With the Resident Evil and
Resident Evil Zero remakes completed, it was time to jump into the
more recent remake of Resident Evil 2. I played Resident Evil 2 when
it released on the Dreamcast in 2000 but honestly, I’m not even
sure if I finished it. I do remember parts of it, but it hasn’t
stuck in my mind the same way the original has.
Then again, unlike the
original, I haven’t played it in 19 years, so I guess it’s not a
surprise I can’t recall it very well. Which means that this review
can’t really serve as a comparison of the original versus this modern
remake. I just don’t remember the original enough to judge this
remake on those terms – what it’s gained, or what it might have
lost
during the transition.
What I can say though is
that the Resident Evil 2 remake is a fantastic game, as enjoyable and
engaging as the Resident Evil remake – perhaps, dare I say it, even
more so. Set a couple of months after the first game, the action
picks up in Raccoon City, now infested with zombies and other mutated
nasties very eager to bite your face off.
You can choose to play as
Leon Kennedy, a rookie cop, or Claire Redfield, who has come to
Raccoon City in search of her brother. Like the original game with
Jill and Chris, Leon and Claire’s stories kind-of-but-not-quite run
in parallel.
Both characters will
progress through largely the same areas, puzzles and enemies, but
each has their own unique sequence of story events, and there are
some areas / gameplay sections which are only accessible to one
character or the other.
It’s not exactly a
perfect system if you want to believe that both stories are occurring
simultaneously, because it doesn’t really work like that. But there
is enough story, location and gameplay variation to make playing
through with both characters worth your time. And when you complete
the ‘A’ playthrough for each character, you’ll then unlock a
‘B’ run which mixes up various items and progression for each
character to give you a familiar, but fresh experience.
Visually, the Resident Evil
2 remake is fantastic, with excellent use of lighting and shadows to
create a gloomy and oppressive atmosphere. With modern controls and
camera angles, Resident Evil 2 is quite a departure from the more
‘traditional’ Resident Evil and Zero remakes. It seems like
nearly every area of the original has had a modern overhaul to one
degree or another – the way your inventory works, for example, or
the lack of ink ribbons to save – at least on difficulties below
Hardcore.
There’s a nice
progression of weapons and enemies as you go, and the infamous Mr. X
really cranks up the tension whenever he appears. Your initial entry
point in the police station is very reminiscent of the mansion of
Resident Evil 1 – with secret passageways and various keys required
in order to open new areas. And overall, I’d say Resident Evil 2
does a better job of varying up the environments as you go, although
as you might expect, you’re always going to end up in an Umbrella
lab beneath the surface.
I thoroughly enjoyed
playing through this remake with both Leon and Claire. I don’t know
if a Resident Evil 3 remake is in the works, but I hope one is,
because that’s another game I played many years ago but can barely
recall, and I’d love to complete the set.
If you’re a fan of the
Resident Evil series then this is a must buy. And it’s not a bad
place to jump in if you’re new to the series, combining the best of
classic survival horror with a modern gameplay twist.
8/10
No comments:
Post a Comment
Note: only a member of this blog may post a comment.