I’ve sunk a little over
40 hours into Total War: Warhammer and I feel pretty confident in
saying that it’s one of the best titles in the series. Maybe not
the
best. Not yet, at least. But the potential is certainly there. This
‘core’ release will serve as an excellent foundation upon which
the developers can build over the next few years.
This isn’t another Rome
2. This is possibly the most stable and polished Total War release
yet. Not perfect – there were server load issues upon release which
caused some crashes, but this was fixed within a matter of hours. The
only other technical issue of note, at least from what I’ve
experienced, is an issue with some nasty screen tearing, although
this is easily solved by using Alt-Tab to exit and enter the game.
This seems to be a driver related issue, rather than an issue with
the game, however, so hopefully NVIDIA will get their shit together
and put out a new driver soon.
In 40 hours of play I’ve
seen a single bug – just before a campaign cinematic was due to
trigger, I was treated to a weird montage video of my Legendary Lord
stretched across the screen. But, yeah. That’s it. One bug. Kind of
hard to believe, isn’t it?
That doesn’t mean the
game doesn’t have any other issues, but these are more related to
gameplay and unit balance. There’s certainly some work to be done
here, but I think we all expected this given the variety of units
between every race. There’s nothing noticeably serious, though. The
game just needs a few tweaks and fixes here and there to balance
things out.
But what about game
performance? Overall, it’s very good. Once again, it’s not
perfect, and hopefully it will improve over time (and once we get
those drivers) but it’s easily the best Total War release yet in
terms of stability and performance. I’ve been playing the game on
the Ultra default setting, which isn’t entirely recommended for my
card (a 780), but I still get a very solid and playable average of
about 40-60FPS in both battles and campaign.
I’ve ‘completed’ an
Empire campaign, which I’m actually still playing despite hitting
my objectives. It’s probably the first time in a Total War game
I’ve actually wanted to keep going beyond the victory conditions
just for fun. And it’s exciting to think that even when I finally
finish up with this campaign, I still have four other races to play –
each with their own campaign mechanics and entirely unique unit
rosters. The variety on offer in Warhammer is staggering compared to
previous titles in the series.
The campaign side of the
game has certainly been streamlined if you compare it to say, Attila,
at least in terms of region management. There’s no sanitation,
fertility or immigration. There’s no negative modifiers to various
building combinations. All of this has been stripped away. But I
can’t say I disagree with this choice. Would these things have made
sense within the context of a Warhammer themed Total War? Probably
not. It’s not like the Greenskins are going to be worrying about
their settlement sanitation levels.
Settlement management in
Warhammer is primarily about military, defence and money. And whilst
it’s a more simplified system, there’s a lot more depth added to
other areas of the game – most notably Lords and Heroes – all of
whom have extensive skill and ability trees, combined with
customisable equipment and followers. The main Legendary Lords also
have unique quest chains and gear, which can be won by fighting
scripted quest battles. These are a lot of fun, offering some
narrative flavour to the sandbox campaign.
There was some controversy
prior to release regarding the regional occupation system, but I’ve
honestly not found it to be an issue at all. In fact, I think it’s
had a positive effect on the campaign in the long term. Normally by
about turn 80-100 in a Total War campaign, it starts to get a little
tedious, but I’m nearly at turn 200 in my Empire campaign and I’m
still enjoying it a lot.
The restriction on
occupation really does force you to think differently about where,
when and how to expand. And surprisingly, diplomacy is a big part of
Warhammer, as forming confederations and forging alliances with other
races is extremely important if you want to survive and deal with the
threat of Chaos.
The campaign and battle AI
in Warhammer is the best it’s ever been. Campaign AI, probably more
so than battle AI, which is more of a small step up from what we had
in Attila. It can really punish you in the campaign if you extend too
far, too fast. That doesn’t mean there’s no AI quirks to be
worked on, but they’re pretty minor.
Sieges were the other
‘controversy’, but I really don’t see them as any more or less
simple than previous games in terms of strategy. Here though, with
the emphasis on rapid assault, sieges are actually fun to play.
Probably the most fun in the series yet, with an AI that actually
attacks and defends to a competent degree.
In fact, battles in this
game, thanks to the inclusion of magic, flying units and the sheer
variety of unit types, are probably the most fun I’ve ever had with
Total War battles. This is the first TW game where I’ve sunk any
significant time into the custom battle mode because it’s so damn
fun putting together varied scenarios of different units.
Graphically, the game is
stunning, with fantastic detail to units, animations and effects.
Terrain and architecture seem downgraded compared to Attila, but not
to a detrimental degree. And sound and music in this game is
outstanding. The voices, the creatures, the artillery – the battle
audio is fantastic and is complemented by one of the best soundtracks
in the series yet.
Okay, I’m starting to
gush now, so I’d better wrap this up. As you can probably tell, I’m
very impressed by Total War: Warhammer. I’m excited to keep playing
my current campaign, even though it’s technically ‘complete’ in
terms of objectives. I’m also excited to play as the other races to
see what they offer in terms of mechanics and units.
There’s so much packed
into this initial release, that it’s well worth your time and
money. And as I said, this is only a foundation upon which the
developers can build. Warhammer has breathed new life into the Total
War franchise in just the way I hoped it would. Expect a full review
and my final impressions in the next few weeks.
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