I’ve already written a
lot about Attila, so I’ll try to keep this short. Total War:
Attila, in many ways, is the game we wanted Rome 2 to be. But it’s
also the game Rome 2 could never be. This is because Attila builds
heavily upon Rome 2, expanding and refining its mechanics, but also
addressing many of the problems with those mechanics.
Rome 2, although improved
since release, is still a game plagued by various design issues –
features such as the political system which simply isn’t very
interesting or in-depth. Attila doesn’t simply discard this flawed
system, however. It builds upon it, combining it with the return of
the family tree feature and creating what is the most interesting and
engaging family/faction politics of a Total War title yet.
As I said, Attila feels
like the game we wanted Rome 2 to be, but without the mistakes and
missteps of Rome 2 to fix, develop, expand and refine, it wouldn’t
be half as good as it is. To be frank, without the f**k up of Rome 2,
we wouldn’t have Attila – which, having sunk more than 80 hours
into the title already, I now regard as one of the best in the
series.
But Attila is more than
just a refinement of Rome 2 and to describe it as such, I think does
it a great disservice. It’s a game very much with its own identity,
and another reason why it stands apart from Rome 2. As I’ve said in
my previous posts, Attila is a game of survival and it plays very
differently compared to previous entries in the series. Obviously, it
shares the common setting of the old Rome 1 Barbarian Invasion
expansion, but that title never quite captured this period to such a
great degree.
I’ve always felt some of
the best titles in the Total War series are ones which focus their
mechanics and style around a particular period or theme. Fall of the
Samurai, for example, had this wonderful theme of traditional style
versus modernisation. It captured the style and tone of the period
perfectly, not only in terms of art or sound, but in gameplay
mechanics.
Attila, set during the
decline of the Roman Empire and the onset of the Dark Ages, also
benefits from a focus on a particular theme – survival. Playing as
either the Western or Eastern Roman Empires offers very different
challenges, yet each share a common goal – simply to survive. To
survive the onslaught of hostile migrating barbarian tribes, of the
advancing Hunnic hordes, of rebellions and outbreaks of disease. Oh,
and climate change.
This is a world where
everyone is fighting to survive, to escape the rapidly spreading cold
to seek fertile land and safety. It’s a world where crumbling
Empires are desperately clinging onto what they still possess. In
short, it’s a perfect setting for a Total War game, one which plays
very differently, one with a lot of character and its something
Attila captures brilliantly through its style, tone, sound and
mechanics. It’s this character and focus I felt Rome 2 lacked,
which is perhaps why I could never grow particularly invested in my
campaigns.
Attila offers more than
simply playing as empires struggling to survive, however. Although
the factions are somewhat limited on release (expect DLC) they do
offer a great variety of styles of play. As I said, even the two
Roman factions offer very different experiences. Then you have the
migratory factions, each with their own strengths and weakness as
well as the more traditional ‘expand and conquer’ factions. In
terms of styles of play, Attila offers a small, but surprisingly
diverse roster of factions.
So let’s talk
performance. In over 80 hours of play I’ve had no crashes and seen
practically zero bugs. I do think performance optimisations are
needed, but it’s certainly solid enough already and can only really
be improved upon. It’s one of the most stable and polished TW
releases yet, at least in my experience.
In terms of AI, Attila may
just be the best yet. It’s solid and remarkably consistent in both
Campaign and Battles. It’s use of units, especially cavalry
(flanking, threading through gaps in your lines, and using hit and
run charges), is the best it’s ever been. It also handles the new
fatigue system quite well, cycling units in and out of combat where
necessary.
An experienced player will
always find ways to exploit it, but the Attila AI has some neat
tricks up its sleeves and is remarkably hard to fool. I was always
impressed when it pulled its General out of a fight to keep him safe,
or diverted cavalry to counter my own and protect its flank. There
are still a few pathfinding issues here and there in relation to some
settlements and it can sometimes get confused by the new barricade
feature but overall, it’s quite impressive.
On the campaign side, it’s
far more aggressive than in Rome 2, and will attack with multiple
coordinated stacks. You won’t see many ‘small’ battles in
Attila. The AI will hit you hard and in numbers. A few of the
diplomatic issues carry over from Rome 2, but on the whole, it works
fine. And with the political/family system, you have the most
in-depth Total War campaign game yet.
Graphically, the game looks
great. Its darker style may not be to everyone’s tastes, but it
fits well with the the overall tone of the period. The new fire
mechanics are a fantastic addition and hard to imagine playing
without. It’s clear that the feedback and criticisms of Rome 2 were
taken into account for Attila. It feels like a game aimed squarely at
the hardcore fans. As a result, I’m not sure I’d recommend it to
a beginner because they’d probably find even the tutorial prologue
campaign a struggle.
Attila is an unforgiving
game, and an inexperienced player may just get smashed by the AI and
frustrated, even on Normal settings. But after Rome 2, a game which
felt far too streamlined and easy for new players, it feels like this
approach was necessary to win back the veteran fans. For me, at
least, they’ve succeeded.
But is it perfect? Well,
no. As far as criticisms go, aside from improvements to performance,
I’d say the biggest issue Attila has is one of balance. It’s a
game that really does feel like it needs balance adjustments in terms
of units and campaign economy. The new unit ‘tier’ system is
something I like, but unit stats feel a little off, with some units
rendered effectively useless and others seriously overpowered.
This is something that can
obviously be tweaked through mods or patches, but as I said in my
Rome 2 review, I can’t review what may happen in the future. Right
now, certain elements of Attila don’t balance well in either
battles or campaign.
Another issue is the lack
of diversity between certain barbarian factions, especially the
(currently) non-playable factions, such as those in Britain. Once
again, this is an issue that will be improved over time through mods
or DLC, but when one such faction DLC releases barely a week
following release, it is a bit irritating that these factions weren’t
more fleshed out on launch.
I was tempted to give
Attila a 9, but I do feel it’s being held back by these issues at
the time of writing. That said, I wouldn’t hesitate to recommend
playing Attila as it is right now. Over time, it should only get
better. It’s the game we wanted Rome 2 to be and more. It’s
unforgiving but fair. It also has one of the best soundtracks in the
series.
Overall, Total War: Attila
is a fantastic return to form for the series following the bitter
disappointment of Rome 2. It’s the game we wanted it to be, yet
could never be. And despite the age of the series, Attila, with its
focus on survival, is remarkably refreshing, offering a new twist on
an old formula. Recommended.
8/10
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