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Monday, 28 August 2023

Now Playing: Forspoken

Forspoken is a game that released to some rather mixed reviews and after playing it myself I can now see why. Overall, I did have a pretty good time with the game but unfortunately there are many aspects of Forspoken that just feel . . . unfinished.

You play as Frey, a young woman from New York who is pulled through a magical portal into the fantasy world of Athia. Accompanied by a talking bracelet, Frey discovers she possesses magical abilities of her own. Although initially focused on finding a way home, Frey comes to reluctantly accept her role as a hero and save the people of Athia from a deadly corruption that is spreading across the land.

I remember a lot of people being critical of Frey and her dialogue from some of the promotional material prior to release but I don’t really get why. I’m not saying the game doesn’t have any clumsy lines or jokes that don’t really land, but it’s certainly no worse than I’ve seen in dozens of other games. I guess it’s because she’s a woman and she’s confident and sarcastic and that’s fine when it’s Nathan Drake making bad puns, but not Frey? Come the f**k on.


Frey is great as far as I’m concerned. She’s a fun protagonist who keeps things light, tries to make the best of her dire circumstances and genuinely enjoys the power she possesses. Is her journey and development through the game from reluctant hero to saviour of Athia somewhat predictable? Sure. But it works well enough. And yes, the story has some twists that aren’t exactly hard to see coming.

The world and lore of Athia is actually pretty well done which is why it’s such a shame the game both in terms of content and story feels unfinished. The opening in New York is pretty rough and feels knocked together on the cheap. But then you enter Athia – a massive and gorgeous open world of diverse landscapes littered with the ruins of a fallen empire.

Your traversal through this world is fast and fluid thanks to a ‘magical parkour’ system that begins as a fast run, but later expands to super powered leaps and a fiery grappling hook that lets you swing and propel yourself through the air. And yes, this magical movement also factors into combat which is the real highlight of Forspoken.

You begin with a single school of magic (Earth) which, like the other schools you’ll unlock is split between three ‘attack’ spells and several ‘support’ spells. As you fight you’ll build your ‘surge’ magic which is essentially your ultimate attack that deals massive damage over a wide area. You can dodge enemy attacks using your parkour and counter as you move. It’s very fast, very fluid and very, very fun, especially when you begin to combine support and attack spells from different schools of magic. I’m always going to like combat that gives me plenty of tools to play with and let’s me be creative with them.

Even with just the Earth magic unlocked I was having a real blast fighting my way through Forspoken. Enemies range from big, heavy hitting solo monsters, to swarms of easy to kill but numerous critters and zombies. Enemies also have particular weaknesses to certain types of magic so, in the later game, you’ll often face packs of enemies which require you to switch between schools on the fly.

Earth magic leads to Fire, and Fire as you might expect to Water, each of which offers a varied range of spells for both attack and support. I expected the last school to be Wind, but it’s actually based on Illusion and saturating enemies with magic darts that you can then explode en mass. It’s really fun, which is why it’s such a shame you don’t unlock it until the very end of the game and can only really explore its potential in the post-game.

I first noticed how unfinished Forspoken felt in some of the early side quests in the City of Cipal – the last human bastion in this ravaged world. Some of these quests were just . . . bad. And they’d often end not with an animation to show you completing your menial task, but a simple text box on a black background saying ‘You Did Thing’.



The side content in the open world is also incredibly repetitive. Each region essentially has the same selection of several tasks but honestly, I didn’t mind too much because they’re nearly all focused upon going to a location and killing monsters. And because I was enjoying the combat so much, I was more than happy to keep doing so. There are also spellcraft challenges you can unlock to boost your abilities and I enjoyed working my way through all of those.

Also in the open world are crafting materials. So. Many. Crafting. Materials. But honestly, the whole crafting and gear system feels like an unfinished mess. I like the idea of the cloaks, necklaces and nails that you can use to augment your abilities, but it’s something you probably won’t need or really want to engage much with until the post-game when maxing out your abilities becomes a lot more important as you’ll be tackling tougher content.

Where the game really feels and is clearly unfinished is when you’re heading to the third boss after obtaining the Fire and Water magic. You’re transported close to the boss location which feels kind of jarring and then, after obtaining the magic, you’re essentially railroaded through a series of exposition dumps to the final boss over the course of 20 minutes or so. Exposition dumps, I should add, that are largely just dialogue spoken over concept art.

What you learn isn’t bad, as such, but it’s all rushed through and portrayed so poorly and before you know it you’re fighting the final boss and the game is over. It’s like the last Act of the game had to be knocked together in a few weeks and this is the best they could do. It does, sadly, kind of spoil the entire experience and the story as a whole.


This unfinished feeling also then extends to the monsters. Up to this point the game has kept introducing new enemy types which – although not super interesting from a design point of view – at least give you some diversity to how you approach combat and utilise your magic. But once you hit the third boss, pretty much all the enemies you face are just ‘phantom’ versions of the rest. I’d call it lazy, but I really think it’s a case of the developers running out of time.

Fortunately, the game does at least give you a lot to do post-game. There’s still lots of regions to explore with tougher battles to fight. You have a new school of magic to learn and upgrade. It’s almost like what the last Act should have been before the final boss as you traverse the world with all of your abilities and spells and then when you’re ready, you’d have to put all of them to the test in the final battle.

Visually, Forspoken looks great and runs perfectly. It also loads ridiculously fast. For me, it’s very much a game I consider a flawed gem. There is a really good game buried in here but it’s like the game was simply too ambitious for the time or budget and as a result, not all of it feels complete. It’s a real shame, because I did really enjoy the game and I really liked Frey. But I also can’t deny all the problems the game has and how it largely falls apart in the final act. I’d still recommend checking it out on sale though. You might just be surprised.

6/10

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