Soul Calibur VI is a
fantastic fighting game and, as someone who hasn’t really got stuck
into a fighting game for nearly a decade, I’ve had an absolute
blast with it. I’ve already sunk 40 hours into the game, and
there’s still so much to do. I’ve still got missions in the Libra
of Souls story mode to complete and I’ve still not finished the
Soul Chronicle mode with every character.
There’s a lot of game
here, to be sure. When so many recent fighting games focus purely on
online/tournament play, it’s good to get such a substantial
quantity of solo/story focused content. Notice I said quantity
not quality.
Because if I’m being honest, as far as the overall production
quality of Soul Calibur VI goes – it’s actually pretty poor.
The visuals are noticeably
dated, both in character models and stages. The menu and UI are
‘functional’ at best. The character creator is fun, but too many
cosmetic items have clipping issues and the selection is sparse. The
Arcade mode is as basic as can be. The Libra of Souls mode severely
lacks unique artwork and cut scenes – it only seems to have about 4
backgrounds which it recycles endlessly.
In short, Soul Calibur VI
feels like a game knocked together on the cheap. It’s clear they
were on a tight budget and had to cut many corners. I’m not saying
any of it is bad
– it’s just that none of the pieces are of a quality they could
and should
be, considering the premium price.
Despite this, Soul Calibur
VI is still a game I’d recommend. Because even though it has its
flaws in terms of its modes, features and presentation, the core of
the game – the fighting mechanics – are so f**king good. You have
a sizeable roster in which every character offers a very unique and
distinct style of play. I’ve always loved the SC characters and
variety of styles, and it’s genuinely hard for me to just pick and
stick with one,
because I enjoy playing them all.
I love the character models
and how their personalities shine through in their animations.
Because every character shares a basic core input set, it doesn’t
feel like a chore to learn to play as each of them – you always
have a foundation of basic moves upon which to build. Combat is fluid
and incredibly stylish. The camera sweeps, swings and zooms at all
the right moments to provide some lovely cinematic shots during
special moves, but it never distracts from the action.
As I said in my First Impressions
post, SC isn’t really about learning convoluted combos, it’s more
about timing and position. Yes, it’s possible to button mash your
way through some fights, but against harder AI or a human opponent,
mashing will only get you so far.
Libra of Souls, in the way
it runs parallel to the core story, is an enjoyable mode, even if the
weapon collection/upgrade system is a little basic. Soul Chronicle,
which lets you play through individual stories for each of the roster
is also very enjoyable, even though I kind of wish there was a little
more content/story for some of the characters. And I can spend hours
in the character creator, even though it really
needs those upcoming customisation packs. For many though, it’s the
online modes that’s at the heart of the experience.
The ‘casual’ rooms are
nice, but the lack of any kind of proper chat system for spectators
is a little odd. I guess it stops people from acting like an ass, but
watching a match in a silent room is kind of weird. The ‘ranked’
system, at least at the early levels, feels more like an XP bar,
which slowly fills up even if you lose a lot more than you win.
The online experience as
far as technical considerations go is pretty good overall, but not
without the occasional network error or lag issues. I like that I can
join ranked games straight from the training mode and at the time of
writing, ranked play is still very active, with a new match every 20
seconds or so at peak times.
I’ve split my time
between three
characters in ranked, which probably isn’t ideal, so I’m now
going to try and stick with one to see how high I can push. I’ve
had some fantastic matches online and as I’ve said – win or lose
– I enjoy a good scrap. And I don’t really mind custom characters
in ranked. I like to see the crazy shit people create.
I know some people don’t
like it, but I don’t see the point in taking ranked play so
seriously – lag is always going to be more of a factor than a
custom character with a slightly different height. If you care about
‘pro’ play then play in a proper tournament or set up your own
custom room and let the rest of us have our fun.
You’re going to meet
players who spam certain moves, which is just something you need to
learn to deal with. And you’re going to meet players who rage quit
just before you win. But on the whole, 90% of my ranked matches have
been good natured and enjoyable.
Overall, Soul Calibur VI is
an excellent game, despite the somewhat cheap production quality.
It’s a title elevated by the strength of its gameplay. Oh, and they
just announced 2B from Nier: Automata as the next DLC character which
is a wonderful addition. If only we could get Bayonetta in here too,
and then we’d have the perfect game.
8/10
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