This isn’t the first time I’ve played The Witcher, although it is
the first time I’ve completed it. I’m sure I’ve mentioned how
my previous attempt to play the game came to a grinding halt ten or
so hours in. There was a lot I admired about the title. But The
Witcher proved as equally frustrating as it did brilliant.
With hype building for the release of The Witcher 3, I had an urge to
go back and play through The Witcher 2 again, a game which I rated
extremely highly. But given my fondness for the characters and
setting, it seemed wrong not to give the first game another shot. So
that’s exactly what I did. And whilst I once again found it rather
tedious to play at times, in the end it was extremely worthwhile.
So let’s start with the good stuff first. The Witcher has a
fantastic setting. It’s a rich, living world, one with a lot of
depth, history and lore. It’s a setting established through books,
the environment and your interaction with others. And this is a world
filled with interesting characters. Even smaller side characters feel
like fleshed out, rounded individuals. The Witcher creates a
believable world, one which you want to explore and experience.
And this leads us onto the story. Initially a somewhat muddled affair, the story of The Witcher expands and grows into something engaging and thoughtful. It is told across 5 chapters, plus a prologue and epilogue. It’s a story which presents choices to the player and, unlike so many RPGs, doesn’t reduce those choices down to simple ‘good’ or ‘bad’ binary decisions. In fact, you can walk an altogether neutral path if you so choose, deciding not to get involved. It’s a story which doesn’t treat you like an idiot and respects your choices, giving you certain variations of events depending on your actions.
Graphically, The Witcher still holds up well today, with some lush,
highly detailed environments. In fact, just compare one district of
the city of Vizima in the game with the entire city of Kirkwall from
Dragon Age 2. Vizima feels like a lived in place, one with residents
and businesses. As opposed to a lazily textured box with a couple of
barrels and a static NPC. My only real complaint would be that some
quest NPCs are clones of other, regular NPCs. In terms of VA and
sound, the game is great. Some VA is a bit dodgy, but on the whole,
it’s very good quality.
So what about the gameplay? Well, the combat system is a little odd.
It plays out almost like a rhythm game. It’s all about timing your
clicks to keep a combo flowing. It’s very simple and not very
difficult to do, but the real challenge comes in knowing how to
approach each fight and opponent. You have two swords with three
combat styles, plus magic based Signs and bombs. In addition you have
blade oils and potions to enhance or provide certain effects.
Combining all these elements into a single fight gives the combat
more depth than it may appear, although I do feel that it’s only on
higher difficulties where they really all do come into play.
I played through on the default Normal and didn’t really find anything too challenging, aside from those irritating moments when the game launches you directly into combat from a cut-scene, leaving you vulnerable and under attack for a few seconds before you can even react. Apart from a couple of Signs and some blade oil/attack enhancements, I never really needed any of the various potions or bombs to progress. So the combat system has depth to it in terms of the mechanics behind it, but the actual combat in terms of the rhythm based clicking isn’t particularly engaging. You get used to it, but it’s not something you come to love.
I played through on the default Normal and didn’t really find anything too challenging, aside from those irritating moments when the game launches you directly into combat from a cut-scene, leaving you vulnerable and under attack for a few seconds before you can even react. Apart from a couple of Signs and some blade oil/attack enhancements, I never really needed any of the various potions or bombs to progress. So the combat system has depth to it in terms of the mechanics behind it, but the actual combat in terms of the rhythm based clicking isn’t particularly engaging. You get used to it, but it’s not something you come to love.
So what about quests? There are loads of quests in The Witcher, almost overwhelmingly so. Each chapter has several primary quests along with many fairly substantial side quests, plus plenty of more basic monster bounties to complete. If you do absolutely everything in each chapter, you’re easily looking at 30 hours of play, maybe more. This is a game with a lot to see and do.
So yeah, The Witcher does a lot of things quite brilliantly, so why
didn’t I finish it the first time around? Well, unfortunately, the
game has serious issues with pacing and structure. The opening
prologue isn’t too bad, but the first chapter is also the first
real test of the player’s patience. In terms of story and quests I
can’t really fault it as it gives a nice introduction into the
wider world of The Witcher. But the way these quests are structured
means you’ll spend most of your time running from one side of the
map to the other.
Oh dear. And this is where things start to get rather tedious. Things
don’t really improve in the next chapter and in some ways, they get
even worse. You’re conducting an investigation, speaking to
witnesses, gathering evidence. Interesting from the story angle, but
in terms of the gameplay it gets very irritating and dull as you run
from one conversation to the next, from one corner of the map to the
next and then back again. It’s badly paced, with plot progression
slowing to an absolute crawl. And this is where I gave up the first
time around and honestly, considered giving up again.
But I didn’t. I slogged my way through it. The next chapter, thankfully, picked up the pace significantly. The quests were structured much better, meaning it felt that I wasn’t just being dragged from one location to the next and back again. I was actively venturing out of my own accord, my exploration feeling worthwhile, as I knocked off two or three quests on the go.
But I didn’t. I slogged my way through it. The next chapter, thankfully, picked up the pace significantly. The quests were structured much better, meaning it felt that I wasn’t just being dragged from one location to the next and back again. I was actively venturing out of my own accord, my exploration feeling worthwhile, as I knocked off two or three quests on the go.
The way quests are presented to the player is important. The way a game structures the maps in such a way that doesn’t leave the player feeling that they have to continually backtrack is important. Each journey should feel valuable to the player. When I have to cross the entire map and back again just to talk to one person it doesn’t feel valuable. It feels very tedious. I don’t feel that I’m progressing or achieving anything.
And this is The Witcher’s only real problem. But it’s a big
problem. Because as much as I loved the story and setting, there were
times when it felt like a bit of a chore to actually play. For
example, after the improved Chapter 3 we enter Chapter 4, which
although having some interesting quests, feels almost entirely
disconnected from the main plot. It’s a strange diversion. The main
plot really picks up again at the start of Chapter 5 and from that
point on the pacing isn’t too bad. But each chapter does feel
somewhat self-contained, and as a result, there’s no real flow of
pace from one chapter to the next.
So yeah, I had to really slog my way through The Witcher at times. In
the end, I’d say it was very worth it, as I gained a much deeper
understanding of the setting and characters I so enjoyed in The
Witcher 2, and it’s left me eager to get stuck into that title
again. But do I think it’s strictly necessary to play The Witcher
before its superior sequel? No, I don’t think it is, but doing so
will give you a deeper appreciation of the story, setting and
characters. You just have to be willing to work for it.
Overall, The Witcher is a tricky recommendation. I’d actually
advise people to play the sequel first, and if they come to love it,
then to go back and try the first game. Even then, you may find it
too tedious to stick with, but if you can find a way, then you’ll
probably come to love the series even more. The Witcher is certainly
a flawed game, but it remains a very deep, worthwhile RPG. I’m glad
I gave it another chance, but I can’t honestly say I’ll be
thinking about playing it again any time soon.
7/10
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