Another year, another No
Man’s Sky update. It’s the game I keep going back to, but I just
can’t seem to commit. Every year No Man’s Sky gets a major
overhaul patch, this one being Beyond. And for 10-20 hours I do enjoy
my return to this procedurally generated universe. But I never seem
to stay.
I guess it’s because
despite all of the new features, quality of life improvements and
system overhauls, the core gameplay loop of No Man’s Sky has never
really changed – it’s still a game about gathering resources in
order to travel to another star system, in which you’ll gather more
resources in order to travel to the next
star system, in which you’ll gather . . . and so on.
And that loop is fun, for a
time. But if that loop wants to sustain my interest – to keep me
engaged – then No Man’s Sky needs to stop building more layers
upon its original foundation, and instead return to that original
foundation and improve upon it.
Don’t get me wrong, all
the new features, mechanics and quests they’ve added have done a
great job of providing some much needed direction for the player as
they progress through the game. One of the key issues I identified
with No Man’s Sky when I initially played it back in 2017 was that
the player needed more direction and incentive to explore – a
reason to push on.
And over the last couple of
years with the Atlas Rising and NEXT updates, that’s exactly what
the game began to deliver. Beyond continues this trend – not only
overhauling and improving existing systems, but also building upon
those structured systems to provide a more robust and engaging
experience for the player.
But like I said, what No
Man’s Sky really needs to do now is return to the original
foundation, because it’s that foundation that hasn’t really
changed since release. At its heart, No Man’s Sky is a game of
exploration. It’s about travelling from one planet to the next. But
in the last three years, despite these major updates, you’ve still
seen pretty much everything No Man’s Sky has to offer in terms of
planets, environments, plants and creatures once you’ve visited
just a handful of systems.
Once
you’ve travelled to several systems, you’ll have seen
pretty much everything No Man’s Sky has to see. I said during my
NEXT update that – ‘once
again, I still think they need to massively
expand the flora and fauna components, as repetition becomes a
serious problem once you’ve visited several worlds.’ It was true
at release, and it’s still true today. So if we are going to get
another major update to No Man’s Sky, I seriously hope that’s
what they focus upon.
The
Beyond update also overhauled the multiplayer / co-op aspect of No
Man’s Sky, but because I don’t have any friends, I can’t really
comment on it. It also added VR integration into the game, but
because I don’t (currently) own a VR system, I can’t comment on
this either – but I do plan to pick up a VR set in the near future,
and I’m sure I’ll give No Man’s Sky another spin when I do.
One
thing I think it’s important to note about Atlas Rising, Next and
Beyond is that these major updates of No Man’s Sky, have all been
free. Some may argue that, given the state of the game at release,
they couldn’t really charge for fixing and adding content that was
originally promised.
But
we’ve now moved far beyond
(pun intended) those promises, and No Man’s Sky has evolved into a
very substantial experience. I certainly won’t complain if they
keep knocking out these major updates for free, but I also won’t
blame the developers if they do decide that the time has finally come
to start charging for them.
I said at the end of my original review of No Man’s Sky that – ‘It
has its moments. It’s okay. I probably won’t play it again.’
How wrong was I? And I’m glad I was. I guess I’ll see you again,
same time, next year.
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