I’ve now completed my
first Attila campaign playing as the Western Roman Empire. Even
playing on the Normal difficulty setting, the campaign proved to be
one of the most tense, challenging and enjoyably gruelling Total War
campaigns I’ve ever played.
As I mentioned in my First
Impressions post, Attila has a very different feel and focus to
previous entries in the series, one which is perfectly exemplified by
playing as the WRE. Attila is a game of survival, and surviving as
the WRE is a struggle from the very first turn, one which never
really gets any easier.
Typically with a TW title,
you slowly expand until you grow into an unstoppable economic and
military power, at which point I usually begin to lose interest in my
campaign – particularly in Rome 2, which had rather lengthy/tedious
campaign victory conditions. Attempts to address this endgame issue
(such as the Realm Divide of Shogun 2) have been met with mixed
results. But in Attila, playing as the WRE at least, at no point will
you feel like you’re totally in control. Even once I’d hit my
victory conditions, I still felt as if I was barely holding my empire
together.
Playing as the WRE, you
begin with a large empire, but one beset on all sides by hostile
factions and migrating barbarian hordes. You don’t have and can’t
support enough forces to protect every border or settlement, forcing
you to sacrifice regions in order to protect others. Slowly, you’ll
find yourself being pushed back, and at one point in my campaign, I’d
lost control of nearly everything beyond Italy and Spain.
But over the course of the
campaign, you will begin to push back, and those moments when you
reclaim lost lands and drive out the barbarian hordes are fantastic.
But dealing with barbarians isn’t your only concern. You must also
manage a rapidly declining public order and put down rebellions
before they grow. There’s also the matter of sanitation to prevent
outbreaks of disease. Oh, and then you have to keep an eye on the
political/family situation to prevent a civil war.
But that’s not all! In
addition to this, the climate continues to change over the course of
your campaign, region fertility in a slow decline, forcing factions
seeking fertile land to migrate into your territory. These factions,
even if peaceful, can prove a serious burden on your empire, raiding
your farmland and causing famines in key regions. One way or another,
you’ll have to deal with them, either by wiping them out or gifting
them regions to settle.
As if all this wasn’t bad
enough, the Huns then arrive to raid and raze settlements to the
ground. Eventually, Attila himself makes an appearance leading
several Hun doomstacks. Like I said, it never gets any easier.
This doesn’t sound very
fun, does it? And I must admit, it can be frustrating at times, but
it’s also the first time in a long time I’ve felt genuinely
challenged by a TW campaign, and not just because of silly bonuses
granted to the AI on harder difficulties. It’s challenging but fair
and incredibly rewarding as a result. You fought for it. It was a
struggle, but you prevailed. Victory feels earned.
Part of me now wants to
continue this campaign, to see how far I can push back and if I can
reclaim all of Britain now I’ve dealt with Attila and the Huns.
Another part of me wants to restart to see if I can do better. But
for now, I think I’ll look to play another faction, either a
‘Horde’ faction to try the new mechanics or one of the more
traditional ‘expand and conquer’ factions.
I should also report that
in my 60 or so hours of play, I’ve had no crashes and seen
practically zero bugs. I still think some technical improvements are
needed, but the game is remarkably stable. The AI also continues to
impress in the Campaign, Battle and Siege. It might just be the best
yet. I do feel the game needs some balance adjustments and I think
some of the barbarian factions need to be fleshed out more, but I’ll
talk more about that in my upcoming review.
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