Let’s begin by talking
about Troy as a game.
Troy is the second ‘Saga’ Total War game following Thrones of
Britannia – and no, I don’t really count Fall of the Samurai as a
‘Saga’ game despite the recent re-branding. I quite like the
concept of the Saga series – games with a smaller scale or focus,
featuring wars or conflicts that wouldn’t necessarily feature well
in a ‘main’ Total War game.
And these smaller games
with a smaller budget and therefore, presumably – less financial
risk – are a good opportunity to experiment with various features
and mechanics that can then feed into the next main title. So the
concept is good, but what about the execution?
I liked Thrones as a game,
but in my review I had a lot of criticism relating to what it was
versus what it was supposed
to be. Thrones felt like a decent expansion to Attila, but did little
to define itself as its own separate product. It wasn’t just the
reused engine or animations, but that Thrones – and the new ‘Saga’
series as a concept – lacked its own identity.
I
suggested not only a lower price point for this new series, but also
selling them as ‘feature complete’ – so no DLC. Blood could be
included as standard. I had other suggestions, more specific to
Thrones such as unique maps for every settlement, but the general
point I wanted to make was that as a series, the Saga games needed
to do more when it came to defining what
they are and what they represent, both mechanically and commercially.
Which
brings us back to Troy, the next Saga game. The question is, does
Troy learn from the mistakes of Thrones? At the time of writing, it’s
hard to say, because we’ve still seen so very little of the game in
action. No campaign gameplay, and only a handful of details relating
to campaign mechanics. All we’ve seen so far is a single historical
battle and I have to say, it didn’t really get me very excited for
the game.
Troy
looks to be built upon a modified Warhammer 2 engine – at least
judging by the reused Warhammer animations. Like with Thrones, I’m
not going to criticise Troy – a smaller budget game – for reusing
perfectly fine animations where they can be appropriately applied to
the new setting – although seeing a human character walk, run, jump
and fight like Grimgor Ironhide is a little weird.
But
the battle didn’t really show anything new to get excited about.
Units having different ‘weight’ isn’t very exciting if it
doesn’t translate into meaningful gameplay – such as heavier
units ‘pushing’ lighter units back. Units being able to ‘hide’
in long grass isn’t new or exciting, nor is ‘mud’ slowing unit
movement. I guess the new ‘alternative weapon mode’ for some
units is neat, but is that really the best Troy has to offer in terms
of new battle features?
Considering
this is a setting with such a heavy infantry focus, I expected to see
more in this first demonstration that would clearly set Troy apart
from other Total War games and deliver a unique and fresh experience.
How about much larger units than we’ve ever had in a Total War
battle? How about unit mass really playing a significant factor? How
about more extensive unit formation options? In fact, the demo didn’t
show any unit formations at all. How about a new system of army
management, whereby the army could be split into smaller blocks and
commanded by unique ‘captain’ units.
I’m
just tossing out random ideas and maybe not particularly good ones.
The point I’m trying to make is that Troy and the Saga series is
supposed to be about ‘experimentation’ – but I’m not seeing
anything in the current previews that is new or unique compared to
previous Total War games. I might be wrong – maybe there’s a lot
more to Troy than we’ve seen both in battle and campaign. I guess
we’ll have to wait and see.
But
wait, there’s more! It’s now been announced that Troy will be an
Epic Store exclusive for one year and will be free
on the first day of its release. This does raise certain questions
regarding the perceived quality and reception of Troy within Creative
Assembly. Was Troy tracking to sell or review badly at release? Is
that why, when Epic called, they took a deal that all but guaranteed
Troy would at least break even in terms of sales?
If
so, you could argue it was a pretty shrewd move – dump the game on
Epic, take the cash and run. But maybe that’s not a fair
assessment. Maybe Troy is going to be great and CA genuinely
think this deal will help introduce Total War to a large and
previously untapped audience. I’d you’ve read my previous post
regarding the Epic Store, you’ll know I’m not exactly a fan –
at least in the way they’ve chosen to do business.
But
I’m not totally opposed to alternative platforms – I do use
Origin and Uplay and more recently the Rockstar Launcher alongside
Steam, even though they pale in comparison to Steam in terms of user
features. I guess the question is, does this announcement persuade me
to set up an Epic account? A free Total War game at release? What’s
not to like?
It’s
pretty clear what the intent of Epic here is, just as it was with all
their other free game offers – to expand their user base. So will I
be joining them? Right now, I can’t honestly say. I’ve not seen
enough about Troy to decide if I even want to play it. But what
little I have seen hasn’t left me very excited because nothing I’ve
seen suggests it has learnt from the mistakes of Thrones.
And
more worryingly, the developers – the new CA Sofia team – don’t
appear (at least based on what I’ve heard in a few ‘influencer’
videos from people who spoke with them) very willing to listen to
critical feedback. They seem pretty insistent that the game is
‘working as intended’ even when there’s clearly some pretty bad
unit balance issues in the preview build they provided.
Overall,
nothing I’ve yet seen of Troy has me very excited. I wanted to see
something truly new and unique about Troy in terms of battles, but
what I’ve seen so far, to be blunt, looks like a bad re-skin of
Warhammer 2 with the ‘duel’ system of 3K shoved on top. Maybe
there’s more to be revealed. Maybe the campaign will be truly
unique and exciting. But I guess however it turns out, it’s going
to be free, so why not give it a shot?
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