If Arizona Sunshine is best
described as a ‘low budget Left 4 Dead’ then Pavlov VR is best
described as a ‘low budget Counter-Strike’. Because that’s
pretty much all it is – Counter-Strike VR.
Pavlov VR is a tricky game
to review. It’s damn cheap – 6.99 at the time of writing, though
I’ve read a price increase is on the horizon. It’s still in Early
Access and the content, as it exists now, is very limited. But I
guess the low price reflects that fact, so I can’t really complain.
You get three maps with a
choice of four game modes – Deathmatch, Team Deathmatch, Gun Game
and Search & Destroy. The game does support offline play with
bots but be warned – the bots, even on the official maps, can
sometimes bug out and be entirely unresponsive.
I say ‘official’ maps because that’s the interesting thing about Pavlov VR – on the base content alone, it’s still barely worth that low price. What elevates the game into being one of the most popular VR games on Steam – and the most popular multiplayer VR game – is the community created content.
Hundreds of new maps and
even new modes are all available to download through the Steam
Workshop. And yes, as you’d expect, that includes recreations of
some of the most popular and iconic Counter-Strike maps. And that’s
where I’ve spent most of my time – playing those CS maps in VR is
pretty damn fun.
But like Arizona Sunshine
and Left 4 Dead, I can’t help but wish we’d get a proper
Counter-Strike VR developed by Valve to the same high production
value they demonstrated with The Lab. That’s not to shit upon AS or
Pavlov because I’ve enjoyed my time with both games, it’s just a
fact that these games are, more or less, low budget / production
versions of better non-VR games – and their continued popularity
shows how the VR market is ready and waiting for a high quality
alternative.
Okay, back to Pavlov VR. When you open the game you appear within a shooting range that gives you a chance to become familiar with the controls. The tutorials in the game are limited, to say the least, so I’d recommend checking out some videos on YouTube. The weapon models are great and the ‘realistic’ reload system is a lot of fun. The guns feel good to shoot and even playing with the somewhat stupid bots can still be very enjoyable.
There’s no teleportation
motion, so you’d better get used to touchpad movement – it gets
you a little dizzy at first, but with repeat play, you’ll soon get
used to it. And if you can’t? Well, I guess you’re shit out of
luck. But the movement feels smooth and isn’t too fast, slow or
jerky – a problem I had with The Forest VR motion – so it’s a
little more comfortable and easier to adapt to.
There’s a big update planned for early November, but I don’t know what it will include. It might massively expand and improve upon the base content. But right now, Pavlov VR is a limited, but cheap, Counter-Strike VR game that relies entirely upon community content to stay relevant. That does concern me to a degree – because if community maps aren’t updated alongside the game, then they can simply cease functioning.
Relying upon your community
to keep building maps, modes and content is a risk, so it’s going
to be interesting to see how the developers build upon the base game
going forward. If you like Counter-Strike and like the idea of
Counter-Strike in VR and don’t want to wait to see what Valve may
be planning, then for 6.99, you really can’t go wrong with Pavlov
VR.
And maybe in the future,
with enough support and updates, it can become far more than just a
‘low budget Counter-Strike’ and evolve into its own unique and
worthwhile experience.
6/10
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