Despite my reservations
about the release and future content plans of Battlefield V, I
decided to give it a shot. It’s the first Battlefield game I’ve
purchased since the original 1942, and that’s an important piece of
context to keep in mind during this review. I can’t compare V to
the previous Battlefield releases, including the most recent
Battlefield 1. If you’re looking for a review from a Battlefield
fan who is more familiar with the series, then I’m not your guy.
Let’s begin with the good
stuff. I thoroughly enjoy the core gameplay of Battlefield V. It’s
why I enjoyed the BETA so much and it’s why I decided to purchase
the game. The shooting, movement, squad/team mechanics and the
dynamic destructible maps make Battlefield V a real joy to play. How
a game ‘feels’ to play is always tricky to describe, but
Battlefield V really does feel good to play.
It’s a game where nearly
every online match has an entirely unscripted ‘wow’ kind of
moment, as the various gameplay systems combine to create quite
spectacular engagements. The most impressive aspect for me is the
destructibility of the environments. This can radically change the
shape of the battlefield and how you approach various objectives.
It also plays into the
excellent ‘fortifications’ system, which allows you to construct
makeshift barricades or dig out defensive positions. I typically find
maps in online shooters to grow rather stale after several plays, but
that’s not such a problem here due to the way the maps change
dynamically throughout every battle – changes which are entirely
player driven.
The squad and team
mechanics are also cleverly incorporated to encourage and reward team
co-operation and play. They make it beneficial on both a personal and
team level to work together and support your squad. Battlefield V is
by far at its most enjoyable and satisfying to play when teams really
do embrace these mechanics and work together. Of
course, the flip side is that Battlefield V is at its least
enjoyable when they don’t.
In terms of visuals and
audio, Battlefield V looks and sounds amazing – despite that
horrible audio glitch I encountered in the BETA persisting into the
release. In fact, a lot of little issues that I experienced in the
BETA haven’t yet been fixed. I had one match in which our team kept
spawning in the ‘dead zone’ out of bounds area of the map. I’ve
had occasions when the reloading animation doesn’t play or when
health packs fail to heal.
Probably the most
infuriating issue is when trying to use a bipod on a Support class
weapon. The bipod has a mind of its own and flips on and off at will.
And there’s still issues with attempting to vault over scenery. A
couple of times I’ve gotten stuck on scenery unable to move.
There’s a general lack of polish to Battlefield V which is as
disappointing as it is surprising.
Although I appreciate the
addition of single player content in the form of the ‘War Stories’
I can’t say they’re particularly great. They’re not bad,
but they’re short, forgettable and range on a scale of quality from
‘okay’ to ‘meh’. They also don’t really play to the
strengths of the core gameplay which is big, combined arms battles.
Nearly every mission is a solo, stealth or commando ‘one-man-army’
style experience.
It may be they’ll add
bigger, more elaborate War Stories in the future, but I can only
review what’s in the game at release. And what we’ve got so far
isn’t very inspiring. I appreciate the variety of locations and
characters, but they all follow a similar pattern of objectives and
style of play.
They said they wanted to
focus on lesser known aspects of WW2 in Battlefield V and that’s an
approach I can totally get behind. However, I think they needed to
balance this out a little with more familiar battles and locations.
It may be they’ll add this kind of stuff in later but like I said,
I’m not reviewing potential future expansions, but what’s in the
game now.
I would love to see a
Battle of Britain map in which the German team must bomb and destroy
key locations, as the British side have to fight back with AA guns on
the ground and fighters in the air. I’d also love to see a D-Day
map or series of maps for the Grand Operations mode featuring a beach
assault/defence. A Stalingrad map, maybe? The Pacific Theater?
There’s so much potential
in terms of what they can do, where they can go and what would look
and play fantastic in this engine. But that’s always been my
concern about Battlefield V – there’s no guarantees. If the game
hasn’t sold as well as EA might like they might just pull the plug
on future expansions.
I quite like the cosmetic
customisation – pointless as it is – although the cost of some
cosmetics is pretty silly and discourages you from purchasing them
when the in-game coins you’ve earned are best spent on upgrading
your weapons and vehicles. They really need to increase the ways you
can earn more coins. More regular and varied Assignments would be a
good addition.
There’s a good selection
of maps and modes in this initial release, and I like how maps can
feel very different to play depending upon which mode you choose. The
weapon/vehicle selection is decent but there’s certainly room for
expansion. Battlefield V really does feel like a ‘foundation’
release. And as a foundation, it’s a pretty solid one upon which
they can now build.
I’ve now played
Battlefield V for 70 hours and I still want to keep playing so I
can’t say I’ve not had good value from the game, and that value
will only increase as new content is released. That said, because
this is a ‘foundation’ release, you’re also not really missing
out on anything if you choose to wait for the inevitable discount.
Overall, I’m really
enjoying my time with Battlefield V. It just needs more content and
more polishing. As long as EA don’t decide to pull the plug on
future expansions, Battlefield V should keep me busy for the
foreseeable future.
7/10
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