Kingdom Come: Deliverance
has a strong opening from both a narrative and gameplay perspective.
I thoroughly enjoyed my initial 20 hours with KC, as I described in
my First Impressions post. I was hooked by the story, I liked Henry
as a protagonist, I liked the supporting cast of friends and foes,
and I liked that Henry really did suck
at everything.
Having to learn how to
fight, sneak, steal and even read,
gave those initial hours a great sense of satisfaction at seeing
Henry becoming strong and smarter with every step you took. You
actually had to be clever when approaching dangerous situations –
such as a camp of hostile bandits. The game felt challenging in the
best possible way.
The problem Kingdom Come
has, is that the challenge soon dissipates. Once you acquire better
gear, level up some of your stats, and gain a good grasp of the
combat system, it all becomes incredibly easy.
It does make sense within the context of the world – the quality of
your equipment and your experience in combat will naturally give you
an advantage over others – but
it also results in a game where combat and stealth become
increasingly trivial, even during the story based missions.
There doesn’t appear to be any
level scaling in Kingdom Come so if, like me, you prefer to break up
the main quest by completing side missions on the way, you’ll
suddenly find some of the main quests become a bit of a joke.
To give you an
example, one of the earlier main quests sees you face off against a
‘boss’ type character who I was particularly excited to fight, as
the confrontation was nicely set up by the narrative.
However, the actual fight was
incredibly anticlimactic. Because I’d spent some time doing side
missions and increasing my stats prior to this fight, I only struck
this ‘boss’ character once
and the fight was over. It was a disappointing end to what should
have been the most challenging and engaging fight in the game so far.
Fighting multiple opponents
can still prove tricky
as you progress, but that’s primarily due to how clumsy the combat
system becomes when attempting to fight more than one person – and
this is an issue which becomes even more prevalent during the later
stages of the main story. As I said in my FI post, the combat works
best in 1v1 situations. As soon as 3 or more people are involved, it
becomes a bit of a mess.
This is very noticeable in
the story missions that involve large scale battles. Trying to pick
out an opponent and fight 1v1 is nearly impossible as ally and enemy
soldiers surround you and everyone clips through one another in a
big, clumsy mess. It’s far easier to just run behind enemies and
strike at their exposed backs. And they’ll let you do it too,
because enemy AI, when it comes to these big scale fights, is pretty
terrible and easy to abuse.
Kingdom Come has this
strange separation between narrative and gameplay. I really enjoyed
the core story and the majority of the story based side missions, but
I enjoyed them more for the narrative
rather than the gameplay.
And that’s because Kingdom Come doesn’t always value your time.
What do I mean by that? I
mean that the game likes to pad
its content with unnecessary travel. Far too many quests have you
bouncing back and forth between the same locations to the point of
tedium. To give you an example – one side quest has you stealing
various items from various locations. Towards the end of this quest
chain you’re tasked with stealing an item from a farm. You travel
to the farm, steal the item and return . . . only to be tasked with
stealing another
item from the same
farm.
As part of another quest
you have to convince a guy to go to the blacksmith to pull out his
sore tooth (don’t ask) and once you do, escort him so he doesn’t
chicken out. There’s a blacksmith within a short walk of the guy
but instead, he decides to slowly
walk to the other
blacksmith on the far side of town across the river.
It’s little stuff like
this that really irritated me throughout the entire game. I didn’t
hate it. It was just mildly
annoying
and
totally unnecessary. It probably didn’t help that the majority of
the quests and action takes place within one half of the world map –
the other half is barely utilised – so you’re always going to be
travelling through the same areas and roads fairly often.
Some skills also feel like
a ridiculous grind to improve. Despite playing Kingdom Come for 65
hours, completing the core story and over 80 quests, I still fell
short of hitting max level – although I do wonder if this was
bugged. I also barely improved some skills – such as lock picking –
despite using them frequently.
Although I found the
travelling aspects of the missions somewhat tedious, I can say that I
enjoyed them all for the stories they told. There’s some really
enjoyable stuff in here and I don’t want to be too harsh or make it
sound too bad – because it’s not. As I said, it’s more mildly
irritating than anything.
Which kind of sums up how I
feel about Kingdom Come: Deliverance as an overall experience. It’s
really very good – the story, the characters and the world in
particular. It looks great and my performance was consistently solid.
I didn’t experience any major bugs or issues, aside from a single
quest which I wasn’t able to complete properly.
I liked the combat. I liked
learning and training new skills. In fact, I
liked pretty much everything
about it – but it’s a game hampered by so many minor irritations
that they drag the overall experience down.
7/10
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