I didn’t really know
what to expect from Dragon Age: The Veilguard because as a series,
Dragon Age has never really been consistent with either its quality
or its style of play – although I suppose continually reinventing
itself is a consistency of a sort.
That’s why I find the
‘DA:TV doesn’t feel like a DA game’ takes I’ve seen expressed
online so strange. What does a DA game ‘feel’ like? Dragon Age 2
is nothing like Dragon Age: Origins, and Dragon Age: Inquisition is
nothing like Dragon Age 2. And Dragon Age: TV? If anything, it
reminds me more of another BioWare series – Mass Effect. In fact, I
think that’s the best way to describe DA:TV – as Mass Effect 2:
Dragon Age Edition.
In DA:TV you play as
‘Rook’ who is, more or less, the Dragon Age equivalent of
Commander Shepard. Rook is their own character, but one shaped by the
actions and dialogue choices of the player and they are,
unfortunately, one of the weakest aspects of the game.
I’ll never be a fan
of the dialogue wheel – I always prefer to know precisely what my
character will say. But I can live with it – if there’s a
consistent logic to it. DA:TV typically gives you three dialogue
options best described as Nice, Funny or Blunt – but sometimes it
feels like Rook’s response is practically the same regardless of
what you pick, and what you pick doesn’t always give you what you
think you’re going to get.
Rook is, I’m sorry to
say, rather flat as a character. I understand not wanting Rook to
have too strong of a personality – because you want the player to
feel that Rook is ‘their’ character in the same way they felt
that Commander Shepard was. But Shephard had more than just dialogue
choices, they also had the Paragon and Renegade system for both
dialogue and action prompts.
Rook has no such system
that leans to the more extreme ends of Nice & Blunt, so no matter
what you pick, every response feels kind of the same, just a little
nicer one way, and a little less nice the other. Rook, like Shepard,
is a hero so I wasn’t expecting ‘evil’ options as such, but the
Paragon/Renegade system of Mass Effect gave the series some nice
replay value in terms of creating a somewhat ‘different’ Shepard
from one playthrough to the next.
But with no such
equivalent system in DA:TV, Rook is always the same Rook and Rook is
kind of bland. I still like the character, but they’re no Commander
Shepard. But whilst Rook may be a weak link, I’m pleased to say
that DA:TV has one of the best rosters of companions I’ve seen in a
BioWare game. There are seven companions and I enjoyed spending time
with and getting to know all of them – although Davrin and Emmrich
were probably my favourites.
Like Mass Effect 2,
DA:TV is as much about getting to know your companions, building
their trust and gaining their loyalty as it is the central plot. It’s
about the team you build to face down an apocalyptic threat. Whereas
in ME2 each companion only had a single ‘loyalty’ mission, in
DA:TV each companion has a unique quest chain to follow. It’s
entirely optional, of course – in fact, much of the content in
DA:TV is optional.
But like ME2, building
your team, earning their trust and completing side content in the
world puts you in a much stronger position when starting the final
battle which is, once again, very much like ME2. It’s essentially
the Dragon Age equivalent of the ME2 ‘Suicide Mission’ in which
every character (including Rook) can die if you haven’t gathered
enough resources (Mass Effect had ship upgrades, Dragon Age has
faction strength) secured the loyalty of your companions or make bad
choices when assigning said companions to particular tasks – but
let’s be honest, the game makes it quite clear who the right people
to pick are.
It’s a long, slightly
more elaborate version of the Suicide Mission although there is one
completely unavoidable character death that might annoy people. In
some ways, because of how faction strength plays a role, it also
feels closer to what I wanted from the ending of Mass Effect 3 rather
than what we got. But let’s not get me started on that one, eh?
Factions in DA:TV, like
companions, have their own multi-part missions that unfold over the
course of the game, in addition to several single shot side quests.
Although like the companion missions, these quest chains don’t
always stick the landing. Too many of them end on a weak note, in a
rather abrupt and unsatisfying way.
Speaking of
unsatisfying I also need to mention the romance aspect which isn’t
something I’m particularly fussed about but if you are, you might
be pretty disappointed at how few unique scenes or interactions there
are for your chosen romance. Maybe some of the others are better, but
the two I tried didn’t give me much.
The main story of DA:TV
is decent and works well enough as a stand-alone entry in the DA
series but I think the big question is – is it a good ending to the
DA series as it has existed up until now? Because that’s kind of
what DA:TV is – a conclusion to lots of plot threads that came
before it. And in that sense, in answer to that question, I’d
probably have to say no.
I’m not massively
into DA lore so I’m probably not the best person to judge but I
feel like if you really wanted to wrap up this stuff in a way that’s
satisfying for fans of all the previous games, DA:TV really needed to
feature or at least cameo more characters from those games. It does
bring in a few – but so many more simply aren’t mentioned at all.
And this is a story
where there’s a lot happening off screen – so if you’re
heavily invested in the fate of other, previously featured regions of
the Dragon Age world, you might be disappointed not to see or
experience those events yourself. That said, the previous DA games
were also all very disconnected from one another, so whilst it may be
disappointing, it’s also not really a surprise.
