I said at the end of my
review of The Vaulters DLC that I hoped the next major DLC for
Endless Space 2 wouldn’t just introduce a new faction, but new
gameplay mechanics which would change the way the campaign plays for
every
faction. And with Supremacy, I kind of get my wish . . . but also
kind of wish I hadn’t.
Let’s begin with the new
faction – the Hissho. As far as unique faction mechanics go, I
can’t say I found them as interesting to play as the Vaulters, but
they’re still pretty fun. They’re very war focused, and fighting
– and more importantly winning
– battles isn’t just key to maintaining high public order
throughout your systems, but also your expansion.
As you’d expect, the
Hissho get some lovely new ship designs, heroes and their own faction
quest chain. They also get access to some unique boosts to both fleet
performance and system development which are tied to the new Behemoth
content – but it’s the Behemoth content where Supremacy runs into
trouble.
The Behemoths are a new
ship type which can be constructed to focus on 3 specialisations –
military, science and economy. They’re very powerful – though not
invulnerable – and can be used (when upgraded by various
technologies) to support your fleets, mine resources and even
terraform worlds you’ve not yet colonised.
Regardless of your chosen
specialisation, every Behemoth can then be upgraded into one of three
classes – Obliterator / Juggernaut (offence) or Citadel (system
defence). Although you’re limited to a single Behemoth at the
start of the game, you can rapidly expand your fleet with hero skills
and system upgrades. How powerful (and important) these ships become
as the game progress cannot be understated.
The Juggernaut has the
ability to wipe out entire fleets,
whilst the
Obliterator has the ability to wipe out an entire
star
system
in a single missile strike. This strike may cost significant
resources, but can also be fired for free
simply by orbiting a friendly star for several turns.
Using my own Obliterators
constructed during my campaign, I was able to wipe out three enemy
systems on a single turn. I can’t say watching all those enemy
planets go Boom! wasn’t particularly fun, but it became clear to me
then just how ridiculously overpowered the Behemoths are and when I
began a second game, just how much they change the dynamic of the
campaign.
If the Behemoths were
restricted to say, 1 of each type, and were ridiculously expensive to
produce, that would help, but they’re actually pretty cheap
considering how deadly they are. They’re also not limited to the
Hissho – any faction can construct them.
I really think I’d have
preferred it if the Behemoths were faction unique to the Hissho.
They’d need to be rebalanced, but it would give the Hissho a pretty
cool, unique mechanic. Instead,
everyone
gets access to Behemoths. This is disappointing not only in a
gameplay sense, but a visual sense as well, because the Behemoths all
look alike regardless of who constructs them. And one of the best
things about Endless Space 2 is the unique visual styles of each
faction and their ships.
Although I enjoyed playing
my Hissho campaign, it was only when I began another game playing as
the Empire against several other factions that I realised how much of
a negative impact the Behemoths were having on the overall campaign.
Within thirty turns I’d encountered four Behemoths – two from the
same faction.
I hadn’t constructed any,
not because I didn’t have the resources, but because I’d decided
not to. But as I quickly realised, I’d need to construct them in
order to remain competitive – they’re just too powerful not to
use. And then the campaign felt more like a race to construct and
upgrade my Behemoths before the AI, so I wasn’t at a disadvantage.
To put it simply – the
new Behemoth mechanics had completely taken over the campaign. I
wouldn’t say that’s necessarily a bad thing, because as I said, I
did enjoy playing with them, and I did
want to see new content added which changed the campaign dynamic. But
as they’re currently implemented, Behemoths become far too much of
the focus of the campaign, and because they all look the same, you
lose some of that cool uniqueness that makes Endless Space 2 so fun
to play.
And here’s the other
problem – although you can disable the Behemoths before starting a
campaign, they’re unfortunately tied to the Hissho faction
mechanics, so if you want to play as or with the Hissho, you’re
getting the Behemoths along for the ride. Which means if you don’t
want to play with the Behemoths active, you can’t play with the
Hissho.
I don’t think the
Behemoths are a terrible idea, but I do think they need to be
drastically rebalanced. I’d also love to be able to toggle them on
and off without losing access to the Hissho, or maybe just making
them Hissho exclusive. And if we could get unique Behemoth skins for
every faction, that would be pretty great.
Overall, Supremacy is a
decent DLC pack with some good content, I just think it’s been
poorly incorporated into the campaign. From what I’ve seen, a lot
of other people share my concerns, so hopefully the developers will
take steps to address these issues.
6/10
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