Astral Chain is set in
2078, in a world ravaged by corruption from another dimension. What
remains of humanity has retreated to ‘The Ark’ – a megacity
constructed upon an artificial island. But this last refuge is now
under threat, as creatures known as ‘chimeras’ enter our
dimension through mysterious gateways. Unless humanity can find a way
to stop them, we’ll face extinction.
This is where you come in
as a newly recruited officer of Neuron – an elite police task
force. Neuron intends to fight fire with fire, by capturing and
enslaving chimeras and transforming them into weapons – Legions –
capable of closing the gateways and defending The Ark.
It’s a pretty dark set up
for a plot, but don’t fret – this is a game where, despite the
dire odds, you still have time to rescue stray cats, pop into
portable toilets, and dress up as a cartoon dog to spread cheer to
your overworked colleagues.
Astral Chain is a Platinum Games title, their first on the Switch (if you don’t count the Bayonetta ports) and a new IP. I absolutely adore the Bayonetta games, and NieR: Automata was my 2017 GOTY. But I wouldn’t say I had very high expectations for Astral Chain prior to release. In fact, I really wasn’t sure what to make of it.
It’s obviously a third
person action game at its core, but the combat isn’t quite what you
might expect. It’s also an RPG, with a level up system and a
variety of skill trees. But it’s also a platform / environmental
puzzle game. To say there’s a lot to unpack when describing Astral
Chain would be an understatement.
At the time of writing,
I’ve played AC for about 14 hours and I reckon I’m about half way
through the game. But even now there’s certain features and
mechanics I’ve still not unlocked. And it’s only now, 10+ hours
into the game, that it finally feels like I’ve got a decent grasp
of the combat system – and I know there’s still a hell of a lot I
need to learn.
Your character has a basic
character attack combo (with 3 different weapons) and a dodge which
is pretty basic on its own. But you don’t fight alone in Astral
Chain – you fight alongside one of five Legion types, each with its
own attack style and special abilities. You don’t control the
Legion directly as such – you can move, position and focus its
attacks on the target of your choice – but the Legion attacks
automatically.
The Legions are connected to your character via the titular Astral Chain, which also plays an important role within combat. The chain can be used to wrap around and bind enemies, locking them into place or, if you line the chain up correctly, to catapult a charging enemy away. It can also be used to physically pull your character across the map – attacking enemies en route, or engaging them in the air.
When you first start trying
to do this – essentially keeping track of two characters at the
same time and trying to use your chain as effectively as you can –
it can be confusing as f**k. But trust me, it does get easier as you
progress. But here’s the thing about Astral Chain – just when you
think you’ve got its combat figured out, it adds another layer on
top.
As I said, each Legion has
its own unique attack style, but they also have special abilities in
addition to ‘command’ abilities which you can trigger during a
fight. Oh, and you also have powerful ‘sync’ attacks which are
triggered by performing combos or perfect dodges. It’s a hell of a
lot to learn and a hell of a lot to wrap your head around. But once
you do . . . oh boy, does Astral Chain become one of the most fun,
engaging and creative combat systems you’ll ever play.
And Astral Chain encourages you to be creative through its ranking system. I thought it would be based primarily on time and damage taken, but though time is a factor, obtaining higher ranks seems far more dependant on how creative you are during each battle. You’re going to want to mix up your attacks, switching between Legion types from one combo to the next. You have so many combat options, so many potential combinations of attacks that it’s kind of ridiculous.
But the combat isn’t the
only thing that Astral Chain does well. It also tells an intriguing
story with some likeable characters. It has an enjoyable exploration
and environmental puzzle element in which you must use your Legions
and their various abilities to progress. It has some pretty extensive
character and Legion visual customisation. Oh, and the game looks
amazing, too. I was a little worried about playing in 30FPS, but
aside from one or two busy locations, the game runs silky smooth.
I guess I’d better wrap
up this post so I’ve still got something left to say in my review.
I wasn’t too sure about Astral Chain prior to release, and I still
wasn’t too sure what to make of it when I began to play. It’s a
game that certainly takes time to wrap your head around, but now I
have, I’m having a real blast playing it.
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