But I do think if you
judge DA:TV as its own thing, it more than holds its own and delivers
a pretty exciting and engaging final battle and conclusion thanks to
some strong characters and even stronger combat. Because just like
ME2, DA:TV streamlines the RPG aspects of the series and goes full
action-RPG.
Combat is easily one of
the best aspects of DA:TV. There are three classes to choose from –
Warrior, Mage and Rogue – each with three sub-classes and two
weapon sets that can be switched between on the fly. I played as a
Warrior for my first run, and a mage for my second. Both classes
offered a very enjoyable and engaging experience, but also a very
different experience.
As a Warrior I focused
primarily on using a weapon and shield rather than the alternative
two-handed weapon – but it was always fun when I did switch my set
just to mix (and smash) things up. It took a little time to wrap my
head around the combat and how to most effectively utilise my
abilities and those of my companions but once I had, I was really
having a blast – drop kicking enemies off a ledge never got old.
Enemies may be
vulnerable to particular attacks or damage types. They may have
magical barriers or armour – or both. Knowing what kinds of attacks
to use against what enemy is key. You can also apply various
‘afflictions’ to weaken or slow enemies, and even stack those
afflictions for increased effect. It’s also important to look at
your companion abilities – are they useful against single targets,
or groups? And do their abilities create combo ‘detonations’ with
your skills or with your other companions? And how can you
effectively maximise the frequency of those detonations?
Once you get the hang
of it, you’ll be popping off detonations left and right and enemies
will barely get a lick in before they explode. Does it get a little
repetitive by the end if you do absolutely everything? Sure, but
that’s not unlike most action games once you find an effective
pattern.
Whereas the Warrior is
all about getting up close and personal with your opponent, the Mage
. . . also offers the option of getting up close and personal. The
Mage class in DA:TV plays very differently than you might expect.
There is a more typical ‘ranged’ type play style that sees you
sit back and pop off spells at a distance, but even then, there are
moments when it’s beneficial to charge in and unleash an acrobatic
magical attack as close to your opponents as possible.
Even playing as the
Mage in DA:TV is a very active, engaged and action focused
experience, and as someone who primarily played as a mage in all the
previous DA games, I kind of loved it, even more so than the Warrior.
By carefully picking my active abilities, gear and skills, I created
a build that let me not only stack afflictions upon the enemy, but
also advantages (buffs) upon myself, whilst increasing my damage by
10% for every additional advantage which also included an
enhanced damage buff . . . and once the build came together I’m
pretty sure I broke the game.
Battles can be
challenging, but once you get the hang of things, it might be worth
knocking it one above the default. There’s a satisfying flow to
fights that I never really tired of because there’s so many options
and ways to build your character through their skill tree, sub class,
weapon sets and gear types.
And you can refund and
respec whenever you please so there’s no reason not to experiment
and mix things up if you feel your routine is getting a little stale.
What can get a little stale though are the enemy types – you’ll
have seen everything DA:TV can throw at you long before the end, and
the game relies a little too much on simply multiplying their numbers
to test you, rather than providing more cleverly crafted encounters.
DA:TV features several
open ‘zones’ that you can travel to and explore as you please
although all of these are quest and progression gated in various
ways. One of my favourite areas was The Crossroads which you can
entirely ignore if you wish, but you really shouldn’t because it’s
full of secrets to find and some fun, challenging boss fights. The
game also has quite a lot of unique locations you’ll visit only
once for various companion or main quests.
It also does a great
job of pacing its content and your progression through the game.
Whilst it could perhaps lose a few of the side quests, this isn’t
another Inquisition situation where the game is bloated to a tedious
degree. You’ll unlock plenty of content as you go, but not enough
to overwhelm you or drag you away for too long from the main quest.
The only time the
game’s pacing really drops off is when a lot of the companion
quests come to an end as they all do so roughly at the same point and
you have to take some time out to complete them all before the point
of no return – if you choose to, that is.
The game gives you a
lot of gear options but I’m not a big fan of how the item rarity
works. In order to increase an item’s rarity you need to find or
purchase a duplicate, but if there’s a specific item you like,
you’re not guaranteed to find or be able to buy the duplicate you
need, so you might be waiting a long time before you can upgrade.
It’s an odd kind of system and I think I’d have preferred to just
find items with a set rarity as I progressed.
Visually, DA:TV looks
fantastic and the game is incredibly polished. I played on all Ultra
settings at a locked 90FPS – and I could have locked it even
higher, but that was pushing my CPU temp more than I liked. The
stylised character style won’t be to everyone’s taste, but I
thought it looked fine for the most part.
Overall, DA:TV is a
great action-RPG with strong combat, excellent exploration and level
design, fun characters and a decent plot. I can’t say it’s a great conclusion to Dragon Age as a series up until now, but as its own thing, DA:TV offers a lot to new and old DA players alike.
8/10