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