Halo is one of the most
enjoyable and engaging first person shooters you can play. It holds
up remarkably well today thanks to the free form, sandbox style of
its campaign. The missions may not be as long or as elaborate as
those in later instalments of the franchise, but they’re still
endlessly replayable thanks to the dynamic nature of the combat and
the enemy AI.
I didn’t talk much about
the AI in Halo in my Reach review, so I wanted to touch upon it here.
Enemy AI was always a strong point in the Halo games. They try to
flank you, take cover to recharge their shields, flee if they think
they’re losing, rush you if you’re close or dive out of the way
to avoid grenades.
Sure, you can argue that
it’s just basic scripting, but it’s very effective thanks to
their range of animations and audio. The different races you fight –
primarily grunts and elites in Halo 1 – each have their own
‘personality’ in combat that determines how they’ll react and
how they’ll fight.
This Halo release includes
the option to play through the campaign with both original visuals
and audio, or a remastered version. I’ve seen some criticism of the
remastered visuals, but I think they look fine and they do put the
game more on par with later titles. What’s really neat about this
release though, is that you can switch between Classic and Remastered
visuals on the fly.
I am curious to know,
however, if your choice of visuals does have a gameplay impact. I
found playing Halo on Legendary in Classic visuals much easier than
playing in Remastered. Whereas I could easily string together a chain
of head shots in Classic, for example, I couldn’t do so as reliably
in Remastered. I’ve seen some people say the enemy hit-boxes are a
little ‘off’ in Remastered, but I don’t know if this is true or
not. It’s just a little strange how much easier Halo 1 feels to
play in Classic compared to Remastered.
Gun play in Halo 1 is as
smooth and enjoyable today as it was at release. Obviously, the
weapon and enemy variety isn’t as good as later instalments, but
what’s here is still pretty good and I’d say I actually prefer
how some weapons handle in Halo 1 compared to Reach – the assault
rifle and the shotgun in particular are much more enjoyable to use
and feel more viable on the Legendary difficulty. I also like the
increased grenade limit, because I’ll never get tired of tossing
those around.
The campaign of Halo is
about 4-5 hours – a little shorter than Reach, but still very
enjoyable. My main criticism of Halo and its campaign is how its
recycles some of its maps as you progress. There’s a couple of
missions where you’re essentially just backtracking through the
same map as the previous level. And some of the alien environments –
a Covenant ship and the internal architecture of Halo itself – can
be very copy/paste leading to areas where it’s very easy to get
turned about and get lost because you’re not sure which direction
is which.
A little over half way into
the game, the Flood are released. Whilst lacking the personality and
AI behaviour of the Covenant – they basically just rush at you –
the Flood do introduce a new dynamic to combat. They just keep
coming, forcing you to stay on the move before they overwhelm your
position or you run out of ammo.
Although they’re not as
interesting
to fight as the Covenant forces, I do like the way they transform the
latter half of the game. Halo 1, in some ways, turns into something
of a sci-fi horror game as both the human and Covenant forces
struggle to contain and stop the spread of the Flood. There’s a
wonderful sense of desperation from both sides as you fight your way
through the chaos. And the Flood just keep coming, an unrelenting
tide of flesh and teeth.
Halo ends with a fun dash
to escape, the iconic theme kicking in at just the right moment. Even
today, it’s an exciting final ride. And Halo, of course, isn’t
just a solo game, but playable in co-op, and I had a real blast
playing through the campaign in both modes. Like Reach, there’s
plenty of collectibles to discover – terminals and skulls – as
well as little secrets to find that unlock various achievements.
There are time and score
challenges to test your skill, and plenty of gameplay modifiers –
some to make the game harder, and some just for fun. There’s a lot
here to keep you busy. As I said in my Reach review, the multiplayer
side of Halo just doesn’t interest me, so I’m not going to factor
that into this review.
Overall, Halo 1 is an
excellent shooter that I’d highly recommend. I’m very eager to
see how the upcoming Halo 2 remaster is handled. I recall having
pretty mixed feelings towards the Halo 2 campaign at release, so I’m
curious to know what my impression of it will be today.
8/10
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