Firestorm is the new Battle
Royale mode for Battlefield V. I don’t really have much interest in
the BR genre, but seeing as I already owned BFV, I thought I’d give
it a spin. It’s currently playable solo or in 4 man squads. You’re
dropped onto an island with 63 other players in an ever shrinking
play area as the titular firestom closes in.
You begin with only a knife
and must scavenge weapons, ammunition, armour and supplies to
survive. In a Battlefield twist, vehicles – including tanks – can
also be acquired, although these aren’t as useful as they might
seem.
In the solo mode, you can’t
drive and shoot at the same time. Anti-tank weapons are also very
easy to obtain. I only played Firestorm in the solo mode, so my
experience will be based entirely upon that, and if anything,
climbing into a tank in solo just makes you a bigger target.
The map is very large but
not all of it is accessible from the beginning of a match. The
initial ‘safe’ play area will be randomised every game, but it
doesn’t cover the entire map which, given the smaller player count
compared to some other BR games, is probably a good idea.
The map looks great with a
decent variety of locations and terrain although, like some others
have noted, there’s no particularly memorable landmarks. Like the
ordinary BFV maps, the Firestorm map has a degree of destructibility.
And like the other BFV maps, it’s this destructibility that keeps
matches feeling fresh and exciting as the terrain is shaped by the
players and their actions.
Matches in Firestorm are
short and punchy, rarely lasting more than 15 minutes, even if you
reach the final 2. The firestorm adjusts to each match, pushing
players into an ever decreasing safe zone as their numbers fall. And
the firestorm looks great as it creeps across the landscape – an
inescapable wave of death.
The first 3 minutes or so
of a match are by far the most deadly and will see nearly half of the
contenders killed. The question is, do you drop early in a more
populated area to try to obtain better quality gear or, do you wait
and drop somewhere more remote, with less gear to collect but less
chance of catching an early bullet?
I guess you could say
that’s the risk versus reward nature of Battle Royale, but given
the way gear in Firestorm is distributed, that’s not entirely true.
I’ve dropped into more ‘hot’ areas such as military bases and
fought other players to discover only a basic cache of equipment. And
yet, at other times I’ve dropped to a remote, singular farmhouse
and discovered a treasure trove of weapons and supplies.
So here’s a pro tip –
don’t bother dropping early or targeting more populated areas
thinking you’ll find better stuff. From what I’ve seen, gear is
distributed almost entirely randomly, so you’re better off avoiding
that early death race because you won’t necessarily be any better
equipped even if you do manage to survive it.
And that’s the thing
about Battle Royale – to win, you only need 1 kill. The last
kill. Avoiding other players and trying to survive without fighting
is actually the best strategy. Fighting other players when you don’t
have to only does four things, and only one of these is positive.
The positive is this – if
you win, you’ve narrowed the field of competition. The negatives
are – if you lose, you’re dead. Even if you win, you’ve
expended some of your precious resources such as ammunition or
armour. Oh, and you may also be revealing your location to any other
players nearby who will hurry in and finish you off quite easily if
you took any damage.
So yeah, avoiding other
players and only fighting when you absolutely must isn’t just a
valid tactic to survive, it’s actually a far more efficient
strategy. Like I said, you only need 1 kill to win. I guess the real
question now is – do I like it? Well, I’d say Firestom has pretty
much confirmed what I already felt about the BR genre – I kind of
half like the concept and half hate it.
I’ve talked before about
the balance between skill and luck in games, and how whilst luck will
always be a factor, it should never feel like the defining
factor. Battle Royale, by nature, is a very luck leaning genre. You
might drop onto the island and only find a pistol and some med kits,
whilst the guy who dropped nearby found assault rifles, rockets and
heavy armour.
Sure, that randomised
element is a big part of the appeal of BR, but that doesn’t mean
it’s not frustrating when you get killed purely because you
couldn’t find anything useful in the first minute or so.
Fortunately, it’s pretty quick and easy to jump straight into
another match – Firestorm seems to load in and out far more quickly
than the regular MP.
No, it’s not the
randomised gear that’s the real issue with the luck/skill balance
of Firestorm – it’s the armour mechanic. Every player begins with
a level 1 armour slot which, when equipped with an armour plate, will
boost your health by 50. You can then find level 2 (100 extra health)
and level 3 (150) armour on the map.
Why do I think this is a
bad thing? Well, it’s because it’s not really ‘armour’ it’s
just a health boost, and at level 3 you now have double
the standard health. This essentially turns players equipped with
level 3 armour into something of a bullet sponge – it takes double
the number of shots to kill them, as they need to kill you.
That’s a pretty
significant advantage, and why armour is by far the most important
piece of gear within the game. That’s not to say you can’t win
without it – but the advantages it provides can’t be denied. I’ve
lost fights simply because my opponent had level 3 armour and I
didn’t. But I’ve also won
fights I probably should have lost
simply because I was lucky enough to find level 3 and they hadn’t.
I don’t really mind the
randomised gear in the sense that you just have to work with what you
can find – I can see the appeal of that. But the armour system just
doesn’t feel very fair. I really think Firestorm would be better
without it because it crosses that line between luck and skill too
far. I shouldn’t have double the health of other players just
because I got lucky on my drop.
Overall, I’ve had some
fun playing Firestorm but I’m not sure it has the legs for long
term appeal. The loot system is pretty terrible as gear spills out of
downed players and becomes a nightmare to sort through. The armour
system is something I just don’t like. And honestly, after only a
week or so, I’m already going back to the regular MP. I’ve not
given up on the mode, and it’s something I’ll probably drop into
now and then, but I’d still rather have more maps and new locations
in the core game.
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