Mandate of Heaven is the
second main DLC for Total War: Three Kingdoms. Like the previous DLC
(Eight Princes), Mandate of Heaven is set within a new time period
but, unlike Eight Princes, which was set nearly 100 years following
the original 190 start date, Mandate is set in 182 – a prequel of
sorts that leads into the core campaign.
And I think that’s why I
picked up this DLC, and not Eight Princes. Whereas Eight Princes felt
very disconnected from the original campaign, Mandate of Heaven
integrates very cleverly with that setting and its characters. It’s
kind of like a ‘mini-campaign’ that leads you into the 190
campaign, but the outcome of which will build a unique starting
situation in 190 for many familiar factions and characters – some
of which will be very different from their default 190 starting
positions.
Characters that you were
familiar with in the 190 campaign may already be defeated, or may
have been incorporated into other factions. And some characters and
factions that emerge in 190 will find a very different map of faction
borders awaiting them. I think this aspect of Mandate of Heaven is
the thing I like most about it. Once you hit 190, you are essentially
playing the ‘core’ campaign again, but it’s a very different
campaign sandbox to the one you’ve become familiar with.
Back when I reviewed Three
Kingdoms, I spoke about how the core campaign needed more fleshing
out – more characters, more units, more items and more unique
mechanics. I also believed the southern half of the map needed to be
better utilised by the AI. And I’m pleased to say that Mandate of
Heaven addresses these concerns – it does add more new characters,
units, items and faction mechanics. It also sees (at least in the
campaigns that I’ve played) the southern half of the map being
colonised more rapidly and by different competing factions.
Although you can play as
several familiar factions in Mandate of Heaven (others are locked to
the 190 start) the focus of this DLC is the conflict between the Han
empire and the Yellow Turban rebellion – a rebellion that
ultimately leads to the all out war of the 190 period. Although you
can still play as the Yellow Turbans in the 190 campaign, those in
Mandate of Heaven play a little differently, with their own unique
reform trees, units and faction mechanics.
Regardless of if you play
as the Han aligned factions or the Yellow Turbans, you’ll find
yourself locked within a great alliance war – the empire versus the
rebels. If you just want to focus on wiping out the Yellow Turbans or
defeating the empire, it’s possible to wrap up the campaign as
either side fairly quickly, but it’s fun to continue on beyond 190
in this new sandbox that you’ve helped to shape. I also like the
fact that you can play as the Han Emperor himself and try to change
history and keep the empire together. It’s a little like the Three
Kingdoms version of the Western Roman Empire campaign from Total War:
Attila.
Included with this DLC was
a patch that also adds some welcome (free) additions to the game –
siege towers and a range of deployable battlefield defences –
towers, wooden stakes and ignitable oil. These, along with the the
new units, add some needed variety to the battle side of the game. I
can’t really factor these additions into this review, however,
because they are part of the free update, not the DLC, but it’s
good to see that, like the Warhammer games, each 3K DLC release will
also include not only bug fixes and balance improvements, but new
free content.
Overall, Mandate of Heaven
is certainly worth picking up if you’re a fan of the core game and
the original campaign. It doesn’t offer a massively new or unique
experience, just a tweaked variation of what you already enjoy. I
still think 3K needs more love and attention – there’s a ranged
cursor bug I reported at release that’s still
not been fixed – and I certainly wouldn’t say no to yet more
unique character artwork, items and events to further flesh out the
campaign.
It’s also going to be
interesting to see what DLC they do next. I imagine the next step is to
look forward, beyond 190, perhaps to the start of the historical
Three Kingdoms period as it existed in reality. If you already own 3K
then I’d recommend picking up Mandate of Heaven, although new
players should probably begin with the 190 campaign.
7/10
No comments:
Post a Comment
Note: only a member of this blog may post a comment.