I’ve
had my VIVE for quite a few weeks now so I thought it was time to
give some updated impressions of the platform – and that’s really
how I’ve come to see the VIVE and, I guess, VR in general – as a
platform.
You
might wonder if the initial ‘novelty’ factor has worn off, but
I’ve not really changed my mind about VR as an experience – I
still consider my VIVE to be the most exciting piece of hardware I’ve
bought in years. But like I said, I don’t just view VR as a
hardware component, but as a unique platform.
I
think this became clear to me when I put some time into two games
that weren’t originally designed for VR, but integrated VR support
post-release – The Forest and No Man’s Sky. And don’t get me
wrong, I think they’ve done a good job (particularly in NMS) of
adapting the experience for VR.
But
now I’ve put more time into other VR exclusive games, I can also
see a clear difference between the games that are designed for VR
from the ground up, and those that have patched in VR support. And
the difference is this – games designed exclusively for VR are far
more enjoyable to play than those in which VR support has been added.
In
the case of The Forest and NMS, I think it’s important to note that
these are two games I’ve already played significantly outside of VR
and that may influence my judgement – if I’d only experienced
these games as VR titles, my impressions may be different.
That
said, I think it would still be obvious to me that many systems in
each game simply weren’t designed with VR in mind – particularly
menu navigation and text. The truth is, as impressive as both games
are to jump into in VR, they’re also a chore to play. Because
neither game and their mechanics were designed for VR, everything
feels more awkward and slow to do.
That’s
not to say that every VR title is perfectly designed for the VR
experience, or that other non-VR games may not do a better job of
seamlessly integrating VR – I’m just basing these impressions
upon what I’ve played and that is, admittedly, still limited.
But
I think anyone who has played a lot of VR would probably agree that
there’s a clear difference between games designed for the platform
and those that weren’t. Even free VR games like The Lab provide a
far more enjoyable VR experience because they were designed for VR
from the ground up – movement, visuals, scale, text, menus,
inventory, sound and gameplay mechanics – all the fundamentals of
game design have to be carefully reconsidered for VR.
And
that’s why I see my VIVE as a platform as opposed to just a piece
of additional PC hardware – because it can offer a very unique
gameplay experience. I think the real problem with VR right now
though, is simply that there’s not enough high profile titles
available.
The
indie scene for VR is going strong, but there’s a noticeable lack
of high budget / high production quality AAA games in the VR space. I
know Valve is supposed to be working on at least one VR game –
maybe more, considering they just released their own VR hardware –
and based on The Lab, I’m sure whatever they release will be of
excellent VR quality.
But
I guess that’s what VR is lacking right now. The hardware quality
has improved, the cost – though still high – is starting to creep
down, and the VR player base does appear to be slowly, but steadily
increasing. But what we really need is a killer app. A game which can
sell VR hardware just on its own. The market is growing and the
audience is building. When that killer app does finally arrive, it’s
going to be an exciting time for the VR platform going forward.
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