Yakuza Kiwami AKA Everyone
You Like Dies is a remake of the original Yakuza game, first released
on the PlayStation 2 in 2005. They’ve essentially rebuilt the
entire game using the Yakuza Zero engine which I would say is both a
good and
a bad thing. Good, in the sense that Kiwami is instantly familiar to
those who played Zero, but bad in the sense that it’s a little too
familiar.
I didn’t play the
original Yakuza, so I can’t compare it to this remake. I’m
reviewing Kiwami as someone who has only played Zero, and compared to
Zero . . . Don’t
get me wrong, Kiwami is
a good game, but jumping into it from Zero makes it a tricky one to
judge. If you’ve played Zero then it’s important to lower your
expectations because this is, let’s not forget – a remake of a
game released in 2005.
Compared to Zero, Kiwami is
far shorter and has far less content to explore. And what side
content it does
offer is almost entirely recycled from Zero. The main story is very
enjoyable and the primary reason any fan of Zero will want to play
through Kiwami. It continues the story of Kiryu as he finds himself
at the heart of another power struggle within the Tojo Clan. Fans of
Majima will be happy to know he also makes a return, although he
isn’t playable in Kiwami and he doesn’t play much of a role
within the core story.
Visually, Kiwami looks
great but once again, that’s because it mostly recycles everything
from Zero. Combat is pretty much identical – only more limited
because you’re now restricted to one character rather than two –
the only new addition being a somewhat pointless ‘health
regeneration’ state for certain ‘boss’ characters.
This can be interrupted by
a heat attack, but it feels like an unnecessary addition that only
serves to tediously prolong fights. The combat system also suffers
from the same little issues that annoyed me in Zero – the wonky
lock on and enemies who can stun lock you from behind.
One thing I’d say Kiwami
does
do better than Zero is how much easier it is to unlock your combat
skills. Rather than cash, you unlock skills by spending experience
you earn in battle and you can unlock the majority of your skills
pretty early on. It was a smart move, because it would have been
pretty irritating having to slowly relearn all of your moves from
Zero.
Something I wasn’t overly
fond of though was the ‘Majima Everywhere’ mechanic. The idea is
that Majima will pop up as you explore to challenge you to a fight
and defeating him will increase his ‘rank’, allowing you to
unlock new skills.
It’s pretty funny during
the early stages of the game as he pops up in strange and unexpected
ways, but towards the end of the game I was getting kind of sick of
him – as I was wrapping up some substories before beginning the
final mission, Majima popped up three times in a row as I tried to
travel from one location to another. It was pretty damn annoying.
I don’t really have much
more to say about Kiwami. If I were to sum it up I’d say it’s
good, but not as good as Zero. But considering it’s a remake of a
game released in 2005, that’s not exactly a surprise. I’d
recommend playing Zero first, and if you like the characters and
story, then pick up Kiwami if you’re curious to see how the story
continues.
7/10
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