Deserts of Kharak began
life as a ‘spiritual prequel’ to the Homeworld series by the name
of Hardware: Shipbreakers. It was a game I intended to keep an eye
on, at least until Gearbox bought the rights to the Homeworld licence
and news about Hardware fell dark. But a year or so later, Hardware
reappeared, retitled as Homeworld: Deserts of Kharak.
Which is great! Because
it’s a new, now ‘official’ Homeworld game. A new
Homeworld game. That’s something I thought I’d never get to say.
I’ve seen some people say it can’t be a ‘proper’ Homeworld
game because it’s not set in space. But we’ll ignore those people
because they’re dumb. Space or not, Deserts of Kharak is
a Homeworld game. And I really couldn’t be happier.
So what makes a Homeworld
game so special? For me, it’s all about the story and the tone.
Homeworld was always about a journey. A great quest. And that’s
what DoK is all about. It’s a prequel to the original game, telling
the story of a dying world and a final, desperate mission to save its
people. All the HW games had this wonderfully haunting theme of
desolation and survival, which is something DoK captures perfectly.
The story is told across a thirteen mission single player campaign. It was the campaign of DoK that I was most interested in. I know there are many people who love the HW games for their skirmish/MP aspects as much, if not more than, the story driven campaigns, but for me, the campaigns were what made me fall in love with the series. And getting to return to this universe, with such a rich history and lore, is fantastic.
The story is told across a thirteen mission single player campaign. It was the campaign of DoK that I was most interested in. I know there are many people who love the HW games for their skirmish/MP aspects as much, if not more than, the story driven campaigns, but for me, the campaigns were what made me fall in love with the series. And getting to return to this universe, with such a rich history and lore, is fantastic.
Deserts of Kharak also captures that classic Homeworld vibe through its visuals and sound. The look and design of the units is perfect, with a lovely attention to detail, especially in terms of unit animations. But it’s the audio where DoK really shines. The soundtrack is fantastic, and the VA work is of a high quality.
The unit chatter is great,
with fun little conversations playing out between combat. I’ve said
before how I feel it’s important for an RTS to have ‘personality’
for its units, connecting them to the player. This is something DoK
does very well, if not in some ways better than the original
Homeworld games. Also good is the battle/unit sounds, with satisfying
weapon, engine and explosion effects. All the audio work in DoK is
superb.
Although set entirely in a
desert, the maps of the campaign are fairly diverse and mix things up
quite nicely, with missions set in canyons, during storms, at night
etc. Although some texture work can be a little low quality here and
there, graphically, DoK is a great looking game. And as for technical
performance, overall, it’s pretty good, although there are odd
times when the FPS noticeably drops for no obvious reason.
The campaign was a lot of fun, and certainly something I’ll be playing through again. That said, I do have a few issues with it. The first is simply that it’s rather short. Even playing on the hardest ‘classic’ difficulty, I breezed through the campaign in about 8 hours, and that was even when I was taking my time. The final mission is also a little lacklustre, followed by a rather abrupt cinematic.
The campaign was a lot of fun, and certainly something I’ll be playing through again. That said, I do have a few issues with it. The first is simply that it’s rather short. Even playing on the hardest ‘classic’ difficulty, I breezed through the campaign in about 8 hours, and that was even when I was taking my time. The final mission is also a little lacklustre, followed by a rather abrupt cinematic.
Speaking of difficulty, I
also never needed to restart a mission because the campaign,
honestly, isn’t particularly challenging. A part of this issue is
due to the way mission triggers are too obviously signposted,
allowing you to prepare for the next ‘stage’ of a mission for as
long as you’d like.
My only other issue with the campaign is how it never really mixes up your enemies. There’s no missions where you have to combat a new threat. It’s always you versus the same bad guys. There’s no ‘third’ faction for you to contend with, even for a single mission, and this does harm the campaign in terms of variety.
The UI of DoK is very
Homeworld, with a tactical sensor overlay and a movement disc to
highlight terrain height. Because terrain plays a key role in DoK. As
an RTS, DoK is a very solid and enjoyable title. It doesn’t stray
too far from the formula you’d expect, but it does add a few neat
little dynamics to its gameplay. The first, as I’ve mentioned, is
terrain, with high ground providing a useful bonus. Line of sight is
equally important, as units can’t hit what they can’t see.
The unit roster is quite
small, which may disappoint some, but every unit fulfils a very
specific role and many have multiple special abilities. Units also
rank up and carry between missions, meaning it’s important to try
to keep them alive. I love the mobile ‘mothership’ which serves
as a giant, sand crawling aircraft carrier. That said, it could
really use more aircraft landing pads, because once you have several
squadrons on the go, it’s a nightmare bringing them all in to dock.
