The
Last Roman is a mini-expansion to Total War: Attila. Compared to the
recently released Age of Charlemagne, this DLC is a far smaller and
limited piece of content. It revolves around the General Belisarius,
a hero sent to reclaim the lost lands of the Western Roman Empire by
the Emperor Justinian.
The
Last Roman features a new campaign map which is focused almost
entirely on Italy, the north coast of Africa, and Spain. Although
these regions are more detailed here than in the base game, the map
feels disappointingly small, an issue compounded by the fact that the
territory is split between a very small number of large factions.
As
you would expect, there are new units to recruit and technologies to
research, but nothing that’s a great departure from the core game.
What makes The Last Roman unique is choosing to play as the Roman
expedition. It’s essentially the horde mechanic of Attila with the
twist that it’s now the Romans who are the ‘barbarian’
invaders.
And
initially, this twist provides quite an enjoyable experience. You
begin in Africa with two separate camps, and very rapidly find
yourself under threat. But this early struggle to survive and reclaim
land for Justinian sadly doesn’t last very long.
After
a single large land battle, I effectively wiped out all opposition
within the starting region, leaving me free to march from settlement
to settlement, capturing them with zero resistance. And from there,
things only got easier. At points in the campaign I was rewarded with
new forces, free of any upkeep cost for several turns, allowing me to
blitz my way across the map, capturing territory with little effort.
Because
although the factions you’ll be fighting control large areas of
territory, they seem to lack any serious military force. I swept
through Africa and Italy, completing my campaign objectives with only
a handful of serious or challenging engagements. The vast majority of
my time with The Last Roman was spent fighting weak garrisons in
unprotected settlements.
Perhaps
this was a difficulty issue, or perhaps it was simply how this
campaign played out. After all, each campaign will be different. I
could have also chosen not to reclaim land for Justinian, but to
claim it for myself and establish my own faction. But doing so
discards the only truly unique feature that The Last Roman offers –
playing as a Roman horde.
The
same is true of the other major factions, all of which are playable,
although I see no reason to bother. After all, I have the core game
with a far larger map for something like that. No, the only reason to
play this DLC is for the unique experience of the Roman horde, but
sadly it’s something of an underwhelming experience.
In
its favour, when playing as the Roman expedition, The Last Roman does
offer a lot of story based events with choices to make that will
affect your campaign. But there’s nothing here that will radically
alter how things play out – it’s more of a choice between X
increase in Y, or X increase in Z.
There’s
little more I have to say about The Last Roman. Compared to Age of
Charlemagne, it’s a weak piece of content that I couldn’t
recommend, even for the novelty of playing as a Roman horde. Whereas
with AoC I’ve already completed campaigns as three factions and I’m
ready to get stuck into a fourth, I have no desire to revisit TLR
after completing my expedition campaign. Because outside of that, it
offers nothing of note.
5/10
No comments:
Post a Comment
Note: only a member of this blog may post a comment.