I’ve spoken a little before about CS:GO. I never played the
original Counter-Strike much and when CS:Source was released I bought
it as part of the Half-Life 2 package, but I only ever sank about 40
hours into it over about six years.
CS:GO feels different but also very familiar. Including my time from
the Beta, I’ve sunk about 130 hours into the game now. I wasn’t
too sure about it at first, but it’s definitely grown on me. Pretty
much every weapon feels viable, and I find myself mixing up a lot
during and between rounds, which helps stop things getting a little
repetitive.
It’s a very simple game at its core, but it does take time to
master, memorizing the maps and learning how each weapon handles. But
it’s also a very situational game, and while fast reflexes help a
lot, outwitting your opponent is all the more satisfying. Knowing
when to move, when to shoot, when to reload or switch weapons - all
variables to weigh that can result in a victory or defeat.
There’s a few different game modes for variety, but no sense of
progression, levelling up or unlocks as so many other shooters are
fond of these days. Take that as a negative or a positive depending
on your preference.
I can’t say I generally enjoy online first-person shooters, at
least not for any extended period of time, but CS:GO seems perfect as
the kind of shooter I can drop in and out of whenever I get the urge
to play one. Overall, it’s a solid enough package, and with a few
more content updates to flesh it out, certainly one worth checking
out.
7/10
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