The Division 2 was
disappointing. It shouldn’t have been. I knew exactly what to
expect. But I still came away disappointed. I think it’s because in
some ways, The Division 2 is a better game than the original, but not
in the ways it really needed to be.
I’d recommend reading my
review of the original and my thoughts on The Division 2 BETA to
provide a little perspective for this review. Because here’s the
thing – I really do like these games. I just think there’s so
much wasted potential in this series that I can’t help but be
disappointed.
The main problem is the
story. The concept of the plot – a lawless world in the aftermath
of a devastating viral outbreak – is just as compelling as it was
in the original, but like the original, it’s not supported in the
game by any engaging stories or characters.
The Division 2 is meant to
be a sequel to the original but aside from one or two nods to the
characters and plot of The Division, what happened in the original
really doesn’t matter. And I doubt what happens in The Division 2
will have any real impact on the events of the inevitable Division 3.
That doesn’t concern me
too much, however, as I like the idea of each game being set within
its own location with its own characters and stories to tell. The
problem that both games have, however, is the characters and stories
totally fall flat.
Your character, like the
original, is a mute weirdo who people talk to, but not with. You get
sent on ridiculously dangerous missions without any support, kill
thousands of bad guys, save the President and pretty much the entire
city on your own. Despite this, you’re not even present during the
final ‘celebration’ cut scene that features all of the key ‘good’
characters in the game.
What a joke. And what a
waste. You think, mistakenly, that the game might do more with these
key characters – the two Division agents you work with at The White
House, and the leaders of two local civilian communities. You think
they might play more of a role within the developing plot – but no.
Like the original game, The
Division 2 just isn’t concerned with building interesting
characters and stories. It’s such a damn shame, because the core
gameplay of The Division is a lot of fun. The world looks fantastic.
The mission locations are great. But the game never builds a
compelling narrative to guide the player through its content.
Like the original, the
story and characters exist only to prop up a shallow plot to push the
player from one mission to the next. And it’s not just the ‘good’
characters who are the problem. The main bad guys are even worse.
There are three gangs in the game, each with their own leader. You
might think they’d be developed during the course of the game,
setting up a satisfying final boss fight in each of their own
strongholds – but no.
The final stronghold
missions play out exactly the same as every other mission in the game
and you don’t even get to fight the main boss characters at all. As
a result, the game just fizzles out without any kind of bang. But I
guess that’s how it has to go, right? Because like the original,
it’s all about that ‘live service’ model. But no – f**k that.
There’s no reason why
they couldn’t have provided a more deep and engaging story and
characters building towards a more conclusive and satisfying ending.
I just don’t think they cared. Maybe because . . . most people
don’t care? I mean, the games are very successful, so maybe most
players don’t care about the plot or characters and just want to go
shooty shooty bang bang from one mission to the next.
And don’t get me wrong –
the shooty shooty bang bang is as good here as it was in the
original. But the context is lacking. The motivation is weak. The
characters are practically non-existent – including your own. Maybe
I shouldn’t be so annoyed about it, maybe it’s not worth it, but
when the world is so well constructed, when the gameplay is so fun, I
find the lack of effort and care when it comes to the story and
character aspects so disappointing.
Why? I guess because, like
the original, it means The Division 2 is a game I’ll forget within
a week or two. There’s nothing memorable about it. I’ll be able
to say ‘the environments looked nice’ and ‘I liked the combat’
but I won’t be able to say more than that because there’s nothing
else worth remembering. No story. No characters. Nothing.
What a shame, because in
some ways, The Division 2 does improve upon aspects of the original.
You do get more of a sense that the city is changing due to your
actions – you see more friendly patrols on the streets who get
better armed as you progress. You see friendly supply convoys
transporting goods between the control points you’ve liberated. And
you see the two civilian communities expand and upgrade over time.
Yes, it’s all very
formulaic and, unfortunately, it’s all undone at the end of the
game as the world essentially ‘resets’ so you can keep going out
and shooting more people. I guess just adding in new locations or
missions that build upon the world that you’ve helped create would
be too much to ask. Nah, let’s just reset everything and have you
go out and replay the same missions and strongholds again in order to
increase your ‘gear score’ so you can access and unlock the
post-game content.
I mean, I can’t complain
about the sheer amount of content on offer here – if you really
don’t care about the world, story or characters, and just want to
shoot stuff – you’re going to get plenty of bang for your buck.
But if you’re like me, and the gameplay, though fun, isn’t
compelling enough to keep you playing, then you really need a
narrative hook – and that’s what The Division 2 is sadly lacking.
It’s
fun. It’s repetitive. Every mission plays out the same. There’s
no surprises here. It’s the same game, only a little better. To
quote from my review of the original game – ‘It
was a fairly entertaining, if mindless way to waste 30 hours of my
life. But if I’m being honest, I’ll probably forget I even played
it by this time next week.’
6/10
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