I played Resonance of Fate
when it was originally released in 2010 and a friend of mine was kind
enough to gift me this PC remaster over Christmas. I got pretty
hooked on RoF on its original release, playing through the game twice
and completing all of the content and achievements. Returning to the
game today, it’s not hard to see why.
The real strength of RoF is
its unique combat system. It’s semi-turned based, in the sense that
your three party members each take their turn to move, attack or use
an item, but enemies can also move and potentially attack when you
do. The combat isn’t based around swords and magic, but guns and
grenades. On each character turn you can initiate a simple attack by
charging your weapon, with each successive charge delivering a more
powerful shot.
You can also spend a
‘bezel’ (a segment of a special power bar which you can expand
over the course of the game) to initiate a ‘hero’ move which
allows you to plot a path across the combat map and attack on the go.
This allows you to reposition your party, dodge incoming enemy
attacks, or trigger special moves such as a ‘smackdown’ whereby
you flip an enemy into the air and repeatedly slam them into the
ground.
By carefully positioning
your characters during these hero moves you’ll gain ‘resonance
points’ which you can use to initiate a ‘tri-attack’ whereby
all three party members follow a set, triangular path from point to
point and attack in turn. But you have to be careful not to waste
bezel shards, because if you run out of these you’ll enter a
critical state in which you’re unable to perform hero moves.
Is everyone still with me?
Damage in RoF comes in two forms – scratch and direct. Handguns and
grenades do direct damage whilst machine-guns do scratch. Scratch
damage doesn’t actually kill an enemy, but severely weakens their
health bar which remains ‘scratched’ following the attack. A
direct damage attack against the scratched enemy will then reduce
their health bar to the level of scratch inflicted.
Direct damage in RoF is
very weak and unlikely to destroy enemies on its own unless they’re
at a significantly lower level than you. Typically, you’ll approach
fights by doing as much scratch damage as you can to an enemy and
then following it up with a direct strike to wipe the scratch. That’s
not to say that direct damage doesn’t have its uses beyond clearing
scratch, as a heavy direct strike against an enemy can also ‘break’
their health bar, temporarily stunning them, or even destroying
individual ‘parts’ such as the cannon on a robot, preventing it
from using that attack.
Every hero move in the game
is accompanied by a stylish animation as your character runs, flips
and jumps into combat whilst firing their guns or tossing grenades.
And the combat maps must also be considered when planning your attack
strategy, as some may feature walls, ramps, explosive barrels, or
switches that activate defensive bunkers – although I do wish the
game did a greater job of mixing up and expanding upon the variety of
battle maps and their environmental components.
Every battle in RoF is
about planning the most effective and efficient strategy to win. Most
enemies have shields to deflect scratch damage, but those shields may
not be as strong from one angle to another, so it’s important to
look for weaknesses and openings through which to maximise your
attack. Enemies can also be weak to various grenade and ammunition
types – such as fire, electrical or poison. And there’s a great
variety of enemy types to fight ranging from human, robots and
monsters.
I’ve written a lot about
the combat because it really is the heart of the game and it’s
where you’ll spend 90% of your time in RoF. But what about the
others aspects? The world? The characters? The story?
The world of RoF is
certainly interesting – a clockwork city created to save humanity,
but resulting in an oppressive, class based society in which people’s
lives and deaths are determined by an automated system. The problem
is, the game does a shit job of explaining the world and the plot.
Even playing it for the third time, I sill didn’t have much of a
clue as to what exactly was going on or why I was fighting certain
people.
The story aspects of RoF
aren’t well presented and honestly, I’d probably just skip them
if it wasn’t for the fun character banter. The three heroes of RoF
– Vashyron, Zephyr and Leanne – make for a fun little
dysfunctional family, and it’s their bond and banter that sees you
through a rather poorly presented and not terribly exciting tale.
As you progress through the
game you’ll unlock new levels of the city to explore. It’s a hex
grid map, and fighting various enemies will grant you new hex pieces
in order to unlock new sections. Every chapter will give you a
primary mission to complete, but there are also side missions to work
through, and by the end of the game these missions will have taken
you to every area of the city. There are random encounters on the
map, but also dungeons to complete – although these are basically
just several combat maps strung together by a common theme.
You can earn money and
‘hunter points’ by completing missions, but you only level your
characters by improving their individual weapon stats, so it’s
important to rotate weapon types between your characters for maximum
effect. And in one of the best features of the game, your weapons can
be customised with a variety of crafted attachments.
You can also customise your
characters with a lot of different clothing to purchase, but these
are purely cosmetic, so unless you really love to play dress-up, it’s
not something you really need to bother with.
Okay, so the characters are
good, the world is interesting but the story is weak. The gameplay is
very fun, but it does get quite repetitive as you progress,
especially if you intend to clear the optional Arena content, which
is a series of fights against increasingly tough groups of enemies –
there’s something like 500 of these to clear.
The game can also be a bit
of a grind, especially if you intend to clear the final, optional
dungeon, which will require a level of at least 120 or so, but you
probably won’t be more than level 80 or so by the end of the game,
not unless you’ve gone out of your way to grind extra levels as
you’ve progressed. I cleared all of this content on the original
release, but I’m not sure I have the patience these days to bother.
Overall, Resonance of Fate
remains a very unique, interesting and fun game to play. The story is
weak, but the characters and world are good. And the combat, once you
get the hang of it, is the real star of the show. But it can be a bit
of a tedious grind at times, the random battles can get kind of
annoying, and it can be pretty repetitive if you intend to work your
way through the Arena. It certainly has its flaws, but the good far
outweighs the bad, and I’d recommend checking it out.
7/10
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