I can’t honestly say
I was very excited for Anthem, but when I saw there was going to be
an open demo/beta or whatever you want to call it, I decided to give
it a spin. I guess what I’m really trying to say is – I didn’t
expect much, but I was still disappointed.
The demo doesn’t open
where you’d expect – at the beginning of the game. Instead, it
drops you into the game at level 10, presumably after the initial
tutorial and plot/character introductions. I guess it allows players
to test out more content/upgrades than they’d typically
experience during the early missions, but it’s also pretty strange
to be dropped into the world without any sort of proper introduction.
Because I’ve not
followed Anthem or read anything about it, I really had no clue what
was going on, where I was, who anyone was or what the f**k they were
all talking about. The demo skips over all of the story / plot /
world / character intros, so unless you’ve read all about this
stuff in advance, the demo will just leave you feeling confused.
You begin in a large
hub area full of npcs, the majority of whom you can’t interact with
aside from a message box popping up to tell you that they’re not
‘available’ in the demo. The hub area does look nice, but it’s
a pretty lifeless and static area that feels totally disconnected
from the actual gameplay. You just (slowly) walk around in first
person, following a quest marker to an npc who gives you a mission.
Doors magically open as
you approach which is really bloody bizarre, and when I tried to
enter a bar by passing through a cloth partition, I discovered the
cloth was as solid as stone and I had to walk around it. Why even put
it there if you’re not going to simulate cloth physics?
I kind of wish I’d
stayed out of the bar though, because the one dude I could interact
with inside turned out to be an insufferable twat who I just wanted
to punch so he’d stop talking. And when you do talk to people in
the hub you’ll get the occasional ‘dialogue choice’ although
this doesn’t appear to have any real impact on the plot or
gameplay.
After navigating this
pretty but empty maze of dead eyed weirdos you’ll eventually find
your way to your ‘Javelin’ which is basically an Iron Man suit.
Entering the javelin triggers a mission start, but before you can
begin you must first navigate an even more convoluted maze of menus
to customise your javelin and your weapons, but also set up things
like mission difficulty and player squads.
The UI/menus in
Anthem are clearly console/controller orientated and trying to
navigate them with a keyboard and mouse is a real pain in the ass.
But once you do finally drop into the open world to begin your first
mission, Anthem does begin to improve.
Because there’s no
proper tutorials you’ll probably struggle with the flying controls
for a little while as you get used to switching between flight and
combat. Traversing the open world of Anthem like Iron Man is easily
the best thing about the game once you get the hang of it. That said,
as fun as flying is, the ‘overheat’ mechanic really got on my
tits.
The idea is that if you
fly for too long your javelin ‘overheats’ so you have to cool
off. There are times you can do this whilst flying by passing through
water or (I think) going into a powerless glide, but when you can’t,
you’ll find yourself enjoying the flying before dropping back to
the ground, waiting for your suit to cool and then taking off again –
it’s not so much flying as it is taking really long jumps.
The world looks nice, I
guess, and the variety of wildlife is okay, but I don’t know jack
about this world and the game doesn’t tell me anything. The opening
mission (in fact, all of the demo missions) isn’t very inspiring. You
fly a little, land at a cave entrance and then immediately get a
loading screen. The world isn’t exactly seamless.
You enter the cave, but
then get stuck by a locked door so you have to leave the cave
(another loading screen) and then go shoot some bad guys. I don’t
know who they are or why they’re bad but you shoot them because
they’re red dots on your radar and that usually means they’re
bad. It’s the typical ‘stay in this area whilst we hack or
download data thing’ as wave after tedious wave of enemies spawn
into the map out of thin air.
You eventually kill
enough enemies (or they simply vanish into nothing, which happened to
me a few times) and then get immediately teleported back to the hub,
from third person action game to slow paced first person walking sim.
The disconnect between the hub and the open world gameplay is pretty
jarring. There were three missions to complete in the demo and none
were very exciting.
They also didn’t feel
very balanced for a solo player, as during the second mission I
encountered a boss enemy that was a frustrating and ridiculous bullet
sponge, clearly designed for more than one player. It was one of
those bosses who just keep spawning endless waves of supporting
enemies. I took the f**ker down, but I must have been slowly
whittling down his health for about 5 minutes.
The combat is okay, I
guess. It’s not good but it’s not terrible, either. There were
moments I had some fun, but that was mostly by exploiting the poor AI
and just bunching up enemies for easy multi-kills. Trying to fly and
fight can be fun, but it only really works in open areas. Trying to
manoeuvre in smaller spaces is a bloody nightmare so it’s often
easier to just fight on foot.
The weapons are exactly
what you’d expect, as are the special abilities. There’s nothing
here you haven’t seen before. The combat can also be incredibly
messy. There’s way too many effects popping off at times, making it
hard to see what the f**k is going on. And combat just doesn't
feel that satisfying. Enemies are just bullet sponges who each take a
set amount of shots to kill. They’re not very smart and they don’t
do anything interesting. They just stand still or slowly follow you
around, continually respawning in waves until the game’s decided
it’s time to stop.
It probably sounds like I
really hated Anthem or something, but I really didn’t. I just found
it so uninspired and by the numbers. There’s nothing unique or
interesting about it. Not the world. Not the characters. And
certainly not the mission design or combat. Maybe if we’d actually
started the game at the beginning
and was introduced to these things in turn, I might have actually
cared.
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