As you would expect in an
RTS, you’ll be harvesting resources, building units and researching
upgrades to smash your enemy. It’s not the most complex game in
terms of strategy, even with the addition of the line of sight and
terrain systems – ultimately it’s still a game of hitting your
enemy with superior numbers.
Overall though, despite my few issues with it and its relatively short length, I really liked the campaign a lot. The developers have done a fantastic job of transitioning the Homeworld experience from space down onto the ground, and I have to give them credit for that. But what does DoK offer beyond its good, but somewhat limited campaign? Sadly, not very much.
Overall though, despite my few issues with it and its relatively short length, I really liked the campaign a lot. The developers have done a fantastic job of transitioning the Homeworld experience from space down onto the ground, and I have to give them credit for that. But what does DoK offer beyond its good, but somewhat limited campaign? Sadly, not very much.
There’s a skirmish mode, as you’d expect, but it provides barely any customisation options in terms of match set ups. It’s a fun mode, nonetheless, but it’s also a mode which really highlights the flaws in the game AI. The campaign disguises these flaws quite effectively but in skirmish, with the AI on equal footing to the player, it’s way too easy to beat. That’s not to say the AI can’t surprise you, but it’s something they really need to improve. To make skirmish even more limited is the lack of maps. There’s only five. But they have said more maps will be released for free, which is nice.
Skirmish mode is really
meant to be the warm up for the MP though. Unfortunately, from what
few games I’ve played of the MP, DoK is the type of RTS I can’t
say I really enjoy playing online. It’s very much of the ‘spam
and rush’ type gameplay, where it’s all about employing an
‘efficient’ build order and then hitting your opponent as quickly
as possible.
This makes games,
especially the 1v1 mode, very dull to play, because people just end
up repeating the same tactics every match. In fact, there’s already
a popular rush strategy which I’ve encountered in nearly every 1v1
I’ve fought. I can’t blame people for using it. It’s fast,
efficient and it works, but boy does it make playing 1v1 a tedious
experience.
I know some people enjoy this style
of play, and I really don’t have an issue with rush style
strategies, but there needs to be a balance. A certain risk/reward.
That balance doesn’t exist right now, so if you don’t roll with
the most popular strategy, you’re kind of screwing yourself. And
I hate feeling forced into playing in a very specific way. That
really kills the experience for me.
I was hoping the ‘artifact
retrieval’ game would introduce a different dynamic to the MP. The
idea is to retrieve more artifacts than your opponent within the time
limit. It’s a really good concept for a mode, with the potential
for a lot of back and forth power struggles across the map. In
concept.
In reality, the mode is totally f**ked.
Because despite the
objective, you can still win the game simply by destroying the enemy
carrier. And so, people just ignore the artifacts and spam and rush.
If they actually tied victory conditions to the artifact retrieval
count, then I think you’d have something quite enjoyable and fun, a
mode that required more thought and long term strategy. But as it
exists right now, you can just ignore the artifacts and rush your
opponent’s carrier to win, making the entire mode utterly
pointless.
Of course, playing MP, at least at the time of writing, is a bloody nightmare anyway. It seems to be region locked, so trying to find a game takes forever, particularly in the team modes. It might be that the rush strategies of 1v1 aren’t quite so prevalent in the 2v2 or 3v3 matches, but I wouldn’t know, because I’ve never been able to find a game using the auto-match system.
I have played a few team
games by joining public matches, but even these are thin on the
ground, with only one or two on the go at a time. They really need to
remove whatever restrictions they have in place on the auto-match
system or the MP for DoK is going to be dead before it’s even
begun.
Another annoyance, which
applies to both SP and MP is the zoom range. I’d love to be able to
zoom out more without relying on the sensor view. Also, it’s not
possible to rebind keys and I can’t stress how much this f**king
irritated me. I got used to the default keys over time, but I really
wanted to set up my own configuration, especially for camera controls
and unit hot keys.
I should probably wrap this
up. Deserts of Kharak is worthy of the Homeworld name. It’s a great
prequel and hopefully a step towards a new, space set, Homeworld 3.
The campaign, despite a few issues, is very good. But the skirmish
and MP modes are pretty weak and shoddy to say the least, although
both of these may improve over time if properly supported.
If you’re like me, and
you just want a new Homeworld campaign set in this rich and
fascinating universe, then I don’t think you’ll be disappointed
with Deserts of Kharak. But if you’re expecting more from it than
that then I probably wouldn’t recommend it, not in its current
state or price. That said, it’s a new Homeworld game. A new
Homeworld game. And that’s good enough for me.
7/10
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