Cal is a likeable, if not
particularly complex, protagonist. He’s a little too
nice, too
forgiving and it’s a shame we never really see him lose control, be
challenged by any morally murky choices, or – even if it might be
a little trite – forced to confront the seductive power of the Dark
Side. That’s not to say that Cal isn’t faced with any internal
conflict, but that conflict largely relates to his past, not his
present or future.
Cal sets out upon a mission
to restore the Jedi Order, accompanied by Cere – an ex-Jedi Knight –
and Greez – a four armed alien with a love of cooking and gambling.
Cal also has the trusty BD-1 at his side, an adorable and loyal droid
who assists him throughout his travels. At the heart of the story is
a Jedi Holocron, hidden within an ancient vault. Hunted by the Second
Sister – a Sith Inquisitor – Cal and his crew need to locate and
retrieve the Holocron before the Empire do.
Like Cal, it’s a shame
the supporting cast (both good and bad) aren’t explored to any
great degree. Cere has a pretty decent backstory and arc, as does
BD-1, but Greez doesn’t get much. There’s a cool little section
that feels like it was originally part of a much larger arc for Greez
involving bounty hunters and gladiator cage fights, but it’s cut
pretty short in the game and doesn’t really factor into the plot
moving forward.
The Second Sister is a cool
villain but sadly, she doesn’t really get enough time in the game.
Like Cere, she has a pretty good backstory and arc, but I really
wanted to see more of her throughout the game and have more
interactions between her and Cal. She is, without spoiling too much,
what Cal could have been if he hadn’t escaped the Purge, so it
would have been nice to see them confront one another – and the
path they each
could have taken – presented more substantially within the game. A
section where they’re forced to team up and work together, for
example, would have been pretty fun.
Another cool villain –
the Ninth Sister – gets a pretty fun boss battle but then just
disappears from the game entirely. And another character who joins
your crew towards the end of the game doesn’t really have much to
do at all. It feels like, similar to Greez, that there should have
been at least one mission revolving around this character and their
story once they join you.
As much as I enjoyed the
story and character aspects of Fallen Order, I can’t help but feel
frustrated by them. I wanted to interact more with my crew and with
the villains opposing us. I wanted to see more conflict within Cal as
he struggles with the weight of the responsibility that has been
thrust upon him.
On a few odd and seemingly
random occasions you’ll get a dialogue choice when speaking with
someone. It feels like the remnant of a more ambitious RPG style
choice system that the developers just didn’t have the time or
money to properly develop. And that feeling of cut corners and pared
down features is one that persists throughout the game as a whole.
In terms of gameplay,
there’s nothing here that you haven’t seen before. Fallen Order
is unashamedly derivative. It takes the platform aspect of the new
Tomb Raider games, the map progression of Metroid and the combat of
Dark Souls. I think it’s fair to say that Fallen Order is a jack of
all trades but a master of none.
On your journey you’ll
travel to several different worlds. Each world will vary in size and
map complexity and your progression through each map will be
determined by the abilities you’ve unlocked. You can only explore
so far on your initial visit, with many pathways inaccessible until
you’ve unlocked the necessary skill.
This encourages you to
return to previous maps to open up and explore new areas. This will
sometimes be part of the natural story progression, but also purely
for your own exploration as you seek out hidden chests and secrets.
The chests, it has to be said, are pretty pointless because they only
contain cosmetic customisation pieces. This would
be good if they gave you a varied range of new outfits for Cal, but
they only include new colour options for your default (and only)
outfit.
You also get new colour
skins for BD-1 and your ship, and various new lightsaber parts. The
lightsaber parts do at least change the visual appearance of your
weapon, but it’s not like you really see it up close very often
anyway. The collectible stuff in Fallen Order feels like another cut
corner, like they wanted to do far more with cosmetic custom options
but just didn’t have the time. That said, the ‘secrets’ on each
map are worth tracking down because they’ll provide boosts to your
health, force power and healing stims.
Traversing the map is a lot
like the new Tomb Raider – you can run, climb walls and swing from
ropes to get about, with a few slip and slide roller-coaster set
piece moments to keep you on your toes. Combat, on the other hand, is
a lot like Dark Souls. You can dodge and parry and utilise a –
sadly limited – range of combo moves. You have ‘mediation points’
(bonfires) where you can rest, restoring your health and stims
(flasks) but also re-spawning all enemies on a level. If you die in
combat you’ll lose all of your accumulated experience, but you can
retrieve it by striking the enemy that killed you.
The combat, overall, is
pretty fun, despite the lack of humanoid enemy dismemberment. It can
get a little messy, particularly towards the end of the game when,
once again, it feels like time and budget was a factor and the game
just devolves into a linear corridor that throws dozens of enemies at
you at once. I also would have liked more elaborate combo moves and
abilities. The difficulty options are pretty good – I’d recommend
Jedi Master for a fair, but robust challenge.
Visually, Fallen Order
looks great. The character models – most of them, at least – look
fantastic. The wookiees though look pretty terrible. I don’t know
what happened there. The environments are varied and make for some
very pretty screenshots. The sound and music, as you’d typically
expect in a Star Wars game with such a rich and iconic base to work
from, is also really good.
I can’t say I didn’t
enjoy playing Fallen Order but I also feel like the game doesn’t
quite live up to its own potential. It’s the kind of game you’ll
play but also be frustrated by because it just falls short in too
many key areas. The signs of a tight production schedule and budget
are obvious – take the chests you open underwater, but still play
the same animation (and audio) as they do on land.
Star Wars Jedi: Fallen
Order is a really good game that I really want to see a sequel to. A
sequel that the developers have the time and resources they need to
deliver on the experience they clearly wanted but weren’t quite
able to here.
7/10
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