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Wednesday, 11 December 2024

Now Playing: Dragon Age: The Veilguard

I didn’t really know what to expect from Dragon Age: The Veilguard because as a series, Dragon Age has never really been consistent with either its quality or its style of play – although I suppose continually reinventing itself is a consistency of a sort.

That’s why I find the ‘DA:TV doesn’t feel like a DA game’ takes I’ve seen expressed online so strange. What does a DA game ‘feel’ like? Dragon Age 2 is nothing like Dragon Age: Origins, and Dragon Age: Inquisition is nothing like Dragon Age 2. And Dragon Age: TV? If anything, it reminds me more of another BioWare series – Mass Effect. In fact, I think that’s the best way to describe DA:TV – as Mass Effect 2: Dragon Age Edition.

In DA:TV you play as ‘Rook’ who is, more or less, the Dragon Age equivalent of Commander Shepard. Rook is their own character, but one shaped by the actions and dialogue choices of the player and they are, unfortunately, one of the weakest aspects of the game.

I’ll never be a fan of the dialogue wheel – I always prefer to know precisely what my character will say. But I can live with it – if there’s a consistent logic to it. DA:TV typically gives you three dialogue options best described as Nice, Funny or Blunt – but sometimes it feels like Rook’s response is practically the same regardless of what you pick, and what you pick doesn’t always give you what you think you’re going to get.

Rook is, I’m sorry to say, rather flat as a character. I understand not wanting Rook to have too strong of a personality – because you want the player to feel that Rook is ‘their’ character in the same way they felt that Commander Shepard was. But Shephard had more than just dialogue choices, they also had the Paragon and Renegade system for both dialogue and action prompts.


Rook has no such system that leans to the more extreme ends of Nice & Blunt, so no matter what you pick, every response feels kind of the same, just a little nicer one way, and a little less nice the other. Rook, like Shepard, is a hero so I wasn’t expecting ‘evil’ options as such, but the Paragon/Renegade system of Mass Effect gave the series some nice replay value in terms of creating a somewhat ‘different’ Shepard from one playthrough to the next.

But with no such equivalent system in DA:TV, Rook is always the same Rook and Rook is kind of bland. I still like the character, but they’re no Commander Shepard. But whilst Rook may be a weak link, I’m pleased to say that DA:TV has one of the best rosters of companions I’ve seen in a BioWare game. There are seven companions and I enjoyed spending time with and getting to know all of them – although Davrin and Emmrich were probably my favourites.

Like Mass Effect 2, DA:TV is as much about getting to know your companions, building their trust and gaining their loyalty as it is the central plot. It’s about the team you build to face down an apocalyptic threat. Whereas in ME2 each companion only had a single ‘loyalty’ mission, in DA:TV each companion has a unique quest chain to follow. It’s entirely optional, of course – in fact, much of the content in DA:TV is optional.

But like ME2, building your team, earning their trust and completing side content in the world puts you in a much stronger position when starting the final battle which is, once again, very much like ME2. It’s essentially the Dragon Age equivalent of the ME2 ‘Suicide Mission’ in which every character (including Rook) can die if you haven’t gathered enough resources (Mass Effect had ship upgrades, Dragon Age has faction strength) secured the loyalty of your companions or make bad choices when assigning said companions to particular tasks – but let’s be honest, the game makes it quite clear who the right people to pick are.

It’s a long, slightly more elaborate version of the Suicide Mission although there is one completely unavoidable character death that might annoy people. In some ways, because of how faction strength plays a role, it also feels closer to what I wanted from the ending of Mass Effect 3 rather than what we got. But let’s not get me started on that one, eh?


Factions in DA:TV, like companions, have their own multi-part missions that unfold over the course of the game, in addition to several single shot side quests. Although like the companion missions, these quest chains don’t always stick the landing. Too many of them end on a weak note, in a rather abrupt and unsatisfying way.

Speaking of unsatisfying I also need to mention the romance aspect which isn’t something I’m particularly fussed about but if you are, you might be pretty disappointed at how few unique scenes or interactions there are for your chosen romance. Maybe some of the others are better, but the two I tried didn’t give me much.

The main story of DA:TV is decent and works well enough as a stand-alone entry in the DA series but I think the big question is – is it a good ending to the DA series as it has existed up until now? Because that’s kind of what DA:TV is – a conclusion to lots of plot threads that came before it. And in that sense, in answer to that question, I’d probably have to say no.

I’m not massively into DA lore so I’m probably not the best person to judge but I feel like if you really wanted to wrap up this stuff in a way that’s satisfying for fans of all the previous games, DA:TV really needed to feature or at least cameo more characters from those games. It does bring in a few – but so many more simply aren’t mentioned at all.

