When
I heard rumours of a Titanfall ‘Battle Royale’ game I thought
they were just a joke. But when Apex Legends was officially revealed,
I wasn’t quite sure what to think. If you’ve followed my blog
you’ll know I was a big fan of the original Titanfall and its
sequel – despite my criticisms of the design direction of the TF2
MP.
The
more I thought about a Titanfall BR game the more excited I became.
I’ve not played any Battle Royale games – it’s just not a genre
I’m particularly interested in. But a Titanfall
BR? A BR game with Titanfall movement mechanics, on a map
facilitating those mechanics with the addition of Titan combat?
Oh
shit, that actually sounds pretty great, doesn’t it? You take the
fantastic fluid movement of Titanfall, the cool Titanfall world, and
then add Titan combat into the mix – maybe as an unlock for a set
number of kills, or perhaps when a certain number of players remain,
everyone can call down a Titan and duke it out to win. You could
choose to fight in your Titan, or perhaps let it go auto as pilot
bait.
The
thought of all this got me quite excited about playing a BR game. I
loved playing Titanfall and though this isn’t exactly a Titanfall
3, the chance of returning to that world and that unique blend of
pilot/titan combat was an exciting prospect. That excitement was,
unfortunately, short lived.
Because
Apex Legends doesn’t have jet packs or wall running or even bloody
titans.
It has none of the unique movement mechanics that made Titanfall such
a joy to play. From an interview with Eurogamer -
‘The
choice to not have those came about because of play-testing against
our goals: to have a strategic, learnable, masterable, deep game.’
‘[We had] things like
wall running and double jumping for a long time, we had triple jump
for a while, they make combat really hard to beat and comprehend. You
can’t predict where players come from or you’re pushing them to,
and things would happen to you more than you would predict and
respond against. So it’s really fun to do, but it’s really bad
for combat legibility.’
To be honest, after
seeing the design direction of TF2, this attitude shouldn’t exactly
surprise me, but I’m still disappointed. They’ve essentially
ripped out everything that made Titanfall unique, special and great
fun to play. They may stress that Apex Legends isn’t a
Titanfall game – hence the name – but it is set within the
same world and uses many of the weapon and environmental assets of
the Titanfall series.
I wouldn’t be so
bothered by this if A) we still knew a Titanfall 3 was in development
– but it appears that whatever Titanfall 3 was going to be was then
transformed into Apex Legends and B) if I hadn’t thought about how
cool an actual Titanfall BR game would be, incorporating the
pilot/titan combat of the series with the excellent map design of
TF1.
For a few short hours,
I was pretty excited about playing that game. But that’s not
what Apex Legends is. And I’m not saying that Apex Legends is
necessarily a bad game because of that – it’s just not the
game that I wanted, that I imagined when I pictured a BG game
set within the Titanfall world.
I’m also not a fan of
the character designs which look totally out of place in the
Titanfall universe. They look more like low budget Overwatch heroes.
I did download Apex Legends to give it a shot, to see if it could win
me over, but after playing the tutorial I just didn’t want to
continue.
The running and sliding
felt so good and immediately familiar. And even though I knew
I couldn’t wall run, I instinctively had to try.
I knew it wouldn’t work, but I had to see it to believe it. It just
made me sad, and I just didn’t feel like jumping into a match to
play this weird looking, bastardised version of a game series I once
loved. Maybe in the future I’ll be willing to give it a fair shake.
But not today.
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