Borderlands is essentially a first person action RPG. You choose one
of four set character classes each with a specialised skill set –
Soldier, Hunter, Siren & Berserker. Beginning at level 1, you
progress through the game gaining experience points, levelling up and
acquiring a constant drip feed of loot. Like a lot of action RPGs,
this frequent reward system creates an addictive incentive to
continue forward, as you gain access to new areas with new quests and
new potential for better gear.
There are primary story quests to complete in addition to numerous
side quests, all of which award more experience and rewards. As you
level up you gain skill points you can spend to further specialise
your chosen class. Loot comes in the form of money, weapons and
upgrades. Money can be used at various vending machines to purchase
(or sell excess) items such as health packs or rare upgrades. There
are eight weapon types. Generally each class will specialise and have
skill tress designed to enhance the use of two or so of these types,
but each class can equip and use all weapons freely. Weapons also
have their own skill bar which increases upon use. In terms of
upgrades there are three – shields, grenade and class specific.
Borderlands is a game you can play solo (as I did) or with up to
three other players cooperatively and the game is supposed to scale
the difficulty accordingly, although I can’t comment on how this
works exactly. Are there more enemies? Or just tougher enemies?
Playing solo, I can’t say I found anything too challenging within
Borderlands. Staying close to the intended level for quests, there
were few moments I felt truly tested, and with a frequent save point
system and the Second Wind mechanic, death is rare and has little
penalty. In fact, sometimes it was easier to get myself killed to
re-spawn nearby with a full health and shield rather than use up my
health kits.
Playing as the Hunter class, some bosses were more tricky than others
as I was specialised towards ranged combat, and many fights put you
in an enclosed arena with a boss who likes to get close. However,
enemy AI is pretty basic and easy to abuse. They have a lot of
trouble with obstacles in the world, so you can circle around a few
boxes and wait for your shield to recharge if need be without
worrying too much about getting hit.
The missions are a little basic, mostly just ‘kill X amount of Y’
or simply ‘Go to A and kill X’. A few more elaborate missions
with multiple stages wouldn’t have hurt. In terms of the core
story, it’s also rather basic and not very fleshed out, but it’s
intriguing enough to keep you interested through to the end, although
the ending itself is pretty abrupt and disappointing.
The world itself is a real highlight. A sort of Mad Max mixed with a
sci-fi Western. It’s quite bright, colourful at times, and the
cartoon/cel shaded style fits perfectly. There are a few NPCs you
meet along the way so it’s not entirely a lonely affair, and VA is
decent. But although I like the aesthetic design, actual level
construction isn’t exactly inspired.
Most sections are just long corridor slogs from A to B, with an
irritating backtrack when you’re done. This isn’t too bad for the
most part, as these sections are broken up with larger, open
environments you can traverse and engage in some basic vehicular
combat. But the final stretch is a terrible example of this, as it’s
really just a series of long corridors of the same few enemy types.
So what about the gameplay? Well, the shooting is pretty by the
numbers stuff, but it does the job. You have different elemental
effects you can acquire on certain weapons, each of which offers
increased damage against certain enemy types, but generally you won’t
really bother with it as you’ll favour whichever gun does the
highest damage whilst aiming for the head. I like the fact that every
class can use whatever guns they like. Playing as the Hunter, I
didn’t have any trouble using shotguns as often as my class
specialised revolvers.
Overall, Borderlands was a solid and enjoyable shooter. It’s
nothing spectacular in terms of its gameplay, nor its level design or
thin plot. But with its interesting setting, creative creatures and
addictive level of progression, it rises beyond its uninspired,
repetitive shooting. It may not exactly be very complex in any area
but what it does do, it does do well and sometimes that’s all you
really need.
7/10