And this is a story where there’s a lot happening off screen – so if you’re heavily invested in the fate of other, previously featured regions of the Dragon Age world, you might be disappointed not to see or experience those events yourself. That said, the previous DA games were also all very disconnected from one another, so whilst it may be disappointing, it’s also not really a surprise.


But I do think if you judge DA:TV as its own thing, it more than holds its own and delivers a pretty exciting and engaging final battle and conclusion thanks to some strong characters and even stronger combat. Because just like ME2, DA:TV streamlines the RPG aspects of the series and goes full action-RPG.

Combat is easily one of the best aspects of DA:TV. There are three classes to choose from – Warrior, Mage and Rogue – each with three sub-classes and two weapon sets that can be switched between on the fly. I played as a Warrior for my first run, and a mage for my second. Both classes offered a very enjoyable and engaging experience, but also a very different experience.

As a Warrior I focused primarily on using a weapon and shield rather than the alternative two-handed weapon – but it was always fun when I did switch my set just to mix (and smash) things up. It took a little time to wrap my head around the combat and how to most effectively utilise my abilities and those of my companions but once I had, I was really having a blast – drop kicking enemies off a ledge never got old.

Enemies may be vulnerable to particular attacks or damage types. They may have magical barriers or armour – or both. Knowing what kinds of attacks to use against what enemy is key. You can also apply various ‘afflictions’ to weaken or slow enemies, and even stack those afflictions for increased effect. It’s also important to look at your companion abilities – are they useful against single targets, or groups? And do their abilities create combo ‘detonations’ with your skills or with your other companions? And how can you effectively maximise the frequency of those detonations?

Once you get the hang of it, you’ll be popping off detonations left and right and enemies will barely get a lick in before they explode. Does it get a little repetitive by the end if you do absolutely everything? Sure, but that’s not unlike most action games once you find an effective pattern.


Whereas the Warrior is all about getting up close and personal with your opponent, the Mage . . . also offers the option of getting up close and personal. The Mage class in DA:TV plays very differently than you might expect. There is a more typical ‘ranged’ type play style that sees you sit back and pop off spells at a distance, but even then, there are moments when it’s beneficial to charge in and unleash an acrobatic magical attack as close to your opponents as possible.

Even playing as the Mage in DA:TV is a very active, engaged and action focused experience, and as someone who primarily played as a mage in all the previous DA games, I kind of loved it, even more so than the Warrior. By carefully picking my active abilities, gear and skills, I created a build that let me not only stack afflictions upon the enemy, but also advantages (buffs) upon myself, whilst increasing my damage by 10% for every additional advantage which also included an enhanced damage buff . . . and once the build came together I’m pretty sure I broke the game.

Battles can be challenging, but once you get the hang of things, it might be worth knocking it one above the default. There’s a satisfying flow to fights that I never really tired of because there’s so many options and ways to build your character through their skill tree, sub class, weapon sets and gear types.

And you can refund and respec whenever you please so there’s no reason not to experiment and mix things up if you feel your routine is getting a little stale. What can get a little stale though are the enemy types – you’ll have seen everything DA:TV can throw at you long before the end, and the game relies a little too much on simply multiplying their numbers to test you, rather than providing more cleverly crafted encounters.

DA:TV features several open ‘zones’ that you can travel to and explore as you please although all of these are quest and progression gated in various ways. One of my favourite areas was The Crossroads which you can entirely ignore if you wish, but you really shouldn’t because it’s full of secrets to find and some fun, challenging boss fights. The game also has quite a lot of unique locations you’ll visit only once for various companion or main quests.


It also does a great job of pacing its content and your progression through the game. Whilst it could perhaps lose a few of the side quests, this isn’t another Inquisition situation where the game is bloated to a tedious degree. You’ll unlock plenty of content as you go, but not enough to overwhelm you or drag you away for too long from the main quest.

The only time the game’s pacing really drops off is when a lot of the companion quests come to an end as they all do so roughly at the same point and you have to take some time out to complete them all before the point of no return – if you choose to, that is.

The game gives you a lot of gear options but I’m not a big fan of how the item rarity works. In order to increase an item’s rarity you need to find or purchase a duplicate, but if there’s a specific item you like, you’re not guaranteed to find or be able to buy the duplicate you need, so you might be waiting a long time before you can upgrade. It’s an odd kind of system and I think I’d have preferred to just find items with a set rarity as I progressed.

Visually, DA:TV looks fantastic and the game is incredibly polished. I played on all Ultra settings at a locked 90FPS – and I could have locked it even higher, but that was pushing my CPU temp more than I liked. The stylised character style won’t be to everyone’s taste, but I thought it looked fine for the most part.

Overall, DA:TV is a great action-RPG with strong combat, excellent exploration and level design, fun characters and a decent plot. I can’t say it’s a great conclusion to Dragon Age as a series up until now, but as its own thing, DA:TV offers a lot to new and old DA players alike.

8/10

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