I played Shenmue again on
Dreamcast back in 2014 and the intention was to continue my save into
Shenmue 2, but I never quite got around to it. Spin on to 2018 and
SEGA have now released a PC port of both Shenmue 1 & 2. Port not
remaster – this isn’t a HD overhaul of Shenmue, so don’t expect
any major graphical or gameplay upgrades.
As far as the port goes,
it’s a fairly solid job but it’s had some bugs and issues, most
of which appear to have been addressed by some patches post-release.
I didn’t experience any real issues when playing the port aside
from a couple of crashes so, overall, I’d have to say they did a
pretty decent job – they just need to smooth out a few rough edges.
I played through Shenmue
so I could carry my save into 2 but I won’t review that game again
here because my original review in 2014 still sums up how I feel
about it. Instead I’m going to focus on Shenmue 2 which picks up
where Shenmue 1 left off – with Ryo arriving in Hong Kong to
continue the search for Lan Di, and to uncover more information about
his father’s past.
Shenmue 2 is a far more
action focused and faster paced game than the original. When you look
at the original game, most of it is just about walking around,
talking to people and gathering information. There’s only a handful
of action scenes and fights, and the plot doesn’t develop to any
great degree.
Shenmue 2 drops you into
the action almost immediately upon arrival in Hong Kong. Whereas in
Shenmue, Ryo was in his home town and surrounded by people he knew,
in Shenmue 2 he’s a stranger in a strange land and it isn’t long
before he runs into trouble. The game has far more action sequences
than the original in the form of QTE scenes, group fights and –
most importantly – 1v1 battles.
I said in my Shenmue
review that the combat system feels designed for 1v1 more so than the
group battles. It’s a system that’s very reliant on patience,
timing and position. But Shenmue 2 does seem to recognise this, and
many of the moves you learn in Hong Kong are designed to help you
manage these group battles more easily.
And that’s something I
really love about the game – how Ryo’s training by various
masters isn’t just a plot element, but a tool used to teach the
player too. When Ryo is forced to learn patience and timing by say,
catching leaves falling from a tree, it’s also a clever way of
reinforcing these gameplay mechanics to the player.
As a result, group fights
in Shenmue 2 feel far easier to manage, and when you do take down an
entire group of bad guys without taking a single hit, you really do
feel like a total bad ass. That said, some group fights do still
devolve into some mindless mashing due to the small confines of the
environment. But overall, they’re handled far better than in
Shenmue.
It’s the 1v1 fights where
Shenmue 2 really shines though, because that’s also where the
combat system is best utilised. And Shenmue 2 gives you a lot of 1v1
opportunities throughout the game both in core and side content. But
it’s when you leave Hong Kong and travel to Kowloon that you get to
the really cool fights, as Ryo has to face down a variety of
opponents in order to progress.
Like Shenmue, the world
is impressively constructed and detailed. It’s also about ten times
larger than anything in Shenmue. The sheer amount of locations you
can enter and explore is kind of crazy, especially when you consider
that if you simply follow the core story from A to B you’d probably
never even see 90% of it.
Shenmue 2 builds a living
world that puts even modern open world games to shame. And like
Shenmue, it’s a game in which I always discover something new
whenever I replay it – a new scene, a new character or a new
location. And Shenmue 2 has far more variety to its environments than
the original.
Everything about Shenmue 2
is a step up from the original – action, environment, characters
and plot. Whereas Shenmue felt more like a solo quest for Ryo –
despite a bit of help here and there from his friends along the way –
Shenmue 2 has a larger and more involved cast of both heroes and
villains, the best of which is the fantastic bromance between Ryo and
Ren, the leader of a local street gang.
The story follows Ryo in
his search for Yuanda Zhu, an old friend of Ryo’s father who’s
also being hunted by Lan Di and his associates in the Yellow Heads
gang of Kowloon. The Hong Kong area is a little more slowly paced and
plays more like the original as Ryo explores, investigates and gets
into the occasional scrap.
But the pace really picks
up when he travels to Kowloon and from this point the action doesn’t
really let up, culminating in a couple of very satisfying 1v1 fights
in the Yellow Head building – one in the basement and one on the
roof.
The characters and the
story are great and I really hope we see many of these characters
return in Shenmue 3. I also like that the game has more of a sense of
humour than the original, my favourite moment being when Ryo is
carefully climbing to the top of a building to find Zhu. It’s
actually a pretty tedious and annoying section but thankfully you can
save as you go, so if you fall you don’t have to restart from the
bottom.
The humour comes when Ryo
finally arrives at the top floor only for Ren to show up who used . .
. the elevator.
And the camera just lingers on Ryo’s face for a moment. He doesn’t
say anything, because he’s a nice lad who keeps his cool, but his
face says it all – F**K!
And just when you think the
game is over, Ryo presses on into the heart of China to the small
village of Guilin. This is best viewed as an ‘epilogue’ chapter
because aside from some rather pointless QTE sequences it’s a very
slow paced and dialogue heavy section. It introduces a character
teased in the original game – Shenhua – and it’s really all
about getting to know her and learning more about the origin of the
mysterious mirrors at the heart of the plot.
And then it all ends with a
cliffhanger which remains unresolved – but not for much longer. I
must admit, I have my doubts about the upcoming Shenmue 3, so I’m
keeping my expectations in check but I’m still pretty excited for
it. Shenmue 1 & 2 were very original and unique experiences at
release and they still are today. There’s nothing quite like them.
They may look a little
rough graphically these days, and the character movement may feel
clunky and dated, but the world, story, characters and – let’s
not forget the fantastic music – keep Shenmue feeling like a very
special experience. I think Shenmue 2 is a better game than 1, but 1
still has its charms and perfectly sets up events in 2.
So yeah, I still f**king
love Shenmue 2 and I had a real blast playing it through again on PC.
It’s still not a game I’d recommend to everyone, but if you think
it’s something you might enjoy then be sure to check it out.
8/10
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